A 20-year-old bug in Grand Theft Auto: San Andreas, related to how the game handles specific low-level keyboard input, resurfaced in Windows 11 24H2. This bug, originally present in the 2005 release, causes the game to minimize when certain key combinations are pressed, particularly involving the right Windows key. The issue stemmed from DirectInput, a now-deprecated API used for game controllers, and wasn't previously problematic because older versions of Windows handled the spurious messages differently. Windows 11's updated input stack now surfaces these messages to the game, triggering the minimize behavior. A workaround exists by using a third-party DirectInput wrapper or running the game in compatibility mode for Windows 7.
This blog post details the beginning of the end for Sierra On-Line as a creative powerhouse. It focuses on the 1996 acquisition of Sierra by CUC International, a company primarily focused on membership-based discount programs. The author argues that CUC's lack of understanding of the gaming industry, coupled with its focus on short-term profits and aggressive cost-cutting measures, ultimately stifled Sierra's creativity and paved the way for its decline. CUC’s reliance on inflated earnings reports, later revealed as fraudulent, created a toxic environment within Sierra, forcing developers to rush games and abandon innovative projects in favor of more commercially viable, yet less inspired sequels. This acquisition marked a turning point, shifting Sierra's focus from artistic vision to market-driven production.
Hacker News users discuss the changes at Sierra after the acquisition, lamenting the loss of the company's unique culture and creative spirit. Several commenters reminisce about the "golden age" of Sierra adventure games, praising their innovative design, humor, and engaging stories. Some attribute the decline to Ken Williams' shift in focus towards business and maximizing profits, while others point to the broader industry trend of prioritizing sequels and established franchises over original ideas. The difficulty of replicating the close-knit team dynamic and creative freedom of early Sierra is also highlighted, with some arguing that the inherent risks and experimental nature of their early work would be impossible in today's corporate environment. A few commenters express interest in the later parts of the series, hoping for further insights into Sierra's downfall.
The "Steam Networks" post explores the idea of building generative AI models that can be interconnected and specialized, like a network of steam engines powering a factory. Instead of relying on one massive, general-purpose model, this approach proposes creating smaller, more efficient models, each dedicated to a specific task or domain. These "steam engines" would then be linked together, passing data and intermediate representations between each other to solve complex problems. This modular design offers several potential advantages: improved efficiency, easier customization and updating, enhanced robustness, and the ability to leverage specialized hardware. The post argues that this network approach is a more scalable and sustainable path forward for AI development compared to the current focus on ever-larger monolithic models.
Hacker News users discussed the potential for Steam to leverage its massive user base and existing infrastructure to create a social network exceeding the scale of platforms like Facebook or Twitter. Some expressed skepticism, citing Valve's history of abandoning projects and the difficulty of moderating a network of that size, especially given the gaming community's potential for toxicity. Others pointed to the success of Discord and suggested Steam could integrate similar features or acquire an existing platform. The potential for targeted advertising within a gaming-focused social network was also highlighted, along with concerns about privacy and data collection. Several commenters emphasized the importance of Steam remaining focused on its core competency of game distribution and avoiding feature creep. The idea of incorporating elements of fandom and community building tools was also discussed, along with the challenges of incentivizing user participation and content creation. The overall sentiment seemed to be a cautious curiosity, acknowledging the potential while recognizing the substantial hurdles involved.
The blog post revisits 3dfx Voodoo graphics cards, marvels at their innovative, albeit quirky, design, and explores their lasting impact. Driven by a desire for pure speed and prioritizing rendering over traditional display features, 3dfx opted for a unique pass-through setup requiring a separate 2D card. This unconventional architecture, coupled with novel techniques like texture mapping and sub-pixel rendering, delivered groundbreaking 3D performance that defined a generation of PC gaming. Though ultimately overtaken by competitors, 3dfx’s focus on raw power and inventive solutions left a legacy of innovation, paving the way for modern GPUs.
Hacker News users discuss the nostalgic appeal of 3dfx cards and their impact on the gaming industry. Several commenters share personal anecdotes about acquiring and using these cards, highlighting the significant performance leap they offered at the time. The discussion also touches on the technical aspects that made 3dfx unique, such as its Glide API and specialized focus on triangle rendering. Some lament the company's eventual downfall, attributing it to factors like mismanagement and the rise of more versatile competitors like Nvidia. Others debate the actual performance advantage of 3dfx compared to its rivals, while some simply reminisce about classic games enhanced by the Voodoo graphics. The overall sentiment expresses a fond remembrance for 3dfx's role in pushing the boundaries of PC gaming graphics.
Electronic Arts has open-sourced the source code for Command & Conquer: Red Alert, along with its expansion Tiberian Dawn, on GitHub. This release includes the original game's source code for both the DOS and Windows 95 versions, allowing modders and community developers to explore, modify, and enhance the classic RTS title. While the game data itself remains proprietary and requires ownership of the original game, this open-sourcing facilitates easier creation and compatibility of mods, potentially leading to enhanced versions, bug fixes, and new content for the classic games.
HN commenters largely expressed excitement about EA open-sourcing the Red Alert source code, anticipating the possibility of community-driven bug fixes, mods, and engine updates. Some expressed skepticism about the quality and completeness of the released code, pointing to potential issues with missing assets and the use of a pre-remaster version. Others discussed the historical significance of the release and reminisced about their experiences playing the game. Several commenters also delved into the technical details, analyzing the code structure and discussing potential improvements and porting opportunities. A few expressed disappointment that Tiberian Sun wasn't included in the release, while others hoped this open-sourcing would pave the way for future community-driven projects for other classic C&C titles.
Ultima VII: Revisited is a fan-made enhancement project aimed at modernizing and improving the classic RPG Ultima VII: The Black Gate and its expansion, Forge of Virtue. It utilizes the Exult engine to deliver a smoother, more consistent experience with higher resolutions, bug fixes, quality-of-life improvements, and optional restored content. The project focuses on refining the existing game rather than radically altering it, aiming to preserve the original feel while making it more accessible and enjoyable for modern players. It features enhanced visuals, UI improvements, modernized controls, and various tweaks to gameplay mechanics.
Hacker News users discussing the Ultima VII: Revisited project generally expressed enthusiasm and nostalgia for the original game. Several commenters praised the improvements offered by the project, particularly the bug fixes, enhanced UI, and higher resolution. Some discussed the technical challenges involved in such an undertaking, with one user detailing the process of reverse-engineering the game's engine. A few expressed skepticism about playing older RPGs, questioning if they hold up to modern standards, but were countered by others who argued for the enduring quality of Ultima VII's story and gameplay. The conversation also touched upon the limitations of the project, including the inability to improve the game's dated pathfinding. Overall, the comments reflect a positive reception of the revisited project, viewed as a valuable way to experience a classic RPG.
Filmmaker Patrick Willems explores the phenomenon of movies that, despite being popular and successful upon release, seem to vanish from cultural memory and conversation. He examines potential reasons for this "half-life" effect, including shifts in comedic sensibilities, evolving social and political contexts that render certain jokes or themes problematic, and the oversaturation of media making it harder for any single work to maintain relevance. Willems uses the 2004 comedy "Dodgeball: A True Underdog Story" as a primary case study, highlighting how its humor, once widely accepted, might be perceived differently today. He concludes that while some films genuinely age poorly, the cultural half-life is a complex interplay of various factors that can lead to even well-regarded movies fading from the spotlight.
HN commenters discuss the lasting impact of Half-Life and its influence on game design. Several highlight its innovative storytelling, seamless integration of narrative and gameplay, and the groundbreaking use of scripted sequences. Some contrast its minimalist approach with more exposition-heavy modern titles, arguing that Half-Life's environmental storytelling allows for greater player immersion and agency. Others note the impact of its physics engine and AI, and its role in popularizing the FPS genre. The modding community's contribution to the game's longevity is also mentioned, with particular emphasis on Counter-Strike. Several users reminisce about their personal experiences playing Half-Life for the first time and the impact it had on them.
Despite Windows 10's approaching end-of-life in October 2025, nearly half of Steam users are still using the operating system, according to the latest Steam Hardware Survey. While Windows 11 adoption is slowly growing, it still sits significantly behind Windows 10, leaving a large portion of PC gamers potentially facing security risks and a lack of support in the near future.
Hacker News users discussed the implications of nearly half of Steam users still running Windows 10, despite its approaching end-of-life. Some questioned the statistic's accuracy, suggesting the data might include Windows Server instances or older, unsupported Windows builds lumped in with Windows 10. Others pointed out the apathy many users feel towards upgrading, especially gamers who prioritize stable systems over new features. Several commenters mentioned the potential security risks of staying on an unsupported OS, while others downplayed this, arguing that games often run in sandboxed environments. The cost of upgrading, both in terms of hardware and software, was also a recurring theme, with some suggesting Microsoft's aggressive upgrade tactics in the past have led to distrust and reluctance to upgrade. Finally, some users speculated that many "Windows 10" users might actually be running Windows 11 but misreported due to Steam's detection methods.
Reports are surfacing of melting 12VHPWR power connectors on Nvidia's RTX 4090 graphics cards, causing concern among users. While the exact cause remains unclear, Nvidia is actively investigating the issue. Some speculation points towards insufficiently seated connectors or potential manufacturing defects with the adapter or the card itself. Gamers experiencing this problem are encouraged to contact Nvidia support.
Hacker News users discuss potential causes for the melting 12VHPWR connectors on Nvidia's RTX 5090 GPUs. Several commenters suggest improper connector seating as the primary culprit, pointing to the ease with which the connector can appear fully plugged in when it's not. Some highlight Gamers Nexus' investigation, which indicated insufficient contact points due to partially inserted connectors can lead to overheating and melting. Others express skepticism about manufacturing defects being solely responsible, arguing that the high power draw combined with a less robust connector design makes it susceptible to user error. A few commenters also mention the possibility of cable quality issues and the need for more rigorous testing standards for these high-wattage connectors. Some users share personal anecdotes of experiencing the issue or successfully using the card without problems, suggesting individual experiences are varied.
No Man's Sky's "Singularity" update dramatically expands the universe with billions of new stars, planets, and moons within newly generated galaxies. It introduces a new narrative focused on robotic consciousness and the mysteries of the Atlas, along with new robotic companions, enhanced visuals featuring improved lighting and shadows, revamped trading posts and settlements, and a streamlined inventory system. Players can now construct their own robotic bases and explore abandoned derelict freighters. The update also adds new starship technologies and expanded lore related to the game's overarching narrative.
Hacker News commenters generally expressed cautious optimism and some cynicism towards No Man's Sky's "Fractal" update. Several users highlighted the game's history of overpromising and underdelivering at launch, questioning whether this update would genuinely offer substantial new content or simply be another visually impressive but shallow addition. Some praised the developers' perseverance and ongoing support for the game, acknowledging its significant improvements since release. Others debated the technical feasibility and meaningfulness of generating "billions" of planets, with some suggesting it's primarily a marketing tactic. A few users expressed excitement about the prospect of exploring new, more varied planetary environments and the potential for enhanced gameplay. There was also discussion about procedural generation techniques and the limitations inherent in creating truly unique experiences within such a vast, procedurally generated universe.
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https://news.ycombinator.com/item?id=43772311
Commenters on Hacker News discuss the GTA San Andreas bug triggered by Windows 11 24H2, mostly focusing on the technical aspects. Several highlight the likely culprit: a change in how Windows handles thread local storage (TLS) callbacks, specifically the order of execution. One compelling comment notes the difficulty in debugging such issues, as the problem might not lie within the game's code itself, but rather in the interaction with the OS, making it hard to pinpoint and fix. Others mention the impressive longevity of the game and express surprise that such a bug could remain hidden for so long, while some jokingly lament the "progress" of Windows updates. A few commenters share their own experiences with similar obscure bugs and the challenges they posed.
The Hacker News post discussing a 20-year-old bug in GTA San Andreas surfacing in Windows 11 24H2 has several comments exploring the technical aspects and implications of the issue.
One commenter highlights the complexity of software interactions, pointing out how a seemingly unrelated change in the operating system can unexpectedly trigger dormant bugs in older applications. They emphasize the difficulty in predicting such issues, especially in large and intricate systems like Windows and a game as complex as GTA San Andreas.
Another comment delves into the specifics of the bug, explaining how the change in Windows 11's handling of specific instructions, particularly related to floating-point operations and denormalized numbers, led to the game's malfunction. This explanation provides a technical understanding of why the bug only surfaced after the Windows update.
Several commenters discuss the challenges faced by developers in maintaining backward compatibility, especially over such long periods. They note that anticipating all possible interactions between a game and future operating system updates is practically impossible. The idea of "bit rot," where software gradually degrades over time due to changes in the surrounding technological environment, is also mentioned.
One commenter mentions a similar experience with another older game, illustrating that this kind of issue isn't unique to GTA San Andreas and highlighting the broader challenge of preserving software functionality across evolving platforms.
There's a discussion about the nature of denormalized numbers and their impact on performance. One commenter questions the practical necessity of handling denormalized numbers in modern hardware and software, suggesting that their support might be more trouble than it's worth in some contexts.
Finally, a few commenters offer potential workarounds for the issue, such as disabling hardware acceleration or using compatibility modes in Windows 11. These suggestions provide practical solutions for users affected by the bug while waiting for a permanent fix.