This 1996 document outlines the puzzle design for the adventure game Grim Fandango. It details the game's four-year structure, dividing the story into distinct acts and locations. Each act's puzzles are meticulously charted, specifying the required items, character interactions, and logical steps players must take. The document emphasizes a focus on logical, inventory-based puzzles that arise naturally from the narrative, aiming to avoid "moon logic" and ensure solutions feel fair and intuitive. It also tracks the player's inventory throughout the game, highlighting key items and their uses. This detailed planning aimed to create a tightly-woven and engaging player experience.
In 1996, workers at a 3M plant reported encountering an invisible "force field" that prevented them from passing through a specific doorway. This phenomenon, dubbed the "electrostatic wall," was caused by a combination of factors including plastic film, shoes with insulating soles, low humidity, and a grounded metal doorframe. The moving film generated static electricity, charging the workers. Their insulated shoes prevented this charge from dissipating, leading to a buildup of voltage. When the charged workers approached the grounded doorframe, the potential difference created a strong electrostatic force, producing a noticeable repelling sensation, effectively creating an invisible barrier. This force was strong enough to prevent passage until the workers touched the frame to discharge.
Hacker News users discuss various aspects of the electrostatic wall phenomenon. Some express skepticism, suggesting the effect could be psychological or due to air currents. Others offer alternative explanations like the presence of a thin film or charged dust particles creating a barrier. Several commenters delve into the physics involved, discussing the potential role of high voltage generating a strong electric field capable of repelling objects. The possibility of ozone generation and its detection are also mentioned. A few share personal experiences with static electricity and its surprising strength. Finally, the lack of video evidence and the single anecdotal source are highlighted as reasons for doubt.
Summary of Comments ( 26 )
https://news.ycombinator.com/item?id=43070744
Hacker News users discussing the Grim Fandango puzzle document generally express appreciation for its insight into game design, particularly the iterative process and the challenges of balancing difficulty. Several commenters note the document's demonstration of how seemingly minor details can significantly impact puzzle solutions, highlighting the complexity of creating a cohesive and enjoyable player experience. The document's focus on avoiding "moon logic" and ensuring puzzles feel fair is also praised. Some commenters draw parallels to other adventure games, like Monkey Island, and discuss the evolution of puzzle design in the genre. A few users also reminisce about their personal experiences playing Grim Fandango, reinforcing its status as a classic.
The Hacker News post titled "Grim Fandango Puzzle Document (1996) [pdf]" linking to a design document for the game Grim Fandango has generated several comments discussing various aspects of game design, the document itself, and the game's legacy.
Several commenters reflect on the detailed and thoughtful nature of the puzzle design document. They appreciate the insight it provides into the development process of a classic adventure game, highlighting how the designers meticulously planned the puzzles, their solutions, and how they interconnected within the game's narrative. The depth of the document impressed many, showcasing the complexity involved in creating a cohesive and engaging player experience. Some express admiration for the clear writing and organization of the document, finding it easy to follow despite its technical nature.
Some comments focus specifically on the "Year 2" section of the document and the challenges the developers faced in balancing player freedom with the linear structure of the game's story. This part of the game is notoriously difficult to design for, and the document reveals the thought process behind the decisions made.
The discussion also touches upon the broader topic of adventure game design, with commenters sharing their own experiences and perspectives on puzzle design, difficulty, and player satisfaction. Some mention other classic adventure games and compare their design philosophies to Grim Fandango's.
A few comments express nostalgia for Grim Fandango and recall their fond memories of playing the game. They discuss its unique art style, memorable characters, and engaging story. The document serves as a reminder of the game's enduring appeal and the craftsmanship that went into its creation.
One commenter shares a link to another Grim Fandango design document, further enriching the discussion and providing additional resources for those interested in learning more about the game's development.
Overall, the comments on the Hacker News post demonstrate a genuine appreciation for Grim Fandango and a fascination with the intricacies of game design. The shared document offers a rare glimpse into the creative process behind a beloved classic, sparking a conversation about the challenges and rewards of crafting compelling interactive experiences.