This Scratch project presents a simple city simulator where users can build roads, houses, and power lines to create a functional city. Resources like power and population are tracked, and the city's growth is influenced by the player's infrastructure decisions. The goal is to develop a thriving metropolis by strategically placing buildings and ensuring adequate power distribution. The simulator features a top-down view, a grid-based building system, and visual indicators of resource levels.
Anchoreum is a free, browser-based game designed to teach players how CSS anchor positioning (top, bottom, left, right) affects layout. Players manipulate these properties to guide a ship through a series of progressively challenging levels. Each level presents a target location the ship must reach by adjusting the anchor values. The game provides a visual and interactive way to understand how elements are positioned relative to their containing block, offering immediate feedback on the impact of different anchor settings. By solving the positioning puzzles, players gain practical experience and a deeper understanding of this fundamental CSS concept.
Hacker News users discussed Anchoreum, a game designed to teach CSS anchor positioning. Several commenters praised the game's interactive and visual approach, finding it more engaging than traditional learning methods. Some suggested potential improvements, like adding more complex scenarios involving overlapping elements and z-index, and incorporating flexbox and grid layouts. One commenter highlighted the importance of understanding anchoring for accessibility, specifically mentioning screen readers. There was also a brief discussion about the nuances of position: sticky
, with users sharing practical examples of its usage. Overall, the comments reflected a positive reception to Anchoreum as a helpful tool for learning a sometimes tricky aspect of CSS.
Summary of Comments ( 3 )
https://news.ycombinator.com/item?id=43353925
HN users generally praised the Scratch city simulator for its impressive functionality given the platform's limitations. Several noted the clever use of lists and variables to manage the simulation's complexity. Some suggested potential improvements like adding zoning, traffic simulation, and different building types. One commenter highlighted the educational value of such projects, encouraging exploration of underlying concepts like cellular automata. Others reminisced about their own early programming experiences and the accessibility that Scratch provides. A few users expressed skepticism about the project's scalability and performance, but the overall sentiment was positive, appreciating the creator's ingenuity.
The Hacker News post titled "City simulator I made in Scratch" (https://news.ycombinator.com/item?id=43353925) has generated a modest number of comments, mostly praising the creator's effort and ingenuity, especially considering the limitations of Scratch as a platform for such a project.
Several commenters express admiration for the project's ambition and execution. One notes the impressive scope, given that it was built in Scratch, highlighting the complexity of managing resources and simulating various city functions within that environment. Another echoes this sentiment, emphasizing the difficulty of implementing such a system in Scratch and applauding the creator for overcoming those challenges.
A recurring theme is the potential educational value of such projects. One commenter suggests that this project demonstrates the power of Scratch as a tool for learning and experimentation, enabling young creators to explore complex systems in an engaging and accessible way. Another commenter fondly recalls creating similar simulations in their youth, albeit with simpler tools, and emphasizes the educational benefits of such endeavors.
Some commenters offer constructive feedback. One suggestion involves improving the user interface by adding a legend or key to explain the different elements of the simulation. Another points out the potential for expanding the simulation by incorporating more detailed models of city services, such as waste management or public transportation.
A few comments touch on the technical aspects of the project. One user inquires about the implementation details, specifically how the creator handled resource management and agent-based modeling within Scratch. Another mentions the limitations of Scratch in terms of performance and scalability, suggesting that the project could benefit from being ported to a more robust platform if the creator intends to add more features.
Overall, the comments are largely positive and encouraging, recognizing the creator's achievement and highlighting the educational and inspirational aspects of the project. There is a sense of community appreciation for the ingenuity and effort involved in creating a city simulator within the constraints of a visually-oriented programming environment like Scratch.