Dan Abramov's "React for Two Computers" explores using React to build a collaborative interface between two physically separate computers. He demonstrates a simplified approach involving manual synchronization of component state between browsers using server-sent events (SSE). By sending state updates over a server as they happen, both clients maintain a consistent view. This method, while not scalable for numerous clients, offers a practical illustration of the core principles behind real-time collaboration and serves as a conceptual foundation for understanding more complex solutions involving Conflict-free Replicated Data Types (CRDTs) or operational transforms. The post focuses on pedagogical clarity, prioritizing simplicity over production-ready implementation.
Scaling WebSockets presents challenges beyond simply scaling HTTP. While horizontal scaling with multiple WebSocket servers seems straightforward, managing client connections and message routing introduces significant complexity. A central message broker becomes necessary to distribute messages across servers, introducing potential single points of failure and performance bottlenecks. Various approaches exist, including sticky sessions, which bind clients to specific servers, and distributing connections across servers with a router and shared state, each with tradeoffs. Ultimately, choosing the right architecture requires careful consideration of factors like message frequency, connection duration, and the need for features like message ordering and guaranteed delivery. The more sophisticated the features and higher the performance requirements, the more complex the solution becomes, involving techniques like sharding and clustering the message broker.
HN commenters discuss the challenges of scaling WebSockets, agreeing with the article's premise. Some highlight the added complexity compared to HTTP, particularly around state management and horizontal scaling. Specific issues mentioned include sticky sessions, message ordering, and dealing with backpressure. Several commenters share personal experiences and anecdotes about WebSocket scaling difficulties, reinforcing the points made in the article. A few suggest alternative approaches like server-sent events (SSE) for simpler use cases, while others recommend specific technologies or architectural patterns for robust WebSocket deployments. The difficulty in finding experienced WebSocket developers is also touched upon.
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https://news.ycombinator.com/item?id=43631004
Hacker News users generally praised the article for its clear explanation of a complex topic (distributed systems/shared state). Several commenters appreciated the novelty and educational value of the thought experiment, highlighting how it simplifies the core concepts of distributed systems. Some pointed out potential real-world applications, like collaborative editing and multi-player games. A few discussed the limitations of the example and offered alternative approaches or expansions on the ideas presented, such as using WebRTC data channels or CRDTs. One commenter mentioned potential security concerns related to open ports.
The Hacker News post titled "React for Two Computers" (https://news.ycombinator.com/item?id=43631004) discussing Dan Abramov's blog post about a hypothetical React-like library for two computers sparked a fairly active discussion with a variety of perspectives.
Several commenters expressed appreciation for the thought experiment and the way it highlighted fundamental concepts of reactivity and data flow. One user described it as "a great way to explain reactivity," and another found it "a very insightful mental model." The simplified, two-computer scenario resonated with some as a clearer way to understand the principles behind React's more complex implementation.
A recurring theme in the comments was the comparison to existing technologies and paradigms. Some pointed out similarities to distributed systems concepts like message passing and eventual consistency. Others drew parallels to functional reactive programming (FRP) and how this two-computer model mirrors some of its core ideas. One commenter mentioned the similarity to the "Actor model," where independent units of computation communicate via messages.
Several commenters delved into the practical implications and limitations of such a system. Discussions arose around the challenges of handling latency, network partitions, and data consistency in a real-world distributed environment. One user highlighted the complexity of dealing with conflicting updates and the need for conflict resolution mechanisms. Another pointed out the performance overhead associated with serialization and deserialization of data.
The hypothetical nature of the blog post also led to discussions about potential use cases and extensions. One commenter speculated on the possibility of applying similar principles to multi-core processors or even within a single application to manage state across different components. Another user suggested exploring the use of CRDTs (Conflict-free Replicated Data Types) to simplify data synchronization.
A few commenters also offered alternative approaches or pointed out existing libraries that address similar problems. Mentions were made of libraries like RxJS and MobX, and concepts like "observables" and "data binding."
Overall, the comments section reflects a positive reception of the blog post, with many users finding it intellectually stimulating and insightful. The discussion ranged from appreciating the pedagogical value of the thought experiment to exploring its practical implications and connections to existing technologies. The comments demonstrate a strong understanding of the underlying concepts and a willingness to engage in thoughtful discussion about the potential and challenges of applying React-like principles to distributed systems.