OpenRA is a free and open-source real-time strategy game engine that recreates classic RTS titles like Command & Conquer, Red Alert, and Dune 2000. It modernizes these games with features like improved UI, gameplay enhancements, network multiplayer, and cross-platform compatibility. While remaining faithful to the original gameplay, OpenRA adds quality-of-life improvements, bug fixes, and even new content, providing a refreshed experience for veterans and newcomers alike. The project is actively developed and encourages community contributions.
This blog post details the author's project to improve English translations for StarCraft: Brood War, focusing on the Korean version. Driven by a desire for accuracy and nuance, the author describes their process of meticulously translating in-game text, unit dialogue, and campaign briefings, often referencing the original Korean recordings and consulting with native speakers. The project aims to replace existing fan translations, which are considered inadequate, with more faithful and idiomatic English equivalents, enhancing the experience for English-speaking players and preserving the original artistic intent. The post also highlights the challenges of translating cultural references and humor while maintaining consistency with established StarCraft lore.
HN users discuss the challenges and nuances of translating StarCraft: Brood War from English to Korean, particularly the cultural context of unit names and terminology. Some commenters highlight the difficulty of conveying the original intent while adapting to Korean gaming conventions. For instance, the Medic's Korean name translates to "paramedic," which reflects a more serious and less sci-fi feel. The discussion also touches on the reversed translation process, with English speakers misinterpreting the Korean names and creating their own slang. The overall sentiment appreciates the depth of the blog post and the insight it offers into localization complexities and the cultural impact on gaming. Some users share personal anecdotes about playing the Korean version and the confusion caused by differing terminologies.
Summary of Comments ( 10 )
https://news.ycombinator.com/item?id=42823667
HN users generally praise OpenRA's quality, noting its improved netcode, cross-platform compatibility, and active development. Several commenters share fond memories of playing the original games, and express appreciation for OpenRA's ability to revive these classics with modern conveniences. Some discuss specific features, like improved pathfinding and observer mode, while others highlight the challenges of balancing gameplay changes with nostalgia. The dedicated community and open-source nature of the project are also commended, with some users mentioning their own contributions. A few commenters mention alternative projects or express interest in seeing support for other classic RTS games.
The Hacker News post about OpenRA, a project that rebuilds classic strategy games like Command & Conquer and Dune 2000, has generated several interesting comments. Many commenters express nostalgia for the original games and praise OpenRA for revitalizing them with modern features.
A recurring theme is appreciation for OpenRA's quality-of-life improvements. Commenters specifically mention features like improved pathfinding, which addresses the frustrating "traffic jams" of unit movement in the original games. The ability to issue commands while paused, the enhanced multiplayer experience with features like replays and spectator mode, and the overall improved UI/UX are also frequently lauded. Some appreciate the cross-platform compatibility, allowing them to play with friends on different operating systems.
Several comments discuss the balance changes introduced by OpenRA. While some appreciate the rebalancing efforts, others express a preference for the original game mechanics and balance. This leads to some discussion about the inherent challenges of modifying classic games and the potential for alienating purists.
The open-source nature of the project is also a point of discussion, with commenters praising the community-driven development model and the ability to contribute to the project. Some commenters share their personal experiences with the game, recounting memories of playing the originals and expressing excitement about revisiting them through OpenRA.
A few commenters mention specific features they enjoy, such as the "tiberium flower" visual effect in the Command & Conquer reimplementation. Others express interest in the inclusion of Dune 2000, a game they consider a classic.
Some technical aspects are touched upon, including discussions about the game engine and the challenges of reverse-engineering the original games. One commenter mentions using OpenRA as a platform for learning C#, highlighting the educational value of the open-source project.
Overall, the comments reflect a positive sentiment towards OpenRA. Commenters appreciate the project's dedication to preserving and enhancing classic RTS games, providing a modern and improved gaming experience while retaining the core elements that made the originals so beloved.