Flame is a free and accessible telnet-based Bulletin Board System (BBS) and Multi-User Dungeon (MUD) hosted by the University of Canberra Computer Club. It offers a nostalgic online experience with classic BBS features like forums, file transfers, and games, alongside a MUD environment for text-based roleplaying and exploration. Flame aims to provide a friendly and welcoming community for both experienced users familiar with these older systems and newcomers curious to explore the history of online communities. Users can connect via telnet or through a web-based interface, making it easily accessible.
The blog post "An early social un-network" details the creation and demise of a hyperlocal, anonymous social network called "Dodgeball" in the early 2000s. Unlike friend-based platforms like Friendster, Dodgeball centered around broadcasting one's location via SMS to nearby users, fostering spontaneous real-world interactions. Its simple design and focus on proximity aimed to connect people in the same physical space, facilitating serendipitous meetings and shared experiences. However, its reliance on SMS proved costly and cumbersome, while its anonymity attracted unwanted attention and hindered the formation of meaningful connections. Despite its innovative approach to social networking, Dodgeball ultimately failed to gain widespread traction and was eventually acquired and shut down.
Hacker News users discussed the impracticality of the "social un-network" described in the linked article, particularly its reliance on physical proximity and limitations on content sharing. Some found the idea nostalgic and reminiscent of earlier, smaller online communities like Usenet or BBSs. Others expressed concerns about scalability and the potential for abuse and harassment without robust moderation tools. Several commenters questioned the overall utility of such a system, arguing that existing social networks already address the desire for smaller, more focused communities through features like groups or subreddits. The lack of searchability and portability of conversations was also a recurring criticism. While some appreciated the author's intention to foster deeper connections, the general consensus was that the proposed system was too restrictive and ultimately unworkable in its current form.
Summary of Comments ( 9 )
https://news.ycombinator.com/item?id=43534480
Hacker News users discuss Flame, a BBS and MUD software package. Several commenters reminisce about their experiences with BBSes and MUDs, expressing nostalgia for that era of online interaction. Some discuss the technical aspects of Flame, praising its features and flexibility, and comparing it to other contemporary systems. A few users mention trying to get it running on modern hardware, with varying degrees of success. There's a brief discussion about the challenges of preserving old BBS software and data. Overall, the comments reflect a fondness for the history of online communities and an appreciation for Flame's role in it.
The Hacker News post titled "Flame – BBS and MUD" has generated a moderate amount of discussion with several commenters sharing their experiences and insights related to BBSs and MUDs.
One commenter reminisces about their early online experiences with bulletin board systems and dial-up modems, recalling the thrill of exploring new online worlds and the limitations of slow connection speeds. They also express a sense of nostalgia for the simpler times of early online communities.
Another commenter dives deeper into the technical aspects, discussing the challenges of running a BBS with limited hardware resources and the ingenuity required to optimize performance. They mention specific hardware limitations and the clever workarounds employed to overcome them.
Several comments focus on the unique culture of BBSs and MUDs, contrasting them with modern social media platforms. They highlight the stronger sense of community and the deeper connections fostered in these smaller, more focused online spaces. Some express a longing for the text-based interactions and the emphasis on creativity and imagination that characterized these earlier online environments.
There's a discussion about the role of BBSs and MUDs in the development of online communities and the internet as a whole. Commenters acknowledge their importance as precursors to modern social platforms and online gaming. They also point to the influence of BBSs and MUDs on the development of internet technologies and culture.
A few comments mention the challenges of preserving the history and legacy of BBSs and MUDs, with some suggesting resources and initiatives dedicated to archiving and documenting these early online spaces. They emphasize the importance of preserving these digital artifacts for future generations.
One commenter points out the link provided in the original post actually leads to the Flame University Computer Club homepage rather than a specific page about Flame itself. They helpfully provide a direct link to the Flame documentation.
Finally, a commenter highlights the unusual combination of BBS and MUD functionality in Flame, suggesting that it represents a unique hybrid of these two distinct online platforms. They find this combination intriguing and express curiosity about the technical implementation and user experience.