Story Details

  • TVMC: Time-Varying Mesh Compression

    Posted: 2025-04-10 13:13:34

    TVMC introduces a novel approach to compressing time-varying triangle meshes used in animation and simulations. Instead of treating each mesh frame independently, TVMC leverages temporal coherence by predicting vertex positions in subsequent frames based on previous ones. This prediction, combined with quantization and entropy coding, achieves significantly higher compression ratios compared to traditional methods, especially for meshes with smooth motion. The open-source implementation aims to be practical and efficient, enabling real-time decompression on consumer-grade hardware. It boasts a simple API and offers various parameters to control the trade-off between compression ratio and accuracy.

    Summary of Comments ( 7 )
    https://news.ycombinator.com/item?id=43643441

    Hacker News users discussed TVMC's potential applications and limitations. Some highlighted the impressive compression ratios and the potential for wider adoption in areas like game development, VFX, and medical imaging. Others questioned the practicality for real-time applications due to the decompression overhead. Concerns were raised about the project's apparent inactivity and the lack of recent updates, along with the limited file format support. Several commenters expressed interest in GPU decompression and the possibility of integrating TVMC with existing game engines. A key point of discussion revolved around the trade-offs between compression ratio, decompression speed, and visual fidelity.