"Subway Poker" is a silent, observational game played by mentally assigning poker hands to fellow subway passengers based on the first five visible digits of their MetroCards. Players cannot influence the cards they are "dealt" and simply observe the hands around them, comparing their imagined hands to others' to determine a winner. The game offers a discreet and engaging way to pass the time during a commute, adding a layer of amusement to the mundane act of people-watching.
The post "Have you ever seen a goth downtown?" explores the perceived disappearance of visibly distinct subcultures, particularly goths, from urban centers. It posits that while these subcultures haven't vanished, they've become less visible due to several factors. The internet allows individuals to connect with like-minded people online, reducing the need for physical congregation. Additionally, the mainstreaming of alternative fashion and the rise of fast fashion have made formerly unique subcultural styles more accessible and less distinctive. Finally, increased social acceptance and reduced stigma around alternative styles may have lessened the need for overt displays of subcultural affiliation. These changes have resulted in a blending of subcultures into the broader urban landscape, making them less immediately noticeable to casual observers.
Hacker News users generally agreed with the premise of the linked article – that downtowns are struggling because they lack a diverse mix of people and activities catering to different subcultures and socioeconomic groups. Commenters pointed to factors like high rents, chain stores replacing independent businesses, and the homogenization of culture as contributing to this decline. Several users shared anecdotes of vibrant, diverse downtowns they'd experienced, contrasting them with the sterile environments of many modern city centers. The most compelling comments highlighted the importance of affordable spaces and a mix of uses (residential, commercial, entertainment) to create a thriving downtown. One user argued that downtowns should aim to be "interesting and fun" rather than simply "efficient." Another suggested that successful downtowns often cater to specific niche interests, creating a draw for diverse groups.
Trevor Traynor's photo series "Newsstands, 2012-2019" documents the disappearing presence of New York City newsstands over seven years. The photos capture the diverse and often cluttered character of these small businesses, showcasing their role as a microcosm of city life. The project subtly highlights the changing urban landscape and the decline of print media as many of the featured stands eventually vanish, leaving behind empty sidewalks. The series serves as a visual elegy for a fading piece of New York's cultural fabric.
Hacker News users generally praised the photography and nostalgic feel of the "Newsstands" project. Several commenters shared personal anecdotes about their experiences with newsstands, highlighting their role as community hubs and lamenting their decline. Some discussed the changing media landscape and the impact of digital news on print publications, which contributed to the disappearance of these businesses. A few users pointed out technical aspects of the photographs, like the consistent framing and lighting, while others appreciated the project's focus on a specific, vanishing piece of urban life. A couple of New Yorkers offered insights into the continued existence (albeit diminished) of newsstands in the city, noting their evolution towards selling snacks and beverages.
The blog post "Das Blinkenlights" details the author's project to recreate the iconic blinking LED display atop the Haus des Lehrers building in Berlin, a symbol of the former East Germany. Using readily available components like an Arduino, LEDs, and a custom-built replica of the original metal frame, the author successfully built a miniature version of the display. The project involved meticulously mapping the light patterns, programming the Arduino to replicate the sequences, and overcoming technical challenges related to power consumption and brightness. The end result was a faithful, albeit smaller-scale, homage to a piece of history, demonstrating the blend of nostalgia and maker culture.
Hacker News users discussed the practicality and appeal of "blinkenlights," large-scale status displays using LEDs. Some found them aesthetically pleasing, nostalgic, and a fun way to visualize complex systems, while others questioned their actual usefulness, suggesting they often display superficial information or become mere decorations. A few comments pointed out the potential for misuse, creating distractions or even security risks by revealing system internals. The maintainability of such displays over time was also questioned. Several users shared examples of interesting blinkenlight implementations, including artistic displays and historical uses. The general consensus seemed to be that while not always practically useful, blinkenlights hold a certain charm and can be valuable in specific contexts.
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https://news.ycombinator.com/item?id=43088124
Commenters on Hacker News largely enjoyed the subway poker concept, calling it "charming" and "delightful." Some discussed strategies, like focusing on suits rather than specific card values for easier memorization, or intentionally losing rounds to mislead other players. A few debated the feasibility of the game in real-world scenarios, citing crowded subways and the difficulty of maintaining eye contact. Several expressed interest in trying it themselves, while others suggested variations, like using phone apps or playing with larger groups. Some reminisced about similar silent games played in childhood. The overall sentiment was positive, with the game seen as a fun and engaging way to pass the time on public transit.
The Hacker News post titled "The Secret Poker Game You Can Play on the Subway" spawned a moderate discussion with a few interesting threads. Several commenters focused on the practicality and limitations of the proposed game.
One commenter pointed out the difficulty of maintaining eye contact, a core mechanic of the game, in a crowded subway environment, especially considering cultural norms around sustained eye contact with strangers. They also suggested the game might be more enjoyable and less awkward in a setting with a smaller, more static group of people, like a bus.
Another commenter highlighted the potential for misinterpretation and unintended social consequences, especially in a diverse urban environment. They noted that attempting to initiate the game could be mistaken for aggressive behavior or unwanted attention, leading to uncomfortable or even dangerous situations. This concern was echoed by others who suggested that the game's reliance on subtle cues could easily be misunderstood.
Several commenters questioned the actual "game" aspect, noting the lack of any real stakes or meaningful strategy beyond simple bluffing. One suggested it was more of a social experiment or a shared moment of silent acknowledgement than a true game. This sentiment led to a discussion about the nature of games and whether a competitive element is essential. Someone posited that the enjoyment derived from Subway Poker might stem from the shared secret and the subtle thrill of engaging in a clandestine activity.
A technical point raised by one commenter was the difficulty of establishing a clear "winner" given the fleeting nature of subway interactions. They proposed a scoring system based on the duration of eye contact to add a more concrete competitive element.
Finally, some commenters simply expressed amusement at the concept and shared their own experiences with similar unspoken interactions on public transport. One mentioned the "nod game," a simple exchange of nods between strangers, as another example of this type of subtle social interaction.
Overall, the discussion focused on the practicality, social implications, and the very definition of the proposed "Subway Poker" game. While some embraced the idea with enthusiasm, others expressed skepticism and concern about its potential for misinterpretation and awkwardness.