Breakout has been reimagined with a roguelite/Vampire Survivors twist. Instead of a paddle, you control a constantly firing character at the bottom of the screen. Power-ups drop from destroyed bricks, enhancing your abilities like fire rate, spread, and projectile type. The game features a constantly increasing difficulty and permanent upgrades that persist across runs, allowing you to progress further with each attempt. It's playable in-browser and built using JavaScript, offering a modern take on a classic arcade experience.
CEO Simulator: Startup Edition is a browser-based simulation game where players take on the role of a startup CEO. You manage resources like cash, morale, and ideas, making decisions across departments such as marketing, engineering, and sales. The goal is to navigate the challenges of running a startup, balancing competing priorities and striving for a successful exit, either through acquisition or an IPO. The game features randomized events that force quick thinking and strategic adaptation, offering a simplified but engaging experience of the pressures and triumphs of the startup world.
HN commenters generally found the CEO Simulator simplistic but fun for a short time. Several pointed out the unrealistic aspects of the game, like instantly hiring hundreds of engineers and the limited scope of decisions. Some suggested improvements, including more complex financial modeling, competitive dynamics, and varied employee personalities. A common sentiment was that the game captured the "feeling" of being overwhelmed as a CEO, even if the mechanics were shallow. A few users compared it favorably to other similar games and praised its clean UI. There was also a brief discussion about the challenges of representing startup life accurately in a game format.
RetroFab lets you experience classic electronic games like handheld LCD titles and LED tabletop games in a new way. It provides playable 3D simulations of these vintage devices, complete with accurate logic and visuals, capturing the charm of the original hardware. Users can browse a library of built-in games or even design and play their own creations using a visual editor, effectively emulating the experience of building circuits for these devices. RetroFab aims to preserve and share the joy of these often-forgotten gaming experiences in an interactive and accessible format.
Hacker News users discussed RetroFab's impressive emulation accuracy and attention to detail, particularly regarding the CRT simulation. Some debated the value of simulating the imperfections of older hardware, with some arguing it enhances the nostalgic experience while others found it unnecessary or even detrimental. Several commenters expressed excitement about using the software for educational purposes, like teaching electronics and reverse engineering. The legality of distributing ROMs was also touched upon, with a reminder that users are responsible for acquiring ROMs legally. Finally, there was praise for the developer's technical skills and the use of WebGL for accessibility. Some wished for features like save states and improved UI navigation, but overall, the response was positive, appreciating the unique approach to emulation.
"Trails of Wind" is a generative art project exploring the visualization of wind currents. Using weather data, the artwork dynamically renders swirling lines that represent the movement and direction of wind across a global map. The piece allows viewers to observe complex patterns and the interconnectedness of global weather systems, offering an aesthetic interpretation of otherwise invisible natural forces. The project emphasizes the ever-shifting nature of wind, resulting in a constantly evolving artwork.
HN users largely praised the visual aesthetic and interactive elements of "Trails of Wind," describing it as mesmerizing, beautiful, and relaxing. Some appreciated the technical aspect, noting the clever use of WebGL and shaders. Several commenters pointed out the similarity to the older "wind map" visualizations, while others drew comparisons to other flow visualizations and generative art pieces. A few users wished for additional features like zooming, different data sources, or adjustable parameters. One commenter raised the concern about the project's longevity and the potential for the underlying data source to disappear.
Driven by a desire to learn networking and improve his Common Lisp skills, the author embarked on creating a multiplayer shooter game. He chose the relatively low-level Hunchentoot web server, using WebSockets for communication and opted for a client-server architecture over peer-to-peer for simplicity. Development involved tackling challenges like client-side prediction, interpolation, and hit detection while managing the complexities of game state synchronization. The project, though rudimentary graphically, provided valuable experience in game networking and solidified his appreciation for Lisp's flexibility and the power of its ecosystem. The final product is functional, allowing multiple players to connect, move, and shoot each other in a simple 2D arena.
HN users largely praised the author's work on the Lisp shooter game, calling it "impressive" and "inspiring." Several commenters focused on the choice of Lisp, some expressing surprise at its suitability for game development while others affirmed its capabilities, particularly Common Lisp's performance. Discussion arose around web game development technologies, including the use of WebSockets and client-side rendering with PixiJS. Some users inquired about the networking model and server architecture. Others highlighted the clear and well-written nature of the accompanying blog post, appreciating the author's breakdown of the development process. A few commenters offered constructive criticism, suggesting improvements like mobile support. The general sentiment leaned towards encouragement and appreciation for the author's technical achievement and willingness to share their experience.
Bearings Only is a browser-based submarine combat game focusing on sonar and deduction. Players listen for enemy submarines using a hydrophone, plotting their movements on a grid based on bearing and changes in sound. The game emphasizes strategic thinking and careful analysis over fast-paced action, challenging players to outwit their opponents through cunning and calculated positioning rather than direct confrontation. It features minimalist graphics and a focus on immersive audio.
HN commenters generally praised the game's simple yet engaging gameplay, clean UI, and overall polish. Several appreciated the strategic depth despite the minimalist presentation, with one noting it felt like a more accessible version of Cold Waters. Others suggested potential improvements, such as adding sound effects, varying submarine types, and incorporating a tutorial or clearer instructions. Some discussed the realism of certain mechanics, like the sonar detection model, while others simply enjoyed the nostalgic vibes reminiscent of classic browser games. A few users also encountered minor bugs, including difficulty selecting targets on certain browsers.
Summary of Comments ( 31 )
https://news.ycombinator.com/item?id=43183131
Hacker News users generally praised the game's simple yet engaging gameplay, with several commending the smooth controls and satisfying feel. Some suggested potential improvements, like adding more variety in enemy types and level design, incorporating sound effects, and implementing a scoring system. A few users compared it to other similar games, noting its roguelite elements and fast-paced action. The developer actively participated in the discussion, responding to feedback and outlining plans for future updates, including mobile support and new features. Overall, the reception was positive, with users appreciating the game's polish and addictive nature.
The Hacker News post titled "Show HN: Breakout with a roguelite/vampire survivor twist" linking to https://breakout.lecaro.me/ generated several comments. Many commenters praised the game for its innovative twist on the classic Breakout formula. The roguelite and Vampire Survivors elements, such as power-ups and increasing hordes of enemies, were generally well-received and considered a refreshing addition.
One commenter appreciated the balance the game struck between being challenging and still remaining enjoyable, noting that they felt compelled to continue playing. The smooth gameplay experience was also highlighted, with specific mention of the satisfying feel of the paddle and ball physics.
Several commenters offered constructive feedback and suggestions for improvements. One suggestion involved allowing players to see what upgrades were coming next to facilitate more strategic decision-making during gameplay. Another commenter pointed out the lack of sound effects, suggesting their addition would enhance the overall experience. A third commenter suggested adding a visual indicator to show the effective area of the magnet power-up.
Technical aspects were also discussed, with one commenter inquiring about the game's development process, specifically the framework used. The creator responded that it was built with TypeScript and the PixiJS rendering engine.
There was also a short discussion about the monetization strategy, or lack thereof. The creator stated they had no plans to monetize the game, which was met with positive responses.
Overall, the comments were largely positive and focused on the fun factor of the game. The suggestions offered were generally constructive and aimed at improving the already enjoyable core gameplay. The creator's responsiveness to comments and willingness to engage in discussion added to the positive reception of the post.