The blog post discusses the challenges and benefits of using older software for children's learning. While newer educational software often boasts flashy features, older programs can offer a simpler, more focused learning experience without the distractions of modern interfaces and internet connectivity. The author describes their process of restoring vintage educational software onto modern hardware, highlighting the technical hurdles involved in making older operating systems and software compatible. Ultimately, the post advocates for considering older software as a viable option for providing a safe, distraction-free digital learning environment for children.
The Atari 1200XL, intended as a high-end successor to the Atari 800, was a commercial failure due to a combination of poor design choices and unfortunate timing. Released in 1983, it boasted a sleek, compact design and some minor hardware improvements. However, its redesigned, non-standard keyboard layout, lack of function keys, limited memory expansion options, and higher price point compared to the existing 800 alienated consumers. Its launch coincided with the video game crash of 1983, further hindering its chances of success. The 1200XL was quickly discontinued, paving the way for the more successful XL series, which addressed many of the 1200XL's shortcomings.
Hacker News users discuss the Atari 1200XL's failure, citing its high price, lack of backwards compatibility with popular peripherals, limited improvements over the existing 800XL, and poor marketing as key factors. Some commenters argue that its redesigned keyboard, though unpopular at the time, was actually superior. Others note the internal politics and mismanagement within Atari during this period as contributing to the console's demise. Several users share personal anecdotes of their experiences with the 1200XL, highlighting both its strengths and weaknesses. The overall sentiment is that the 1200XL was a missed opportunity for Atari, representing a pivotal moment in the company's decline.
The Jupiter Ace, a British home computer from the early 1980s, stood out due to its use of Forth as its primary programming language instead of the more common BASIC. While Forth offered advantages in speed and efficiency, its steeper learning curve likely contributed to the Ace's commercial failure. Despite its innovative use of a then-obscure language and compact, minimalist design, the Jupiter Ace ultimately lost out in the competitive home computer market, becoming a curious footnote in computing history.
HN commenters discuss the Jupiter Ace's unique use of Forth, some appreciating its educational value and elegance while others find it esoteric and limiting. Several recall fond memories of using the machine, praising its speed and compact design. The limited software library and RAM are mentioned as drawbacks, alongside the challenges of garbage collection in Forth. The unconventional keyboard layout and the machine's overall fragility are also discussed. One commenter notes the irony of its Sinclair connection, being designed by former Sinclair employees yet failing where Sinclair succeeded. A few comments delve into the technicalities of Forth and its implementation on the Ace, while others lament its ultimate commercial failure despite its innovative aspects.
The "Retro Computing Artifacts Stream" showcases a curated, continuously updating feed of historical computing items. It pulls images and descriptions from various online archives like the Internet Archive, the Computer History Museum, and others, presenting them in a visually appealing, infinite-scroll format. The stream aims to offer a serendipitous exploration of vintage computers, peripherals, software, manuals, and other related ephemera, providing a glimpse into the evolution of computing technology.
Hacker News users generally expressed enthusiasm for the Retro Computing Artifacts Stream, praising its unique concept and the nostalgia it evokes. Several commenters shared personal anecdotes about their experiences with the featured hardware, further enriching the discussion. Some questioned the practicality of using a "water stream" analogy for a data stream, suggesting alternatives like "firehose" might be more apt. Others pointed out potential legal issues surrounding copyrighted ROMs and the need for clear disclaimers. There was also interest in expanding the project to include other retro computing resources and platforms beyond ROMs. A few users suggested technical improvements, like adding timestamps and download links.
Ken Shirriff created a USB interface for a replica of the iconic "keyset" used in Douglas Engelbart's 1968 "Mother of All Demos." This keyset, originally designed for chordal input, now sends USB keystrokes corresponding to the original chord combinations. Shirriff's project involved reverse-engineering the keyset's wiring, designing a custom circuit board to read the key combinations, and programming an ATmega32U4 microcontroller to translate the chords into USB HID keyboard signals. This allows the replica keyset, originally built by Bill Degnan, to be used with modern computers, preserving a piece of computing history.
Commenters on Hacker News largely expressed fascination with the project, connecting it to a shared nostalgia for early computing and the "Mother of All Demos." Several praised the creator's dedication and the ingenuity of using a Teensy microcontroller to emulate the historical keyset. Some discussed the technical aspects, including the challenges of replicating the original chord keyboard's behavior and the choice of using a USB interface. A few commenters reminisced about their own experiences with similar historical hardware, highlighting the significance of preserving and interacting with these pieces of computing history. There was also some discussion about the possibility of using this interface with modern emulators or virtual machines.
The blog post highlights the DEC Professional 380's strengths as a retrocomputing platform, specifically its ability to run the PRO/VENIX operating system. The author successfully installed and showcases PRO/VENIX 2.0 on the 380, demonstrating its impressive speed and functionality compared to the standard P/OS. The post emphasizes the sleek and responsive nature of PRO/VENIX, particularly its windowing system and overall performance improvements, making the 380 feel like a more modern machine. The author concludes that PRO/VENIX significantly enhances the user experience and opens up new possibilities for the DEC Professional 380.
Hacker News users discuss the DEC Professional 380, primarily focusing on its historical significance and the PRO/VENIX operating system. Several commenters reminisce about using the machine, praising its then-advanced features and performance. Some highlight its role in bridging the gap between minicomputers and personal computers. The robustness of the hardware and the positive experience with PRO/VENIX are recurring themes. There's also mention of its connection to the VT100 terminal and how the 380 compared to other systems like the IBM PC and the Apple II. A few commenters express surprise at the system's relative obscurity, given its capabilities.
Acorn Computers, born from a Cambridge-based electronics shop, evolved from early microcomputers like the System 1 to the iconic BBC Micro, fueled by a partnership with the British Broadcasting Corporation. This success spurred further development, including the ARM architecture, born from the Acorn RISC Machine project, and the Archimedes range utilizing this new processor. Despite innovative designs like the Acorn RISC PC and the Network Computer, Acorn struggled against the growing dominance of the PC market. Ultimately, Acorn transitioned into ARM Ltd, focusing solely on the increasingly successful ARM processor design, leaving behind its legacy of influential computers and its profound impact on the UK computing landscape.
Hacker News users discuss the linked history of Acorn Computers, praising its comprehensiveness and detailed technical information. Several commenters reminisce about their experiences with Acorn machines, particularly the BBC Micro and Archimedes, highlighting their role in the UK's computing history and education. Some discuss the innovative features of Acorn's RISC architecture and its influence on ARM processors. Others mention Acorn's business struggles and the eventual dominance of x86, while acknowledging the company's lasting legacy through ARM. A few users also share personal anecdotes about using Acorn machines for programming, gaming, and even running small businesses. The overall sentiment is one of nostalgia and appreciation for Acorn's contributions to the computing world.
Donald Knuth's 1986 reflection on the IBM 650 celebrates its profound impact on his formative years as a programmer and computer scientist. He fondly details the machine's quirks, from its rotating magnetic drum memory and bi-quinary arithmetic to its unique assembly language, SOAP. Knuth emphasizes the 650's educational value, arguing that its limitations encouraged creative problem-solving and a deep understanding of computational processes. He contrasts this with the relative "black box" nature of later machines, lamenting the lost art of optimizing code for specific hardware characteristics. Ultimately, the essay is a tribute to the 650's role in fostering a generation of programmers who learned to think deeply about computation at a fundamental level.
HN commenters generally express appreciation for Knuth's historical perspective and the glimpse into early computing. Several share personal anecdotes of using the IBM 650, recalling its quirks like the rotating drum memory and the challenges of programming with SOAP (Symbolic Optimum Assembly Program). Some discuss the significant impact the 650 had despite its limitations, highlighting its role in educating a generation of programmers and paving the way for future advancements. One commenter points out the machine's influence on Knuth's later work, specifically The Art of Computer Programming. Others compare and contrast the 650 with other early computers and discuss the evolution of programming languages and techniques. A few commenters express interest in emulating the 650.
ACCESS.bus, developed by ACCESS Co., Ltd., was a short-lived attempt to create a low-cost, low-power alternative to USB in the late 1990s, primarily for connecting peripherals like keyboards and mice. Leveraging the already established I²C protocol, it aimed for simplicity and minimal hardware requirements. Despite backing from major Japanese manufacturers and some limited adoption in devices like digital cameras and PDAs, ACCESS.bus ultimately failed to gain significant traction against the rapidly growing dominance of USB, fading into obscurity by the early 2000s. Its failure was largely due to USB's broader industry support, superior performance for higher-bandwidth devices, and its eventual standardization and adoption across diverse platforms.
Several Hacker News commenters discussed ACCESS.bus's technical merits compared to USB. Some argued that while ACCESS.bus offered advantages like cheaper connectors and isochronous data transfer crucial for audio, its downfall was due to poorer marketing and industry support compared to the Intel-backed USB. Others pointed out that ACCESS.bus's use of a 7-bit addressing scheme limited it to 127 devices, a significant constraint compared to USB's much larger capacity. The conversation also touched upon the complexity of ACCESS.bus drivers and its apparent susceptibility to noise, alongside its prevalence in specific niches like high-end audio equipment in Japan. A few commenters reminisced about using ACCESS.bus devices and noted the lack of readily available information about the technology today, contributing to its "forgotten" status.
The Texas Instruments TI-99/4A, while technically part of the 8-bit generation, stood apart with its unique quirks. Its 16-bit processor was hampered by a sluggish 3MHz clock speed and a convoluted memory access system, leading to underwhelming performance. Despite having advanced features like sprites and smooth scrolling, the TI-99/4A was held back by its limited color palette, expensive peripherals, and a small, cartridge-based game library compared to its competitors. Its unusual design choices and limitations, while intriguing, ultimately contributed to its commercial failure, solidifying its status as an oddity of the 8-bit era.
Several Hacker News commenters reminisce fondly about the TI-99/4A, praising its impressive sound and graphics for its time. Some recall the unique peripheral expansion system and fondly remember specific games like Parsec and Alpiner. A few discuss the limitations, such as the slow CPU and unconventional keyboard, and the business decisions that led to the TI-99/4A's ultimate failure. The unusual cartridge design and TI's strategy of locking out third-party developers also come up as points of discussion, contributing to the system's "weird uncle" status. Others lament the loss of TI's groundbreaking speech synthesizer module. Overall, the comments paint a picture of a system with significant potential hampered by corporate mismanagement, making it a fascinating footnote in computing history.
"Work at the Mill" tells the story of Digital Equipment Corporation (DEC) through the lens of its unique and influential culture. From its modest beginnings in a Maynard, Massachusetts wool mill, DEC fostered a highly engineering-driven, decentralized environment that prioritized innovation and individual contribution. This culture, while empowering and productive in its early years, ultimately contributed to DEC's downfall as the company struggled to adapt to the changing demands of the personal computer market. The "engineering first" mentality, coupled with internal politics and a resistance to centralized management, prevented DEC from effectively competing with more agile and market-oriented companies, leading to its eventual acquisition by Compaq. The narrative emphasizes how DEC's initial strengths became its weaknesses, offering a cautionary tale about the importance of adapting to a changing technological landscape.
Hacker News users discuss the changing nature of work and the decline of "lifetime employment" exemplified by DEC's history. Some commenters reminisce about their time at DEC, praising its engineering culture and lamenting its downfall, attributing it to factors like mismanagement, arrogance, and an inability to adapt to the changing market. Others draw parallels between DEC and contemporary tech companies, speculating about which of today's giants might be the "next DEC." Several discuss the broader shift away from paternalistic employment models and the rise of a more transactional relationship between employers and employees. Some express nostalgia for the perceived stability and community of the past, while others argue that the current system, despite its flaws, offers greater opportunity and dynamism. The cyclical nature of industries and the importance of continuous adaptation are recurring themes.
A quirk in the Motorola 68030 processor inadvertently enabled the Mac Classic II to boot despite its ROM lacking proper 32-bit addressing support. The Classic II's ROM mistakenly used a "MOVEA" instruction with a 32-bit address, which should have caused a failure on the 24-bit address bus. However, the 68030, when configured for a 24-bit bus, ignores the upper byte of the 32-bit address in this specific instruction. This unintentional compatibility allowed the flawed ROM to function, making the Classic II's boot process seemingly normal despite the underlying programming error.
Hacker News commenters on the Mac Classic II boot anomaly generally express fascination with the technical details and the serendipitous nature of the discovery. Several commenters delve into the specifics of 680x0 instruction sets and how an invalid instruction could inadvertently lead to a successful boot, speculating about memory initialization and undocumented behavior. Some share anecdotes about similar unexpected behaviors encountered during their own retrocomputing explorations. A few commenters also highlight the importance of such stories in preserving computer history and understanding the quirks of older hardware. The overall sentiment reflects appreciation for the ingenuity and occasional happy accidents that shaped early computing.
The frequently misattributed quote, "I think there is a world market for maybe five computers," is almost certainly not something Thomas Watson (Sr. or Jr.) of IBM ever said. While the exact origin remains elusive, the phrase likely emerged in the early days of computing as a reflection of the then-prevailing belief that computers were massive, expensive machines suitable only for government or large corporations. The story's persistence stems from its encapsulating the difficulty of predicting technological advancements and the dramatic evolution of computers from room-sized behemoths to ubiquitous personal devices. Various possible sources and similar quotes exist, but none definitively link the famous phrase to IBM or Watson.
Hacker News commenters discuss the often-misattributed quote about the limited market for computers. Several point out that the quote's origins are murky, with some suggesting it's a distortion of Howard Aiken's or Thomas Watson Sr.'s sentiments, while others link it to anecdotally attributed quotes in the early days of mainframe computing. Some highlight the difficulty of predicting technological adoption and the shifting definition of "computer" over time. One commenter mentions a similar misattribution regarding the market for automobiles, illustrating a broader pattern of underestimating transformative technologies. The overall sentiment reflects a shared understanding that such quotes, while entertaining, are often historically inaccurate and ultimately demonstrate the fallibility of early technological forecasting.
Summary of Comments ( 18 )
https://news.ycombinator.com/item?id=43747283
Hacker News users discussed the benefits and challenges of using old software for children's learning. Some highlighted the appeal of simpler interfaces and the potential for focused learning without distractions like ads or internet access. Others emphasized the importance of curated experiences, acknowledging that while some older software can be valuable, much of it is simply obsolete. Several commenters mentioned the difficulty of getting old software to run on modern hardware and operating systems, with suggestions like DOSBox and virtual machines offered as solutions. The idea of a curated repository of suitable older software was also raised, but concerns about copyright and the ongoing maintenance effort were also noted. A few users pointed out the educational value in teaching children how to deal with older technology and its limitations, viewing it as a form of digital literacy.
The Hacker News post titled "Restoring Old Software for Child Learning Safety" generated a moderate amount of discussion with a variety of perspectives on using older software for children's learning environments.
Several commenters focused on the practical challenges and potential drawbacks of the approach. One user highlighted the difficulty of maintaining older software and hardware, pointing out the scarcity of replacement parts and the expertise needed to keep them running. They also mentioned the potential security risks associated with running outdated software. Another commenter questioned the educational benefits, arguing that older software might not be as engaging or effective as modern learning tools designed with contemporary pedagogical principles in mind. The limited exposure to current technology could also put children at a disadvantage later on, they suggested. One user even jokingly compared it to training a pilot on a biplane.
Others expressed more positive views, emphasizing the potential advantages of older software. One commenter appreciated the simpler, less distracting nature of older programs, suggesting that this could foster deeper focus and learning. They argued that modern software often comes with unnecessary bloat and distractions that can hinder a child's learning experience. Another user brought up the value of learning to use command-line interfaces and gaining a deeper understanding of how computers work, which older software can facilitate. The potential for fostering problem-solving skills through troubleshooting was also mentioned.
The idea of curated environments and controlled exposure to technology resonated with some commenters. They acknowledged the potential benefits of limiting access to the wider internet and the constant stream of distractions it presents. One user discussed using Raspberry Pis with custom software installations to create a safe and focused learning environment for their child.
A few commenters shared their own experiences with using older software for educational purposes. One recounted their positive experiences with older educational games and software, emphasizing the educational value and engaging nature of these programs.
While there was no single overwhelmingly compelling comment, the discussion offered a nuanced exploration of the trade-offs involved in using older software for children's learning. The comments highlighted the potential benefits of simplicity, focus, and a deeper understanding of computing principles, while also acknowledging the challenges of maintenance, security risks, and potential educational limitations. The discussion ultimately reflected the diverse perspectives on balancing technological advancement with appropriate educational practices for children.