This Pico-8 cart showcases a collaborative demo called "The Mind" by Haujobb (music) and Sweet16 (code). It features synchronized visuals pulsating and evolving to a complex and driving electronic soundtrack. The demo pushes the Pico-8's graphical capabilities with intricate patterns, particle effects, and palette shifts, creating a mesmerizing audiovisual experience.
The "Retro Computing Artifacts Stream" showcases a curated, continuously updating feed of historical computing items. It pulls images and descriptions from various online archives like the Internet Archive, the Computer History Museum, and others, presenting them in a visually appealing, infinite-scroll format. The stream aims to offer a serendipitous exploration of vintage computers, peripherals, software, manuals, and other related ephemera, providing a glimpse into the evolution of computing technology.
Hacker News users generally expressed enthusiasm for the Retro Computing Artifacts Stream, praising its unique concept and the nostalgia it evokes. Several commenters shared personal anecdotes about their experiences with the featured hardware, further enriching the discussion. Some questioned the practicality of using a "water stream" analogy for a data stream, suggesting alternatives like "firehose" might be more apt. Others pointed out potential legal issues surrounding copyrighted ROMs and the need for clear disclaimers. There was also interest in expanding the project to include other retro computing resources and platforms beyond ROMs. A few users suggested technical improvements, like adding timestamps and download links.
Sweden has nominated its demoscene for consideration as part of UNESCO's intangible cultural heritage. The demoscene, flourishing particularly in the 80s and 90s, is a computer art subculture focused on creating real-time audiovisual presentations called demos, pushing the boundaries of coding and hardware. This nomination recognizes the demoscene's unique blend of programming, music, and graphics as a distinct cultural expression worth preserving and celebrating, acknowledging its historical significance and ongoing community in Sweden.
HN commenters discuss the challenges and potential benefits of recognizing the demoscene as a UNESCO heritage item. Some express skepticism about whether it fits UNESCO's criteria, noting the difficulty of preserving ephemeral digital art and the scene's inherently subversive, counter-cultural nature. Others are more enthusiastic, emphasizing the demoscene's historical significance, technical artistry, and cultural impact, particularly in Sweden. A few commenters suggest alternative preservation strategies, like community-driven archives and emulation, rather than relying on UNESCO. Several also highlight the potential tension between formal recognition and the demoscene's underground ethos.
Vic-20 Elite is a curated collection of high-quality games and demos for the Commodore VIC-20, emphasizing hidden gems and lesser-known titles. The project aims to showcase the system's potential beyond its popular classics, offering a refined selection with improved loading speeds via a custom menu system. The collection focuses on playability, technical prowess, and historical significance, providing context and information for each included program. Ultimately, Vic-20 Elite strives to be the definitive curated experience for enthusiasts and newcomers alike, offering a convenient and engaging way to explore the VIC-20's diverse software library.
HN users discuss the impressive feat of creating an Elite-like game on the VIC-20, especially given its limited resources. Several commenters reminisce about playing Elite on other platforms like the BBC Micro and express admiration for the technical skills involved in this port. Some discuss the challenges of working with the VIC-20's memory constraints and its unique sound chip. A few users share their own experiences with early game development and the intricacies of 3D graphics programming on limited hardware. The overall sentiment is one of nostalgia and appreciation for the ingenuity required to bring a complex game like Elite to such a constrained platform.
Summary of Comments ( 0 )
https://news.ycombinator.com/item?id=43735592
Hacker News users discuss the impressive technical feat of recreating Haujobb's "The Mind" demo within the constraints of PICO-8's limited resources. Several commenters praise the clever optimization techniques used, particularly the procedural generation of visuals and audio, highlighting the ingenuity required to achieve such complexity on a simple platform. Some users share their nostalgia for the demoscene and express admiration for the dedication and skill involved in this kind of creative coding. Others delve into the specifics of PICO-8's capabilities and limitations, comparing the original demo to this recreation. The overall sentiment is one of appreciation for the technical achievement and the artistic merit of the project.
The Hacker News post titled "Demo "The Mind" by Haujobb and Sweet16" linking to a Lexaloffle BBS post showcasing a Pico-8 demo has a modest number of comments, mainly focusing on technical appreciation and nostalgic reflections.
Several commenters express admiration for the demo's technical achievements within the limitations of the Pico-8 platform. One user highlights the clever use of visual effects, particularly the "plasma" effect, praising its implementation despite the system's constrained resources. Another comment emphasizes the overall impressive quality of the demo, considering the Pico-8's limited color palette and resolution. The minimalist aesthetic and efficient use of resources are recurring themes of praise.
The discussion also touches on the demo's music, with one commenter appreciating the "industrial" soundtrack, linking it to the style of the artist Haujobb mentioned in the title. This connection further contextualizes the demo within a specific genre and artistic influence.
A few comments delve into the technical aspects of Pico-8 development. One user inquires about the tools and techniques used to create such a demo, demonstrating an interest in the process behind the final product. Another comment references similar demos and the broader demoscene culture, positioning this particular work within a larger community and historical context.
Nostalgia for older computer systems and the demoscene of the past is also present. One commenter draws parallels to the Amiga demoscene, reminiscing about similar visual styles and technical limitations. This sentiment suggests that the demo resonates with those familiar with the history of computer graphics and the creative challenges posed by limited hardware.
While the overall number of comments isn't extensive, the discussion provides valuable insight into the technical merits of the demo, its artistic influences, and its connection to the broader demoscene culture and the nostalgia associated with it. The comments avoid summarizing the linked article and instead focus on reactions and analysis of the demo itself.