This blog post details the creation of a PETSCII image on a Commodore 64, using a Python script to convert a source image into the limited character set and colors available. The author outlines the challenges of working within these constraints, including the reduced resolution, fixed character sizes, and dithering required to simulate shades of gray. They explain the conversion process, which involves resizing and color reduction before mapping the image to the nearest matching PETSCII characters. Finally, the post demonstrates loading and displaying the resulting PETSCII data on a real Commodore 64, showcasing the final, retro-styled image.
The author recreated the "Bad Apple!!" animation within Vim using an incredibly unconventional method: thousands of regular expressions. Instead of manipulating images directly, they constructed 6,500 unique regex searches, each designed to highlight specific character patterns within a specially prepared text file. When run sequentially, these searches effectively "draw" each frame of the animation by selectively highlighting characters that visually approximate the shapes and shading. This process is exceptionally slow and resource-intensive, pushing Vim to its limits, but results in a surprisingly accurate, albeit flickering, rendition of the iconic video entirely within the text editor.
Hacker News commenters generally expressed amusement and impressed disbelief at the author's feat of rendering Bad Apple!! in Vim using thousands of regex searches. Several pointed out the inefficiency and absurdity of the method, highlighting the vast difference between text manipulation and video rendering. Some questioned the practical applications, while others praised the creativity and dedication involved. A few commenters delved into the technical aspects, discussing Vim's handling of complex regex operations and the potential performance implications. One commenter jokingly suggested using this technique for machine learning, training a model on regexes to generate animations. Another thread discussed the author's choice of lossy compression for the regex data, debating whether a lossless approach would have been more appropriate for such an unusual project.
Summary of Comments ( 8 )
https://news.ycombinator.com/item?id=43276251
Hacker News users discuss the Commodore 64 PETSCII image, primarily focusing on the technical aspects of its creation. Several commenters express fascination with the dithering technique employed, and some delve into the specifics of how such an image could be generated, including discussions about ordered dithering algorithms like Bayer and Floyd-Steinberg. Others reminisce about the C64's unique character set and color limitations, while a few share their own experiences and experiments with creating similar images. There's also a brief tangent about the challenges of representing images with limited palettes and the artistic value of these constraints. Overall, the comments reflect an appreciation for the technical ingenuity and artistic constraints of the era.
The Hacker News post titled "Commodore 64 PETSCII Image (2022)" linking to a Medium article about creating PETSCII images has a modest number of comments, sparking a brief but interesting discussion.
Several commenters reminisce about their experiences with the Commodore 64 and PETSCII. One user fondly recalls the challenges and limitations of working with PETSCII, describing the process of creating graphics with it as "painstaking" but also "rewarding." They highlight the creative constraints imposed by the limited character set and color palette, suggesting that these limitations fostered a unique kind of ingenuity.
Another commenter notes the impressive technical feat of rendering complex images within the constraints of PETSCII, particularly considering the limited hardware capabilities of the Commodore 64. They express admiration for the skill and dedication required to achieve such results.
The discussion also touches on the broader cultural significance of the Commodore 64 and its role in shaping early computer graphics. One commenter points out the historical importance of PETSCII as a precursor to more sophisticated graphics systems, emphasizing its influence on the development of digital art.
A few comments delve into the technical details of PETSCII, explaining its character set and how it was used to create graphics on the Commodore 64. One user mentions using PETSCII to design title screens and in-game graphics for their own C64 games, offering a firsthand account of its practical applications.
While not a lengthy discussion, the comments offer a mix of nostalgia, technical insight, and appreciation for the ingenuity involved in creating PETSCII art. They highlight the unique charm and technical challenges of working with this early form of computer graphics. There isn't a single overwhelmingly "compelling" comment that stands out above the rest, but collectively, they paint a picture of the enduring appeal of the Commodore 64 and the creative spirit it inspired.