Emacs 31 introduces native frame transposition, a significant improvement for multi-monitor setups. This new feature allows users to quickly and smoothly move frames between different monitors, preserving their relative size and position. Previously, moving frames across monitors often resulted in distorted sizing or placement. With native frame transposition, Emacs now understands monitor geometries, enabling a seamless transition and a more consistent user experience across displays. This enhancement provides a more intuitive and efficient workflow for users working with multiple monitors.
The blog post explores the recently released and surprisingly readable Macintosh QuickDraw and MacPaint 1.3 source code. The author dives into the inner workings of the software, highlighting the efficient use of assembly language and clever programming techniques employed to achieve impressive performance on limited hardware. Specific examples discussed include the rectangle drawing algorithm, region handling for complex shapes, and the "FatBits" zoomed editing mode, illustrating how these features were implemented with minimal resources. The post celebrates the code's clarity and elegance, demonstrating how the original Macintosh developers managed to create a powerful and user-friendly application within the constraints of early 1980s technology.
Hacker News commenters on the MacPaint source code release generally expressed fascination with the code's simplicity, small size, and cleverness, especially given the hardware limitations of the time. Several pointed out interesting details like the use of hand-unrolled loops for performance and the efficient drawing algorithms. Some discussed the historical context, marveling at Bill Atkinson's programming skill and the impact of MacPaint on the graphical user interface. A few users shared personal anecdotes about using early Macintosh computers and the excitement surrounding MacPaint's innovative features. There was also some discussion of the licensing and copyright status of the code, and how it compared to modern software development practices.
Blue95 is a passion project aiming to recreate the nostalgic experience of a late 90s/early 2000s home computer setup. It's a curated collection of period-accurate software, themes, and wallpapers, designed to evoke the look and feel of Windows 95/98, packaged as a bootable ISO for virtual machines or physical hardware. The project focuses on free and open-source software alternatives to commercial applications of the era, offering a curated selection of games, utilities, and creative tools, all wrapped in a familiar, retro aesthetic. The goal is to capture the essence of that era's computing experience – a blend of discovery, simplicity, and playful experimentation.
Hacker News users generally expressed nostalgia and appreciation for Blue95's aesthetic, recalling the era of Windows 95 and early internet experiences. Several commenters praised the attention to detail and accuracy in recreating the look and feel of the period. Some discussed the practical limitations of older hardware and software, while others reminisced about specific games and applications. A few users questioned the project's purpose beyond nostalgia, but overall the reception was positive, with many expressing interest in trying it out or contributing to its development. The discussion also touched on the broader trend of retro computing and the desire to revisit simpler technological times.
Tauri is experimenting with integrating Verso, a new build system designed for speed and reproducibility. This integration aims to significantly reduce build times and improve the developer experience by leveraging Verso's efficient caching and parallel processing capabilities. The initial results are promising, showing substantial improvements over existing build tools, particularly for larger projects. While still experimental, this integration represents a potential major advancement for Tauri development, streamlining the build process and allowing developers to iterate more quickly.
Hacker News users generally expressed excitement about the potential of Tauri's Verso integration, praising its memory safety and performance improvements. Several commenters discussed the trade-offs between native performance and web development ease, with some suggesting Verso could offer a sweet spot. Concerns were raised about the experimental nature of the integration and the potential for instability. Some users questioned the value proposition of Verso compared to existing solutions or simply using Webview directly. Others requested clarification on specific aspects of the integration, such as sandboxed WASM modules and the communication bridge. A few comments highlighted the challenges of JavaScript's tooling ecosystem, while others anticipated Verso streamlining Tauri development.
LVGL is a free and open-source graphics library providing everything you need to create embedded GUIs with easy-to-use graphical elements, beautiful visual effects, and a low memory footprint. It's designed to be platform-agnostic, supporting a wide range of input devices and hardware from microcontrollers to powerful embedded systems like the Raspberry Pi. Key features include scalable vector graphics, animations, anti-aliasing, Unicode support, and a flexible style system for customizing the look and feel of the interface. With its rich set of widgets, themes, and an active community, LVGL simplifies the development process of visually appealing and responsive embedded GUIs.
HN commenters generally praise LVGL's ease of use, beautiful output, and good documentation. Several note its suitability for microcontrollers, especially with limited resources. Some express concern about its memory footprint, even with optimizations, and question its performance compared to other GUI libraries. A few users share their positive experiences integrating LVGL into their projects, highlighting its straightforward integration and active community. Others discuss the licensing (MIT) and its suitability for commercial products. The lack of a GPU dependency is mentioned as both a positive and negative, offering flexibility but potentially impacting performance for complex graphics. Finally, some comments compare LVGL to other embedded GUI libraries, with varying opinions on its relative strengths and weaknesses.
Adding a UI doesn't automatically simplify a complex system. While a UI might seem more approachable than an API or command line, it can obscure underlying complexity and create a false sense of ease. If the underlying system is convoluted, the UI will simply become a complicated layer on top of an already complicated system, potentially making it even harder to use effectively. True simplification comes from addressing the complexity within the system itself, not just providing a different way to access it. A well-designed UI for a simple system is powerful, but a UI for a complex system might just make it a prettier mess.
Hacker News users largely agreed with the article's premise that self-serve UIs aren't always the best solution. Several commenters shared anecdotes of complex UIs causing more problems than they solved, forcing users into tedious configurations or overwhelming them with options. Some suggested that good documentation and clear examples are often more effective than intricate interfaces. Others pointed out the importance of considering the user's technical skill and the specific task at hand when designing interfaces, arguing for simpler, more guided experiences for less technical users. A few commenters also discussed the trade-off between flexibility and ease of use, acknowledging that powerful UIs can be valuable for expert users while remaining accessible to beginners. The idea of "no-code" solutions was also debated, with some arguing they often introduce limitations and can be harder to debug than traditional coding approaches.
The PuTTY iconography uses a stylized computer terminal displaying a kawaii face, representing the software's friendly nature despite its powerful functionality. The different icons distinguish PuTTY's various tools through color and added imagery. For instance, PSCP (secure copy) features a document with a downward arrow, while PSFTP (secure file transfer protocol) shows a pair of opposing arrows, symbolizing bi-directional transfer. The colors roughly correspond to the traffic light system, with green for connection tools (PuTTY, Plink), amber for file transfer tools (PSCP, PSFTP), and red for key generation (PuTTYgen). The overall design prioritizes simplicity and memorability over strict adherence to real-world terminal appearances or symbolic representation.
Hacker News users discuss Simon Tatham's blog post explaining the iconography of PuTTY's various tools. Several commenters express appreciation for Tatham's clear and detailed explanations, finding the rationale behind the choices both interesting and amusing. Some discuss alternative iconography they've encountered or imagined, while others praise Tatham's software and development style more generally, citing his focus on simplicity and functionality. A few users share anecdotes of misinterpreting the icons in the past, highlighting the effectiveness of Tatham's explanations in clarifying their meaning. The overall sentiment reflects admiration for Tatham's meticulous approach to software design, even down to the smallest details like icon choices.
This 1989 Xerox PARC paper argues that Unix, despite its strengths, suffers from a fragmented environment hindering programmer productivity. It lacks a unifying framework integrating tools and information, forcing developers to grapple with disparate interfaces and manually manage dependencies. The paper proposes an integrated environment, similar to Smalltalk or Interlisp, built upon a shared repository and incorporating features like browsing, version control, configuration management, and debugging within a consistent user interface. This would streamline the software development process by automating tedious tasks, improving code reuse, and fostering better communication among developers. The authors advocate for moving beyond the Unix philosophy of small, independent tools towards a more cohesive and interactive system that supports the entire software lifecycle.
Hacker News users discussing the Xerox PARC paper lament the lack of a truly integrated computing environment, even decades later. Several commenters highlight the continued relevance of the paper's criticisms of Unix's fragmented toolset and the persistent challenges in achieving seamless interoperability. Some point to Smalltalk as an example of a more integrated system, while others mention Lisp Machines and Oberon. The discussion also touches upon the trade-offs between integration and modularity, with some arguing that Unix's modularity, while contributing to its fragmentation, is also a key strength. Others note the influence of the internet and the web, suggesting that these technologies shifted the focus away from tightly integrated desktop environments. There's a general sense of nostalgia for the vision presented in the paper and a recognition of the ongoing struggle to achieve a truly unified computing experience.
This video showcases a young, energetic Steve Ballmer enthusiastically pitching the then-new Microsoft Windows 1.0. He highlights key features like the graphical user interface, multitasking capabilities (running multiple programs simultaneously), and the use of a mouse for easier navigation, contrasting it with the command-line interface prevalent at the time. Ballmer emphasizes the user-friendliness and productivity gains of Windows, demonstrating basic operations like opening and closing windows, switching between applications, and using paint software. He positions Windows as a revolutionary advancement in personal computing, promising a more intuitive and efficient working experience.
Commenters on Hacker News reacted to the Windows 1.0 video with a mix of nostalgia and amusement. Several noted the awkwardness of early software demos, particularly Ballmer's forced enthusiasm and the clunky interface. Some reminisced about their own experiences with early versions of Windows, while others pointed out the historical significance of the moment and how far personal computing has come. A few highlighted the surprisingly high system requirements for the time, and the relative affordability compared to other graphical interfaces like the Macintosh. There was some debate about the actual usefulness of Windows 1.0 and whether it was truly a "killer app." Overall, the comments reflected a sense of appreciation for the historical context of the video and the progress made since then.
IEMidi is a new open-source, cross-platform MIDI mapping editor designed to work with any controller, including gamepads, joysticks, and other non-traditional MIDI devices. It offers a visual interface for creating and editing mappings, allowing users to easily connect controller inputs to MIDI outputs like notes, CC messages, and program changes. IEMidi aims to be a flexible and accessible tool for musicians, developers, and anyone looking to control MIDI devices with a wide range of input hardware. It supports Windows, macOS, and Linux and can be downloaded from GitHub.
HN users generally praised IEMidi for its cross-platform compatibility and open-source nature, viewing it as a valuable tool for musicians and developers. Some highlighted the project's potential for accessibility, allowing customization for users with disabilities. A few users requested features like scripting support and the ability to map to system-level actions. There was discussion around existing MIDI mapping solutions, comparing IEMidi favorably to some commercial options while acknowledging limitations compared to others with more advanced features. The developer actively engaged with commenters, addressing questions and acknowledging suggestions for future development.
Electro is a fast, open-source image viewer built for Windows using Rust and Tauri. It prioritizes speed and efficiency, offering a minimal UI with features like zooming, panning, and fullscreen mode. Uniquely, Electro integrates a terminal directly into the application, allowing users to execute commands and scripts related to the currently viewed image without leaving the viewer. This combination aims to provide a streamlined workflow for tasks involving image manipulation or analysis.
HN users generally praised Electro's speed and minimalist design, comparing it favorably to existing image viewers like XnView and IrfanView. Some expressed interest in features like lossless image rotation, better GIF support, and a more robust file browser. A few users questioned the choice of Electron as a framework, citing potential performance overhead, while others suggested alternative technologies. The developer responded to several comments, addressing questions and acknowledging feature requests, indicating active development and responsiveness to user feedback. There was also some discussion about licensing and the possibility of open-sourcing the project in the future.
Kanata is a cross-platform keyboard remapping tool that supports creating complex, layered keymaps. It allows users to define multiple layers, activate them with various methods (like modifier keys or keyboard shortcuts), and apply remappings specific to each layer. The configuration is text-based and highly customizable, offering fine-grained control over individual keys and combinations. Kanata is designed to be lightweight and portable, working across different operating systems including Windows, macOS, and Linux.
Hacker News users discussed Kanata's potential, praising its cross-platform compatibility and advanced features like multi-layer keymaps and scripting. Some expressed excitement about finally having a viable alternative to Karabiner on Windows and Linux. Concerns were raised about the project's early stage of development, documentation gaps, and reliance on Node.js for some core functionality. A few commenters questioned the necessity of Node.js, suggesting a native implementation could improve performance and reduce dependencies. Others shared their personal use cases and desired features, like integration with existing configuration tools and support for specific keyboard layouts. The overall sentiment was positive, with many users eager to try Kanata and contribute to its development.
"Mac(OS)talgia" is a visual exploration of Apple's interface design evolution from System 1 to OS X Yosemite. It showcases screenshots of key applications and system elements, highlighting changes in typography, iconography, and overall aesthetic over time. The project acts as a nostalgic retrospective for long-time Mac users, demonstrating how the interface has progressively shifted from simple black and white pixels to the refined, flat design prominent in modern macOS versions. The curated collection emphasizes Apple's consistent pursuit of user-friendly and visually appealing design, tracing the gradual development of their signature digital aesthetic.
Hacker News users generally expressed appreciation for the Mac(OS)talgia project, praising its attention to detail in recreating the look and feel of older Macintosh systems. Some commenters shared personal anecdotes about their experiences with early Macs, evoking a sense of nostalgia for simpler times in computing. A few users pointed out specific inaccuracies or omissions in the recreations, offering corrections or suggestions for improvement. There was also some discussion about the challenges of emulating older software and hardware, and the importance of preserving digital history. A recurring sentiment was that the project effectively captured the "soul" of these classic machines, beyond just their visual appearance.
Mathesar is an open-source tool providing a spreadsheet-like interface for interacting with Postgres databases. It allows users to visually explore, query, and edit data within their database tables using a familiar and intuitive spreadsheet paradigm. Features include filtering, sorting, aggregation, and the ability to create and execute SQL queries directly within the interface. Mathesar aims to make database management more accessible to non-technical users while still offering the power and flexibility of SQL for more advanced operations.
HN commenters generally express enthusiasm for Mathesar, praising its intuitive spreadsheet interface for database interaction. Some compare it favorably to Airtable, while others highlight potential benefits for non-technical users and data exploration. Concerns raised include performance with large datasets, the potential learning curve despite aiming for simplicity, and competition from existing tools. Several users suggest integrations and features like better charting, pivot tables, and scripting capabilities. The project's open-source nature is also lauded, with some offering contributions or expressing interest in the underlying technology. A few commenters mention the challenge of balancing spreadsheet simplicity with database power.
Chimera Linux is focusing on simplicity and performance in its desktop environment. The project uses a custom-built desktop built on Wayland, emphasizing minimal dependencies and a streamlined experience. This includes a basic compositor called Chimera-wm, along with self-developed components like a file manager and terminal emulator, to minimize bloat and maintain a tight control over the user experience. While still under heavy development, the project aims to provide a fast, clean, and easily adaptable desktop environment built from the ground up.
HN commenters generally express interest in Chimera Linux's approach of using a modern init system and focusing on a straightforward desktop experience. Some praise its potential for stability and performance by sticking with known-good components. Others are skeptical of its niche appeal, questioning whether simplifying the desktop is a significant enough draw. A few commenters raise concerns about the sustainability of a project reliant on a single developer, while others commend the developer's clear vision and execution. The discussion also touches on the limitations of systemd and the challenges of balancing minimalism with user expectations. Some express hope for Chimera becoming a viable alternative to established distributions.
Lightpanda is an open-source, headless browser written in Zig. It aims to be a fast, lightweight, and embeddable alternative to existing headless browser solutions. Its features include support for the Chrome DevTools Protocol, allowing for debugging and automation, and a focus on performance and security. The project is still under active development but aims to provide a robust and efficient platform for web scraping, testing, and other headless browser use cases.
Hacker News users discussed Lightpanda's potential, praising its use of Zig for performance and memory safety. Several commenters expressed interest in its headless browsing capabilities for tasks like web scraping and automation. Some questioned its current maturity and the practical advantages over existing headless browser solutions like Playwright. The discussion also touched on the complexities of browser development, particularly rendering, and the potential benefits of Zig's simpler concurrency model. One commenter highlighted the project's clever use of a shared memory arena for communication between the browser and application. Concerns were raised about the potential difficulty of maintaining a full browser engine, and some users suggested focusing on a niche use case instead of competing directly with established browsers.
Chad Bibler has created Uppercut, a new native application specifically designed for older PowerPC Macs running Mac OS X 10.4 (Tiger) and 10.5 (Leopard). Focusing on modern web browsing, Uppercut uses WebKit2 to provide a more secure and up-to-date browsing experience on these legacy systems. While acknowledging the limitations of the aging hardware, the app aims to offer a viable way to access current websites on these vintage machines.
HN commenters generally praised the Uppercut app for its clean design and focus on essential features, seeing it as a refreshing alternative to overly complex modern software. Some questioned the long-term viability of supporting such an old OS, while others reminisced about the simplicity of older macOS versions. Several users suggested potential improvements, including adding syntax highlighting for more languages and incorporating Git integration. The developer responded to several comments, clarifying design choices and acknowledging feature requests. A few commenters expressed concerns about the app's name potentially confusing it with the existing Uppercut vector graphics editor.
NotepadJS is a cross-platform, open-source text editor inspired by the simplicity of Windows Notepad. Built with web technologies (HTML, CSS, and JavaScript) using Electron, it aims to provide a lightweight and distraction-free writing experience across different operating systems. It supports essential features like basic text editing, find and replace, customizable themes, and automatic file saving, while intentionally avoiding more complex functionalities found in full-fledged code editors. The project focuses on maintaining a clean and minimal interface, prioritizing speed and ease of use for quick note-taking and text manipulation.
Hacker News users generally praised NotepadJS for its simplicity and cross-platform compatibility, viewing it as a welcome alternative to Electron-based text editors. Some appreciated its small size and speed, while others suggested potential improvements like syntax highlighting, tabbed interfaces, and mobile support. A few commenters pointed out existing similar projects like Lite XL and discussed the merits of using Tauri versus Electron for such applications. The developer's choice of using vanilla JavaScript also garnered positive feedback. Some expressed nostalgia for simpler text editors and lauded the project for fulfilling a specific need for a lightweight, no-frills notepad application.
This blog post explores using NetBSD's native graphics capabilities without relying on the X Window System (X11). The author demonstrates direct framebuffer access using libraries like wscons and libcaca for simple graphics and text output, highlighting the performance benefits and reduced complexity compared to a full X11 setup. This approach is particularly advantageous for embedded or resource-constrained systems, or situations where a minimal graphical interface suffices. The post details setting up a NetBSD virtual machine, configuring wscons, and provides code examples using libcaca to draw shapes and text directly to the screen, showcasing the simplicity and directness of this method.
HN commenters largely praised the elegance and simplicity of NetBSD's native graphics stack, contrasting it favorably with the complexity of X11. Several pointed out the historical context, noting that this approach harkens back to simpler times and offers a refreshing alternative to the bloat of modern desktop environments. Some expressed interest in exploring NetBSD specifically because of this feature. A few commenters questioned the practicality for everyday use, citing the limited software ecosystem that supports it. Others discussed the performance implications, with some suggesting it could be faster than X11 in certain scenarios. There was also discussion of similar approaches in other operating systems, such as Framebuffer and Wayland.
Summary of Comments ( 43 )
https://news.ycombinator.com/item?id=43619437
Hacker News users generally expressed excitement about native frame transposition in Emacs 31. Several commenters highlighted the performance improvements this change brings, particularly for complex window configurations or remote sessions. Some discussed existing workarounds they'd used, like
ace-window
, while others anticipated how this would simplify their Emacs configurations. A few users also pointed out potential benefits for tiling window managers and speculated about possible future enhancements, such as transposing frames across different monitors. The overall sentiment was positive, viewing the change as a welcome quality-of-life improvement for Emacs users.The Hacker News post "Native frame transposition coming to Emacs 31" sparked a discussion with several insightful comments.
One commenter expressed excitement about the feature, highlighting its potential to significantly improve the user experience when working with multiple frames, especially when using Emacs in a tiling window manager. They elaborated that the current behavior, where transposing frames requires manual resizing, is inconvenient and disruptive to the workflow. This new feature promises a smoother and more intuitive way to rearrange frames.
Another user pointed out a practical application of this feature for users who present from their Emacs setup. Currently, maximizing a frame often leads to undesirable results, but with the native frame transposition, switching to a presentation setup and back could become seamless and hassle-free.
A different commenter focused on the technical details, mentioning that this feature utilizes the underlying window manager's capabilities for frame management. They also clarified that the functionality depends on the window manager's support and might not work universally across all window managers. Specifically, they noted that tiling window managers, such as i3, do not usually handle frame sizing within their paradigm, and that transposing in this manner might not be ideal even if technically possible.
Another discussion thread branched into the broader context of Emacs development. A user raised concerns about the relatively slow pace of development compared to other projects like Neovim. This led to a discussion about the different development philosophies, community dynamics, and the challenges of maintaining a large and complex project like Emacs. Some defended Emacs, emphasizing its stability, extensibility, and the active community that continues to contribute to its development. They cited the independent nature of Emacs' development as a reason for why features may appear at a different pace compared to a project like Neovim, where some design decisions might come from external pressures. It also touched upon the relative importance of native frame transposition compared to other features that some users might prefer were prioritized differently.
Finally, a few comments simply expressed appreciation for the author of the original blog post for sharing the information about the upcoming Emacs feature. They acknowledged the value of such posts in keeping the community informed about the latest developments.