This project aims to port Windows NT 4.0 to the Nintendo GameCube and Wii. It utilizes a custom HAL (Hardware Abstraction Layer) built upon the already existing Wii and GameCube homebrew scene and leverages existing open-source drivers where possible. While still in its early stages, the project has achieved booting to the NT kernel and displaying the blue screen. Significant challenges remain, including implementing proper drivers for the consoles' unique hardware and optimizing performance. The goal is to eventually create a fully functional NT 4.0 environment on these platforms, showcasing the operating system's adaptability and offering a unique retro-computing experience.
A new custom firmware for the PlayStation Portable, called PSP-CFW 6.61 PRO-C Infinity 2, allows the 20-year-old handheld console to connect to modern WPA2 Wi-Fi networks. Previously limited to the outdated WEP encryption, the PSP can now access most current Wi-Fi networks, opening up possibilities for online gaming and other internet-based features on original hardware. This update builds upon existing custom firmware, adding improved compatibility and stability while retaining previous functionality like ISO loading and plugin support.
Hacker News users generally expressed excitement about the WPA2 patch for the PSP, praising the developer for their dedication and skill in reverse-engineering the system. Several commenters reminisced about their experiences with the handheld console and discussed its unique place in gaming history. Some questioned the practical applications given the availability of faster internet on modern devices, while others pointed out the benefits for preservation and playing online games on original hardware. A few highlighted the technical challenges involved in the process, appreciating the developer's deep understanding of the PSP's architecture. The potential for further development, such as implementing WPA3 support, was also mentioned.
Snowdrop OS is a hobby operating system written entirely in assembly language for x86-64 processors. The project aims to be a minimal, educational platform showcasing fundamental OS concepts. Currently, it supports booting into 32-bit protected mode, basic memory management with paging, printing to the screen, and keyboard input. The author's goal is to progressively implement more advanced features like multitasking, a filesystem, and eventually user mode, while keeping the code clean and understandable.
HN commenters express admiration for the author's dedication and technical achievement in creating an OS from scratch in assembly. Several discuss the challenges and steep learning curve involved in such a project, with some sharing their own experiences with OS development. Some question the practical applications of the OS, given its limited functionality, while others see value in it as a learning exercise. The use of assembly language is a significant point of discussion, with some praising the low-level control it provides and others suggesting higher-level languages would be more efficient for development. The minimalist nature of the OS and its focus on core functionalities are also highlighted. A few commenters offer suggestions for improvements, such as implementing a simple filesystem or exploring different architectures. Overall, the comments reflect a mix of appreciation for the technical feat, curiosity about its purpose, and discussion of the trade-offs involved in such a project.
This blog post details a modern approach to building a functional replica of a Sinclair ZX80 or ZX81 home computer. The author advocates using readily available components like an Arduino Nano, a PS/2 keyboard, and a composite video output for a simplified build process, bypassing the complexities of sourcing obsolete parts. The project utilizes a pre-written ROM image and emulates the Z80 CPU via the Arduino, allowing for a relatively straightforward construction and operation of a classic machine. The author provides complete instructions, including schematics, Arduino code, and links to necessary resources, enabling enthusiasts to recreate this iconic piece of computing history.
Commenters on Hacker News largely express nostalgia for the ZX80/81 and similar early home computers, recalling fond memories of learning to program on them and the ingenuity required to overcome their limitations. Several commenters discuss their experiences building replicas or emulating these machines, sharing tips on sourcing components and alternative approaches like using Raspberry Pis. Some debate the historical accuracy of classifying the ZX81 as a "full computer," with others pointing out its significance in democratizing access to computing. A few commenters express interest in the simplicity and elegance of the design compared to modern computers, while others share links to similar retro-computing projects and resources. The overall sentiment is one of appreciation for the ingenuity and historical importance of these early machines.
Austrian cloud provider Anexia has migrated 12,000 virtual machines from VMware to its own internally developed KVM-based platform, saving millions of euros annually in licensing costs. Driven by the desire for greater control, flexibility, and cost savings, Anexia spent three years developing its own orchestration, storage, and networking solutions to underpin the new platform. While acknowledging the complexity and effort involved, the company claims the migration has resulted in improved performance and stability, along with the substantial financial benefits.
Hacker News commenters generally praised Anexia's move away from VMware, citing cost savings and increased flexibility as primary motivators. Some expressed skepticism about the "homebrew" aspect of the new KVM platform, questioning its long-term maintainability and the potential for unforeseen issues. Others pointed out the complexities and potential downsides of such a large migration, including the risk of downtime and the significant engineering effort required. A few commenters shared their own experiences with similar migrations, offering both warnings and encouragement. The discussion also touched on the broader trend of moving away from proprietary virtualization solutions towards open-source alternatives like KVM. Several users questioned the wisdom of relying on a single vendor for such a critical part of their infrastructure, regardless of whether it's VMware or a custom solution.
Summary of Comments ( 41 )
https://news.ycombinator.com/item?id=43221633
Hacker News users discuss the "entii-for-workcubes" project, expressing fascination with the technical challenge and achievement of porting Windows NT 4 to the GameCube and Wii. Several commenters reminisce about the era of NT 4 and its perceived robustness. Some discuss the limitations of the port, like slow performance and lack of sound, acknowledging the hardware constraints. Others speculate about potential uses, such as retro gaming or running period-specific software. The practicality is questioned, with many recognizing it more as a fun technical exercise than a genuinely useful tool. There's also discussion of the legal implications of using copyrighted BIOS files. The project's clever name, a play on "Nintendo" and "entities," receives positive remarks.
The Hacker News post titled "Windows NT for GameCube/Wii" (linking to a GitHub repository about porting Windows NT 4 to the GameCube/Wii) sparked a moderately active discussion with a variety of comments. Several commenters expressed fascination with the project, admiring the technical skill and dedication required to port such a complex operating system to a relatively limited hardware platform. Some reminisced about the era of NT 4 and early gaming consoles, adding a nostalgic element to the conversation.
A significant portion of the comments focused on the technical challenges and limitations of the project. Some users questioned the practical applications of running Windows NT 4 on a GameCube/Wii, given its age and the limited hardware resources available. Others discussed the intricacies of the porting process, touching upon topics like driver development, memory management, and graphics rendering. There was some speculation about potential performance bottlenecks and the feasibility of running more demanding applications.
Several commenters compared this project to similar endeavors, such as porting Windows NT to the Dreamcast and other older consoles. The discussion also briefly touched upon the legal implications of such projects, particularly regarding the use of copyrighted BIOS code.
One commenter pointed out that the project might be more valuable as a learning experience than a practical tool, offering insights into low-level programming and operating system architecture. This sentiment was echoed by others, who praised the educational value of such projects.
While there wasn't a single overwhelmingly compelling comment, the collective discussion provided a mix of technical insights, nostalgic reflections, and practical considerations regarding the feasibility and purpose of porting Windows NT 4 to the GameCube/Wii. The thread showcases the Hacker News community's appreciation for ambitious technical projects, even those with limited practical applications.