This project introduces lin-alg
, a Rust library providing fundamental linear algebra structures and operations with a focus on performance. It offers core types like vectors and quaternions (with 2D, 3D, and 4D variants), alongside common operations such as addition, subtraction, scalar multiplication, dot and cross products, normalization, and quaternion-specific functionalities like rotations and spherical linear interpolation (slerp). The library aims to be simple, efficient, and dependency-free, suitable for graphics, game development, and other domains requiring linear algebra computations.
Struggling with depression and a sense of aimlessness after dropping out of college, the author found solace and direction through Math Academy, an intensive summer program. The structured environment, challenging curriculum, and supportive community helped him rediscover his love for learning and build confidence. He credits the program with pulling him out of a dark place, fostering a sense of accomplishment, and ultimately setting him on a new path toward a fulfilling career in programming. The rigorous mathematical focus provided not just knowledge, but crucial problem-solving skills applicable beyond academia, reigniting his passion and giving him a renewed sense of purpose.
Hacker News users generally reacted positively to the original blog post. Several commenters shared similar experiences of feeling lost and directionless, echoing the author's "valley of despair." Some discussed the benefits of structured learning environments like Math Academy, particularly for those who thrive on rigorous intellectual challenges. Others praised the author's vulnerability and honesty. A few commenters questioned the accessibility and cost of such programs, suggesting alternative resources like community college or online courses. Some also debated the focus on "elite" institutions, advocating for broader access to quality education. Finally, a couple of users expressed skepticism about the long-term effectiveness of bootcamps in general, while acknowledging the author's positive experience.
cute_headers
is a curated collection of single-header C/C++ libraries, specifically geared towards game development. These libraries are designed to be easily integrated, requiring no external dependencies or build systems. They cover a range of functionalities often needed in games, including linear algebra, collision detection, graphics, input handling, and more. The project aims to provide a convenient and lightweight way to access commonly used tools without the overhead of complex library management. This makes them particularly suitable for small projects, rapid prototyping, or learning purposes.
Hacker News users generally praised the simplicity and utility of Randy Gaul's single-file libraries. Several commenters highlighted the educational value of the code, particularly for understanding fundamental game development concepts and data structures. Some discussed the trade-offs of using such minimal libraries versus larger, more feature-rich alternatives, acknowledging the benefits of these smaller libraries for learning and small projects while recognizing potential limitations for complex endeavors. A few commenters also mentioned specific libraries they found particularly interesting or useful, including the string library and the JSON parser. There was a short thread discussing licensing, ultimately confirming that the MIT license allows for commercial use.
Summary of Comments ( 8 )
https://news.ycombinator.com/item?id=43284811
Hacker News users generally praised the Rust vector and quaternion library for its clear documentation, beginner-friendly approach, and focus on 2D and 3D graphics. Some questioned the practical application of quaternions in 2D, while others appreciated the inclusion for completeness and potential future use. The discussion touched on SIMD support (or lack thereof), with some users highlighting its importance for performance in graphical applications. There were also suggestions for additional features like dual quaternions and geometric algebra support, reflecting a desire for expanded functionality. Some compared the library favorably to existing solutions like glam and nalgebra, praising its simplicity and ease of understanding, particularly for learning purposes.
The Hacker News post titled "Show HN: Rust Vector and Quaternion Lib" (https://news.ycombinator.com/item?id=43284811) has a modest number of comments, focusing primarily on practical aspects and alternatives rather than deep dives into the library's design.
One commenter points out the existence of
nalgebra
, a popular linear algebra library in Rust, and questions the rationale behind creating a new library instead of contributing to existing ones. They acknowledge the educational value of such projects but emphasize the benefits of a shared, well-maintained library for the broader community. This comment sparks a brief discussion about the potential reasons for starting a new library, including personal learning experiences, specific needs not met by existing libraries, and the inherent desire to build things from scratch.Another comment highlights the use of
f32
(32-bit floating-point numbers) and suggests consideringf64
(64-bit floating-point numbers) for improved precision in certain applications, particularly those involving physics simulations. This leads to a short exchange about the trade-offs between performance and precision, with the original poster (OP) acknowledging the suggestion and explaining their choice off32
as sufficient for their immediate needs.A third comment mentions the inclusion of quaternions, asking about the intended use cases. The OP responds, indicating their interest in 3D graphics and game development, where quaternions are commonly used for rotations.
Further comments briefly touch on related topics such as the learning resources used by the OP, the possibility of SIMD optimizations, and comparisons to other linear algebra libraries in different languages. There is a general consensus that while the project might not be groundbreaking in terms of features or performance, it serves as a valuable learning experience and a potential starting point for a more comprehensive library.
Overall, the comments are constructive and offer practical suggestions, focusing on the context of the library within the existing Rust ecosystem and its potential applications. They don't delve deeply into the specific implementation details or offer extensive code reviews but provide useful feedback from the perspective of experienced Rust developers.