This 2015 blog post demonstrates how to leverage Lua's flexible syntax and metamechanisms to create a Domain Specific Language (DSL) for generating HTML. The author uses Lua's tables and functions to create a clean, readable syntax that abstracts away the verbosity of raw HTML. By overloading the concatenation operator and utilizing metatables, the DSL allows users to build HTML elements and structures in a declarative way, mirroring the structure of the output. This approach simplifies HTML generation within Lua, making the code cleaner and more maintainable. The post provides concrete examples showing how to define tags, attributes, and nested elements, offering a practical guide to building similar DSLs for other output formats.
This blog post explores improving type safety and reducing boilerplate when communicating between iOS apps and WatchOS complications using Swift. The author introduces two Domain Specific Languages (DSLs) built with Swift's result builders. The first DSL simplifies defining data models shared between the app and complication, automatically generating the necessary Codable conformance and WatchConnectivity transfer code. The second DSL streamlines updating complications, handling the asynchronous nature of data transfer and providing compile-time checks for supported complication families. By leveraging these DSLs, the author demonstrates a cleaner, safer, and more maintainable approach to iOS/WatchOS communication, minimizing the risk of runtime errors.
HN commenters generally praised the approach outlined in the article for its type safety and potential to reduce bugs in iOS/WatchOS communication. Some expressed concern about the verbosity of the generated code and suggested exploring alternative approaches like protobuf or gRPC, while acknowledging their added complexity. Others questioned the necessity of a DSL for this specific problem, suggesting that Swift's existing features might suffice with careful design. The potential benefits for larger teams and complex projects were also highlighted, where the enforced type safety could prevent subtle communication errors. One commenter pointed out the similarity to Apache Thrift. Several users appreciated the author's clear explanation and practical example.
Ohm is a parsing toolkit designed for creating parsers in JavaScript and TypeScript that are both powerful and easy to use. It features a grammar definition syntax closely resembling EBNF, enabling developers to express complex syntax rules clearly and concisely. Ohm's built-in support for semantic actions allows users to directly embed JavaScript or TypeScript code within their grammar rules, simplifying the process of building abstract syntax trees (ASTs) and performing other actions during parsing. The toolkit provides excellent error reporting capabilities, helping developers quickly identify and fix syntax errors. Its flexible architecture makes it suitable for various applications, from validating user input to building full-fledged compilers and interpreters.
HN users generally expressed interest in Ohm, praising its user-friendliness, clear documentation, and the power offered by its grammar-based approach to parsing. Several compared it favorably to traditional parser generators like PEG.js and nearley, highlighting Ohm's superior error messages and easier learning curve. Some users discussed potential applications, including building linters, formatters, and domain-specific languages. A few questioned the performance implications of its JavaScript implementation, while others suggested potential improvements like adding support for left-recursive grammars. The overall sentiment leaned positive, with many eager to try Ohm in their own projects.
This blog post explores using Python decorators as a foundation for creating just-in-time (JIT) compilers. The author demonstrates this concept by building a simple JIT for a subset of Python, focusing on numerical computations. The approach uses decorators to mark functions for JIT compilation, leveraging Python's introspection capabilities to analyze the decorated function's Abstract Syntax Tree (AST). This allows the JIT to generate optimized machine code at runtime, replacing the original Python function. The post showcases how this technique can significantly improve performance for computationally intensive tasks while still maintaining the flexibility and expressiveness of Python. The example demonstrates transforming simple arithmetic operations into optimized machine code using LLVM, effectively turning Python into a domain-specific language (DSL) for numerical computation.
HN users generally praised the article for its clear explanation of using decorators for JIT compilation in Python, with several appreciating the author's approach to explaining a complex topic simply. Some commenters discussed alternative approaches to JIT compilation in Python, including using Numba and C extensions. Others pointed out potential drawbacks of the decorator-based approach, such as debugging challenges and the potential for unexpected behavior. One user suggested using a tracing JIT compiler as a possible improvement. Several commenters also shared their own experiences and use cases for JIT compilation in Python, highlighting its value in performance-critical applications.
Rhai is a fast and lightweight scripting language specifically designed for embedding within Rust applications. It boasts a simple, easy-to-learn syntax inspired by JavaScript and Rust, making it accessible for both developers and end-users. Rhai prioritizes performance and safety, leveraging Rust's ownership and borrowing system to prevent data races and other memory-related issues. It offers seamless integration with Rust, allowing direct access to Rust functions and data structures, and supports dynamic typing, custom functions, modules, and even asynchronous operations. Its versatility makes it suitable for a wide range of use cases, from game scripting and configuration to data processing and rapid prototyping.
HN commenters generally praised Rhai for its speed, ease of embedding, and Rust integration. Several users compared it favorably to Lua, citing better performance and a more "Rusty" feel. Some appreciated its dynamic typing and scripting-oriented nature, while others suggested potential improvements like static typing or a WASM target. The discussion touched on use cases like game scripting, configuration, and embedded systems, highlighting Rhai's versatility. A few users expressed interest in contributing to the project. Concerns raised included the potential performance impact of dynamic typing and the relatively small community size compared to more established scripting languages.
Summary of Comments ( 8 )
https://news.ycombinator.com/item?id=43128021
Hacker News users generally praised the article for its clear explanation of building a DSL in Lua, particularly appreciating the focus on leveraging Lua's existing features and metamechanisms. Several commenters shared their own experiences and preferences for using Lua for DSLs, including its use in game development and configuration management. One commenter pointed out potential performance considerations when using this approach, suggesting that precompilation could mitigate some overhead. Others discussed alternative methods for building DSLs, such as using parser generators. The use of Lua's
setfenv
was highlighted, with some acknowledging its power while others expressing caution due to potential debugging difficulties. A few users also mentioned other languages like Fennel and Janet as interesting alternatives to Lua for similar purposes.The Hacker News post titled "Writing a DSL in Lua (2015)" linking to an article about creating Domain Specific Languages (DSLs) within Lua has generated several comments. Many of the commenters discuss their experiences and perspectives on using Lua for DSLs, and the benefits and drawbacks of this approach.
One compelling thread discusses the flexibility of Lua and how its lightweight nature and metaprogramming capabilities make it well-suited for creating DSLs quickly. Commenters highlight the power of metatables and how they allow developers to customize the language's behavior, shaping it to fit the specific needs of their DSL. This leads to discussions of real-world applications where Lua DSLs have proven effective, such as game scripting, configuration management, and embedded systems.
Several comments delve into specific examples of Lua DSLs. One commenter mentions using Lua to create a DSL for configuring networking equipment, while another describes its use in a bioinformatics pipeline. These examples illustrate the practical applicability of Lua for a wide range of problem domains.
Another point of discussion revolves around the trade-offs between using a full-blown language like Lua for a DSL versus creating a more limited, purpose-built parser. While Lua offers flexibility and existing infrastructure, some commenters argue that a simpler parser can be more performant and easier to maintain for very specific tasks.
The comments also touch upon the learning curve associated with Lua and its metaprogramming features. While acknowledging the initial investment required to master these concepts, proponents argue that the long-term benefits in terms of expressiveness and code reusability are significant.
There's also a comparison made between Lua and other languages like Ruby in the context of DSL creation. Some commenters suggest that Ruby's syntax and metaprogramming features are perhaps even more elegant for DSLs, while others maintain that Lua's minimalist approach offers performance advantages.
Finally, some comments link the discussion to the broader topic of language-oriented programming and the idea of using languages as tools for thought. They highlight how DSLs can empower domain experts to express complex logic in a more natural and intuitive way.