Electronic Arts has open-sourced the source code for Command & Conquer: Red Alert, along with its expansion Tiberian Dawn, on GitHub. This release includes the original game's source code for both the DOS and Windows 95 versions, allowing modders and community developers to explore, modify, and enhance the classic RTS title. While the game data itself remains proprietary and requires ownership of the original game, this open-sourcing facilitates easier creation and compatibility of mods, potentially leading to enhanced versions, bug fixes, and new content for the classic games.
OpenRA is a free and open-source real-time strategy game engine that recreates classic RTS titles like Command & Conquer, Red Alert, and Dune 2000. It modernizes these games with features like improved UI, gameplay enhancements, network multiplayer, and cross-platform compatibility. While remaining faithful to the original gameplay, OpenRA adds quality-of-life improvements, bug fixes, and even new content, providing a refreshed experience for veterans and newcomers alike. The project is actively developed and encourages community contributions.
HN users generally praise OpenRA's quality, noting its improved netcode, cross-platform compatibility, and active development. Several commenters share fond memories of playing the original games, and express appreciation for OpenRA's ability to revive these classics with modern conveniences. Some discuss specific features, like improved pathfinding and observer mode, while others highlight the challenges of balancing gameplay changes with nostalgia. The dedicated community and open-source nature of the project are also commended, with some users mentioning their own contributions. A few commenters mention alternative projects or express interest in seeing support for other classic RTS games.
Summary of Comments ( 270 )
https://news.ycombinator.com/item?id=43197131
HN commenters largely expressed excitement about EA open-sourcing the Red Alert source code, anticipating the possibility of community-driven bug fixes, mods, and engine updates. Some expressed skepticism about the quality and completeness of the released code, pointing to potential issues with missing assets and the use of a pre-remaster version. Others discussed the historical significance of the release and reminisced about their experiences playing the game. Several commenters also delved into the technical details, analyzing the code structure and discussing potential improvements and porting opportunities. A few expressed disappointment that Tiberian Sun wasn't included in the release, while others hoped this open-sourcing would pave the way for future community-driven projects for other classic C&C titles.
The Hacker News post discussing EA open-sourcing the Command and Conquer: Red Alert source code generated a significant number of comments, many expressing excitement and nostalgia for the game. A dominant theme revolves around the potential this offers for modders and the community to revitalize and expand upon the classic game. Several commenters recall fond memories of playing Red Alert, highlighting its unique gameplay mechanics and enduring appeal.
Many comments focus on the technical aspects of the release. Some discuss the implications of the GPL license, pondering the possibilities it opens for derivative works and community contributions. Others delve into the specifics of the source code release, noting the inclusion of both Red Alert and its expansion, Counterstrike, as well as the absence of the original Tiberian Dawn source code. There's also discussion about the game's age and the challenges involved in compiling and running it on modern systems, with some commenters sharing their experiences and tips.
A few comments express skepticism about EA's motivations, questioning whether this move is genuinely for the benefit of the community or simply a way for EA to offload maintenance responsibilities. However, these comments are generally outnumbered by those expressing optimism and appreciation for the release.
Several commenters delve into specific modding ideas, ranging from bug fixes and performance improvements to entirely new units, maps, and game modes. The possibility of bringing Red Alert to new platforms is also discussed, with some mentioning mobile ports or browser-based versions.
Some of the most compelling comments include detailed explanations of the game's technical inner workings, insightful comparisons to other open-source game projects, and nostalgic anecdotes about playing Red Alert in its heyday. There's a palpable sense of community and shared enthusiasm in the comments, with many users expressing eagerness to explore the source code and contribute to the game's continued legacy.
A few comments also touch upon the legal implications of using assets from other C&C games in Red Alert mods, highlighting the complexities of copyright law in the context of fan-created content. The overall sentiment, however, remains overwhelmingly positive, with the open-sourcing of Red Alert being seen as a valuable opportunity for preservation, modification, and continued enjoyment of a beloved classic.