Compute!'s Gazette, a beloved magazine for Commodore 8-bit computers, has been revived after a 35-year hiatus. The new publication will maintain its focus on retro computing, specifically covering Commodore 64, VIC-20, PET, Plus/4, and 128 systems. Readers can expect articles on programming, hardware modifications, game reviews, and interviews, aiming to capture the spirit and enthusiasm of the original magazine while offering fresh content for both veteran users and newcomers to the Commodore scene. The magazine will be available in both digital and print formats.
Scroll, a zkEVM-based scaling solution for Ethereum, announced successful completion of their pre-alpha testnet, Scroll 5. This testnet focused on proving out the performance and stability of the network under a higher load of transactions, including complex DeFi interactions. They achieved significant performance improvements, demonstrating increased transaction throughput and decreased latency compared to previous testnets. The team is now working towards a permissioned alpha release, followed by a permissionless alpha later this year, with the ultimate goal of a mainnet launch on Ethereum.
Hacker News users discuss Scroll's announcement about expanding their zkEVM rollup's compatibility with existing Ethereum infrastructure and tools. Several commenters express skepticism about the viability and necessity of zkEVMs in general, questioning their complexity and potential security risks compared to optimistic rollups. Some point to the lack of readily apparent demand for zkEVM technology outside of specific niche use cases. Others voice concerns about the closed-source nature of Scroll's implementation, hindering community review and potentially impacting trust. Conversely, some commenters express excitement about the progress, particularly regarding the compatibility with existing tooling, viewing it as a positive step towards wider adoption of zk-rollups. A few users ask about the pricing model, but no definitive answers are provided in the comments.
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https://news.ycombinator.com/item?id=43671861
Hacker News users reacted to Compute's Gazette's return with a mix of nostalgia and cautious optimism. Several commenters fondly recalled their childhood experiences with the magazine, specifically mentioning the included type-in programs and the excitement of getting it in the mail. Some expressed concerns about the viability of a print magazine in the digital age, and questioned the focus on retro computing. Others wondered about the target audience and the content's relevance to younger generations. Despite these reservations, there was a general sense of goodwill and hope that the revived publication could capture some of the magic of the original. A few users questioned the business model and suggested exploring digital distribution alongside print. The most compelling comments highlighted the unique community fostered by early computing magazines and expressed hope that the new Compute's Gazette could recapture that spirit.
The Hacker News post about the return of Compute!'s Gazette magazine after 35 years, with a focus on retro computing, generated a fair amount of discussion with a generally positive and nostalgic tone.
Many commenters expressed excitement and fond memories of the original Compute!'s Gazette, recalling typing in programs from the magazine, the thrill of getting a new issue, and the impact it had on their early computing experiences. Several people specifically mentioned the educational value of the publication, teaching them about programming, hardware, and the inner workings of computers. One commenter described it as their "gateway drug to programming." The feeling of community fostered by the magazine was also highlighted.
Some commenters discussed the challenges of recreating the experience of Compute!'s Gazette in a modern context. The tactile experience of the physical magazine, the anticipation of waiting for the next issue, and the shared experience of typing in programs with others are difficult to replicate digitally. However, some suggested that the online format offers advantages, such as the ability to easily copy and paste code, access to a larger community, and the potential for interactive elements.
Several commenters expressed interest in seeing coverage of specific retro platforms or aspects of retro computing, including the Commodore 64, Amiga, Apple II, and early PC gaming. There was also discussion of the potential for the revived magazine to cover modern retro-inspired projects and the demoscene.
A few commenters questioned the viability of a print magazine in the digital age, but others argued that there is still a market for physical publications, particularly among enthusiasts of retro computing. The tactile nature of a physical magazine and the collectibility aspect were cited as reasons for supporting a print edition.
Some discussion focused on the content of the website linked in the post, computesgazette.com. Commenters noted the presence of PDF downloads and the ability to subscribe, indicating that the project appears to be actively producing content.
Overall, the comments reflect a strong interest in the return of Compute!'s Gazette and a sense of nostalgia for the original publication. While there are some concerns about adapting to the modern media landscape, there is also optimism about the potential for the revived magazine to capture the spirit of the original and reach a new generation of retro computing enthusiasts.