GGInsights offers free monthly dumps of scraped Steam data, including game details, pricing, reviews, and tags. This data is available in various formats like CSV, JSON, and Parquet, designed for easy analysis and use in personal projects, market research, or academic studies. The project aims to provide accessible and up-to-date Steam information to a broad audience.
The author details their complex and manual process of scraping League of Legends match data, driven by a desire to analyze their own gameplay. Lacking a readily available API for detailed match timelines, they resorted to intercepting and decoding network traffic between the game client and Riot's servers. This involved using a proxy server to capture the WebSocket data, meticulously identifying the relevant JSON messages containing game events, and writing custom parsing scripts in Python. The process was complicated by Riot's obfuscation techniques and frequent changes to the game, requiring ongoing adaptation and reverse-engineering. Ultimately, the author succeeded in extracting the data, but acknowledges the fragility and unsustainability of this method.
HN commenters generally praised the author's dedication and ingenuity in scraping League of Legends data despite the challenges. Several pointed out the inherent difficulty of scraping data from games, especially live service ones like LoL, due to frequent updates and anti-scraping measures. Some suggested alternative approaches like using the official Riot Games API, though the author explained their limitations for his specific needs. Others shared their own experiences and struggles with similar projects, highlighting the common pain points of maintaining scrapers. A few commenters expressed interest in the data itself and potential applications for analysis and research. The overall sentiment was one of appreciation for the author's persistence and the technical details shared.
Summary of Comments ( 36 )
https://news.ycombinator.com/item?id=43158425
HN users generally praised the project for its transparency, usefulness, and the public accessibility of the data. Several commenters suggested potential applications for the data, including market analysis, game recommendation systems, and tracking the rise and fall of game popularity. Some offered constructive criticism, suggesting the inclusion of additional data points like regional pricing or historical player counts. One commenter pointed out a minor discrepancy in the reported total number of games. A few users expressed interest in using the data for personal projects. The overall sentiment was positive, with many thanking the creator for sharing their work.
The Hacker News post "Show HN: I scrape Steam data every month and it's yours to download for free" generated a fair number of comments, mostly focusing on the legality and ethics of scraping, the potential usefulness of the data, and suggestions for the project.
Several commenters raised concerns about the legality of scraping Steam data, particularly given Steam's terms of service. They pointed out the potential for Steam to take action against the scraping activity or even against users of the data. One commenter suggested checking the robots.txt and respecting rate limits to mitigate some of these risks. Another pointed out the potential legal grey area, noting that court cases regarding scraping have had mixed outcomes.
The usefulness of the provided data was also a topic of discussion. Some users questioned the value of monthly snapshots, suggesting that more frequent updates would be more beneficial for certain types of analysis, such as tracking game popularity or pricing changes. Others suggested potential use cases, such as identifying trending games or analyzing the effectiveness of marketing strategies. One commenter even proposed integrating the data with existing game discovery tools.
Many commenters offered constructive feedback and suggestions for the project. These included:
A few comments expressed appreciation for the project and the free availability of the data, while others questioned the motivation behind the project and the long-term sustainability of providing the data for free. Overall, the discussion highlighted the complex issues surrounding web scraping, the diverse potential applications of readily available data, and the importance of community feedback in shaping data-driven projects.