This blog post chronicles the restoration of a rare Galaxian³ Theatre 6 arcade machine from 1992. The author details the challenges faced, including sourcing obsolete parts like laserdiscs and CRT projectors, troubleshooting faulty components, and navigating the complex wiring and control systems. The restoration involved meticulous cleaning, repair, and calibration to bring the six-player, panoramic experience back to life. The project highlights the dedication required to preserve these unique pieces of gaming history and the satisfaction of experiencing a fully functional Galaxian³ Theatre 6 once again.
Real Time Chess is a physical chessboard that eliminates the traditional turn-based structure. Pieces can be moved at any time, introducing a new layer of strategic complexity involving quick reactions, interruptions, and anticipating your opponent's moves in real-time. The board uses RFID tags in the pieces and Hall effect sensors under the board squares to track piece positions and movement, updating a digital display with the current game state. This allows for a dynamic and fast-paced chess experience where planning and execution happen concurrently.
HN commenters were generally impressed with the project, praising the technical execution and innovative concept of real-time chess. Some debated the strategic depth compared to traditional turn-based chess, with some suggesting it might devolve into a speed contest. Others discussed potential rule modifications, like piece capture delays or move cooldowns, to add more strategic elements. The creator's responsiveness to comments and willingness to incorporate feedback was also positively received, with several users offering specific suggestions for improvements and future development. A few commenters expressed skepticism about its long-term appeal, but the overall sentiment was one of enthusiastic curiosity and appreciation for the project's novelty.
Varun K. created a sprawling, unconventional video wall using 35 old Chromebooks, controlled by a single Raspberry Pi. He leveraged the Chromebooks' existing screens and minimal onboard processing, creating a distributed system where the Pi sends individual frames to each Chromebook over Wi-Fi. While acknowledging performance limitations like noticeable latency and occasional frame drops, Varun highlights the project's simplicity and low cost, achieved by repurposing readily available hardware and open-source software. The result is a functional, albeit quirky, video wall capable of displaying images, videos, and even simple animations across its unconventional canvas.
HN commenters were impressed by the author's ingenuity and dedication to the project, with several praising the "janky" yet functional nature of the setup. Some questioned the practicality and cost-effectiveness compared to purpose-built video wall solutions, noting potential issues with synchronization and performance. Others discussed alternative approaches, including using Raspberry Pis or older hardware, and offered suggestions for improvements like utilizing a more robust synchronization mechanism or exploring different software solutions. A few users shared their own experiences with similar projects, highlighting the challenges and rewards of DIY video walls. There was also some lighthearted banter about the "unhinged" nature of the project, embracing the unconventional approach.
The author created a system using the open-source large language model, Ollama, to automatically respond to SMS spam messages. Instead of simply blocking the spam, the system engages the spammers in extended, nonsensical, and often humorous conversations generated by the LLM, wasting their time and resources. The goal is to make SMS spam less profitable by increasing the cost of sending messages, ultimately discouraging spammers. The author details the setup process, which involves running Ollama locally, forwarding SMS messages to a server, and using a Python script to interface with the LLM and send replies.
HN users generally praised the project for its creativity and humor. Several commenters shared their own experiences with SMS spam, expressing frustration and a desire for effective countermeasures. Some discussed the ethical implications of engaging with spammers, even with an LLM, and the potential for abuse or unintended consequences. Technical discussion centered around the cost-effectiveness of running such a system, with some suggesting optimizations or alternative approaches like using a less resource-intensive LLM. Others expressed interest in expanding the project to handle different types of spam or integrating it with existing spam-filtering tools. A few users also pointed out potential legal issues, like violating telephone consumer protection laws, depending on the nature of the responses generated by the LLM.
Summary of Comments ( 18 )
https://news.ycombinator.com/item?id=43735239
Commenters on Hacker News expressed excitement and nostalgia for the Galaxian 3 Project Revival, with several sharing personal memories of playing the massive arcade game. Some discussed the technical challenges involved in the restoration, particularly sourcing obsolete parts and recreating the complex projection system. Others praised the dedication and effort required for such an undertaking, comparing it to restoring a classic car or other piece of significant historical technology. A few commenters also lamented the decline of large-scale arcade gaming experiences and hoped this project would inspire similar restorations. The practicalities of maintaining such a large machine were also a topic of discussion, with some wondering about the long-term feasibility of keeping it operational.
The Hacker News comments section for the Galaxian 3 Project Revival post contains a lively discussion with several interesting points raised.
Several commenters express excitement and nostalgia for the original Galaxian 3 experience. One user recounts their memory of playing the game at a Six Flags park, highlighting the immersive nature of the large, curved screen and the thrill of cooperative gameplay. Another commenter mentions seeing it at a Trocadero center in London, further demonstrating the game's geographical reach and impact. This nostalgia fuels a significant portion of the discussion and contributes to the overall positive reception of the restoration project.
Technical aspects of the game and its restoration are also discussed. One commenter questions the feasibility of emulating the game due to its reliance on specialized hardware, specifically mentioning the DSPs used and the challenges in replicating their behavior accurately. Another user responds, suggesting that while cycle-accurate emulation might be difficult, achieving a playable experience through emulation could still be possible. This exchange highlights the technical complexities involved in preserving such arcade experiences.
There's a discussion around the differences between the various versions of Galaxian 3. Commenters clarify the distinctions between the "Theater 6" version (the subject of the restoration project), the "Theater 5" version, and the console port for the Bandai Playdia. This helps to clarify the specific focus of the restoration effort and acknowledges the existence of other iterations of the Galaxian 3 experience.
One commenter mentions a completely separate project aiming to recreate the Galaxian 3 experience using modern technology, including VR headsets. This introduces the idea of not just preserving the original game but also reimagining it for contemporary platforms, opening up new possibilities for how future generations might interact with this classic arcade title.
Finally, the high cost of the original Galaxian 3 cabinets is discussed, with one commenter suggesting a price tag in the hundreds of thousands of dollars. This underscores the significant investment involved in undertaking such a restoration project and explains the rarity of these machines.
In summary, the comments section reveals a mix of nostalgia, technical discussion, and appreciation for the challenges involved in preserving this unique piece of arcade history. The commenters collectively paint a picture of a beloved, technically impressive, and rare arcade experience that holds a special place in the memories of those who encountered it.