GGInsights offers free monthly dumps of scraped Steam data, including game details, pricing, reviews, and tags. This data is available in various formats like CSV, JSON, and Parquet, designed for easy analysis and use in personal projects, market research, or academic studies. The project aims to provide accessible and up-to-date Steam information to a broad audience.
An analysis of Product Hunt launches from 2014 to 2021 revealed interesting trends in product naming and descriptions. Shorter names, especially single-word names, became increasingly popular. Product descriptions shifted from technical details to focusing on benefits and value propositions. The analysis also highlighted the prevalence of trendy keywords like "AI," "Web3," and "No-Code," reflecting evolving technological landscapes. Overall, the data suggests a move towards simpler, more user-centric communication in product marketing on Product Hunt over the years.
HN commenters largely discussed the methodology and conclusions of the analysis. Several pointed out flaws, such as the author's apparent misunderstanding of "nihilism" and the oversimplification of trends. Some suggested alternative explanations for the perceived decline in "gamer" products, like market saturation and the rise of mobile gaming. Others questioned the value of Product Hunt as a representative sample of the broader tech landscape. A few commenters appreciated the data visualization and the attempt to analyze trends, even while criticizing the interpretation. The overall sentiment leans towards skepticism of the author's conclusions, with many finding the analysis superficial.
Summary of Comments ( 36 )
https://news.ycombinator.com/item?id=43158425
HN users generally praised the project for its transparency, usefulness, and the public accessibility of the data. Several commenters suggested potential applications for the data, including market analysis, game recommendation systems, and tracking the rise and fall of game popularity. Some offered constructive criticism, suggesting the inclusion of additional data points like regional pricing or historical player counts. One commenter pointed out a minor discrepancy in the reported total number of games. A few users expressed interest in using the data for personal projects. The overall sentiment was positive, with many thanking the creator for sharing their work.
The Hacker News post "Show HN: I scrape Steam data every month and it's yours to download for free" generated a fair number of comments, mostly focusing on the legality and ethics of scraping, the potential usefulness of the data, and suggestions for the project.
Several commenters raised concerns about the legality of scraping Steam data, particularly given Steam's terms of service. They pointed out the potential for Steam to take action against the scraping activity or even against users of the data. One commenter suggested checking the robots.txt and respecting rate limits to mitigate some of these risks. Another pointed out the potential legal grey area, noting that court cases regarding scraping have had mixed outcomes.
The usefulness of the provided data was also a topic of discussion. Some users questioned the value of monthly snapshots, suggesting that more frequent updates would be more beneficial for certain types of analysis, such as tracking game popularity or pricing changes. Others suggested potential use cases, such as identifying trending games or analyzing the effectiveness of marketing strategies. One commenter even proposed integrating the data with existing game discovery tools.
Many commenters offered constructive feedback and suggestions for the project. These included:
A few comments expressed appreciation for the project and the free availability of the data, while others questioned the motivation behind the project and the long-term sustainability of providing the data for free. Overall, the discussion highlighted the complex issues surrounding web scraping, the diverse potential applications of readily available data, and the importance of community feedback in shaping data-driven projects.