MS Paint IDE leverages the familiar simplicity of Microsoft Paint to create a surprisingly functional code editor and execution environment. Users write code directly onto the canvas using the text tool, which is then parsed and executed. The output, whether text or graphical, is displayed within the Paint window itself. While limited by Paint's capabilities, it supports a range of programming features including variables, loops, and conditional statements, primarily through a custom scripting language tailored for this unique environment. This project demonstrates the surprising versatility of MS Paint and offers a playful, unconventional approach to coding.
Aras Pranckevičius details a technique for creating surface-stable fractal dithering on the Playdate handheld console. The core idea is to generate dithering patterns not in screen space, but in a "surface" space that's independent of the rendered object's movement or animation. This surface space is then sampled in screen space, allowing the dither pattern to remain consistent relative to the object's surface, avoiding distracting "swimming" artifacts that occur with traditional screen-space dithering. The implementation uses a precomputed 3D noise texture as the basis for the fractal pattern and leverages the Playdate's CPU for the calculations, achieving a visually pleasing and performant dithering solution for the device's limited display.
HN commenters generally praised the visual appeal and technical cleverness of the dithering technique. Several appreciated the detailed explanation and clear diagrams in the blog post, making it easy to understand the algorithm. Some discussed potential applications beyond the Playdate, including shaders and other limited-palette situations. One commenter pointed out a potential similarity to Bayer ordered dithering at higher resolutions, suggesting it might be a rediscovery of a known technique. Another questioned the "surface stability" claim, arguing that the pattern still shifts with movement. A few users shared links to related resources on dithering and fractal patterns.
The blog post "The Most Mario Colors" analyzes the color palettes of various Super Mario games across different consoles. It identifies the most frequently used colors in each game and highlights the evolution of Mario's visual style over time. The author extracts pixel data from sprites and backgrounds, processing them to determine the dominant colors. The analysis reveals trends like the shift from brighter, more saturated colors in earlier games to slightly darker, more muted tones in later titles. It also demonstrates the consistent use of specific colors, particularly variations of red, brown, and blue, across multiple games, showcasing the iconic color palette associated with the Mario franchise.
Several Hacker News commenters discussed the methodology used in the original blog post, pointing out potential flaws like the exclusion of certain games and the subjective nature of color selection, especially with sprite limitations. Some users debated the specific colors chosen, offering alternative palettes or highlighting iconic colors missing from the analysis. Others appreciated the nostalgic aspect and the technical breakdown of color palettes across different Mario games, while some shared related resources and personal experiences with retro game color limitations. The overall sentiment leaned towards finding the blog post interesting, though not scientifically rigorous. A few commenters also questioned the practicality of such an analysis.
Summary of Comments ( 10 )
https://news.ycombinator.com/item?id=43265431
Hacker News users were generally impressed with the MS Paint IDE, praising its creativity and clever execution. Some found its impracticality charming, while others saw potential for educational uses or as a unique challenge for code golfing. A few commenters pointed out the project's limitations, especially regarding debugging and more complex code, but the overall sentiment was positive, appreciating the project as a fun and unconventional exploration of coding environments. One commenter even suggested it could be expanded with OCR to make it a "real" IDE, highlighting the project's potential for further development and the community's interest in seeing where it could go. Several users reminisced about past simpler times in computing, with MS Paint being a nostalgic touchstone.
The Hacker News post titled "MS Paint IDE" sparked a lively discussion with 29 comments exploring the novelty and potential practicality of using MS Paint as an Integrated Development Environment (IDE). Several commenters appreciated the project primarily for its humor and creativity, acknowledging the absurdity of using a drawing program for coding. One commenter joked about the possibility of future "MS Paint Compiler Explorer" and "MS Paint powered CI/CD," highlighting the whimsical nature of the project.
A recurring theme was the unexpected nostalgia and fondness for MS Paint. Some users reminisced about their early experiences with the simple drawing tool, and the project resonated with them on a sentimental level. One commenter even shared a personal anecdote about using MS Paint to create "programs" as a child, drawing buttons and interface elements, demonstrating the enduring appeal of MS Paint for creative expression, even in unconventional ways.
Beyond the humor and nostalgia, some commenters delved into the technical aspects of the "MS Paint IDE." They discussed the limitations of using such a tool for serious software development, pointing out the lack of features essential for coding, such as syntax highlighting, code completion, and debugging tools. However, others saw potential in exploring alternative ways of interacting with code, with one commenter suggesting it could be a fun educational tool for children or a unique way to visualize algorithms.
The discussion also touched upon the broader implications of using unconventional tools for coding. One commenter mentioned esoteric programming languages and the concept of "turing tarpits," where theoretically any system, even a simple one like MS Paint, could be used for computation, albeit with significant practical limitations.
A few commenters expressed skepticism about the project's usefulness, viewing it primarily as a novelty rather than a serious coding tool. However, even the skeptical comments acknowledged the creativity and ingenuity behind the project.
Overall, the comments on Hacker News reflected a mixture of amusement, nostalgia, and genuine curiosity about the "MS Paint IDE." While most recognized its limitations as a practical development tool, they appreciated the project's creativity and potential for inspiring unconventional approaches to coding and sparking discussions about the nature of computation itself.