"The Book" (2021) podcast episode from 99% Invisible explores the history and cultural impact of The Real Book, a collection of illegally transcribed jazz lead sheets. Starting in the 1970s, this crowdsourced anthology became ubiquitous among jazz musicians, providing readily available arrangements of standards and lesser-known tunes. While copyright infringement plagued its existence, The Real Book democratized access to a vast musical repertoire, fostering improvisation, education, and the evolution of jazz. The episode examines the legal grey areas, the dedication of those who compiled and distributed the book, and its enduring influence on generations of musicians despite the eventual availability of legal alternatives.
A US appeals court upheld a ruling that AI-generated artwork cannot be copyrighted. The court affirmed that copyright protection requires human authorship, and since AI systems lack the necessary human creativity and intent, their output cannot be registered. This decision reinforces the existing legal framework for copyright and clarifies its application to works generated by artificial intelligence.
HN commenters largely agree with the court's decision that AI-generated art, lacking human authorship, cannot be copyrighted. Several point out that copyright is designed to protect the creative output of people, and that extending it to AI outputs raises complex questions about ownership and incentivization. Some highlight the potential for abuse if corporations could copyright outputs from models they trained on publicly available data. The discussion also touches on the distinction between using AI as a tool, akin to Photoshop, versus fully autonomous creation, with the former potentially warranting copyright protection for the human's creative input. A few express concern about the chilling effect on AI art development, but others argue that open-source models and alternative licensing schemes could mitigate this. A recurring theme is the need for new legal frameworks better suited to AI-generated content.
In 2008, amidst controversy surrounding its initial Chrome End User License Agreement (EULA), Google clarified that the license only applied to Chrome itself, not to user-generated content created using Chrome. Matt Cutts explained that the broad language in the original EULA was standard boilerplate, intended for protecting Google's intellectual property within the browser, not claiming ownership over user data. The company quickly revised the EULA to eliminate ambiguity and explicitly state that Google claims no rights to user content created with Chrome. This addressed concerns about Google overreaching and reassured users that their work remained their own.
HN commenters in 2023 discuss Matt Cutts' 2008 blog post clarifying Google's Chrome license agreement. Several express skepticism of Google, pointing out that the license has changed since the post and that Google's data collection practices are extensive regardless. Some commenters suggest the original concern arose from a misunderstanding of legalese surrounding granting a license to use software versus a license to user-created content. Others mention that granting a license to "sync" data is distinct from other usage and requires its own scrutiny. A few commenters reflect on the relative naivety of concerns about data privacy in 2008 compared to the present day, where such concerns are much more widespread. The discussion ultimately highlights the evolution of public perception regarding online privacy and the persistent distrust of large tech companies like Google.
Meta is arguing that its platform hosting pirated books isn't illegal because they claim there's no evidence they're "seeding" (actively uploading and distributing) the copyrighted material. They contend they're merely "leeching" (downloading), which they argue isn't copyright infringement. This defense comes as publishers sue Meta for hosting and facilitating access to vast quantities of pirated books on platforms like Facebook and Instagram, claiming significant financial harm. Meta asserts that publishers haven't demonstrated that the company is contributing to the distribution of the infringing content beyond simply allowing users to access it.
Hacker News users discuss Meta's defense against accusations of book piracy, with many expressing skepticism towards Meta's "we're just a leech" argument. Several commenters point out the flaw in this logic, arguing that downloading constitutes an implicit form of seeding, as portions of the file are often shared with other peers during the download process. Others highlight the potential hypocrisy of Meta's position, given their aggressive stance against copyright infringement on their own platforms. Some users also question the article's interpretation of the legal arguments, and suggest that Meta's stance may be more nuanced than portrayed. A few commenters draw parallels to previous piracy cases involving other companies. Overall, the consensus leans towards disbelief in Meta's defense and anticipates further legal challenges.
Nintendo has been granted a new patent related to its free-to-play mobile game, Pokémon GO, which strengthens their case against the upcoming monster-collecting game, Palworld. This patent covers specific gameplay mechanics related to location-based creature encounters and capturing. While the original lawsuit against Palworld's developer, Pocketpair, focused on similarities in character design and overall gameplay concepts, this new patent provides more concrete grounds for infringement claims. Nintendo is also actively pursuing further patents related to Pokémon GO, suggesting a continued aggressive stance in protecting their intellectual property and potentially strengthening their legal battle against Palworld.
Hacker News users discuss Nintendo's aggressive patenting strategy regarding features seemingly inspired by Pokémon in the upcoming game Palworld. Several commenters express skepticism about the validity and enforceability of these patents, particularly regarding "catching creatures" and "creature following," which are considered common game mechanics. Some argue that these broad patents stifle creativity and innovation within the gaming industry. Others point out the irony of Nintendo patenting mechanics they themselves may have borrowed or adapted from earlier games. The discussion also touches upon the potential legal challenges and costs involved for an indie studio like Pocketpair, the developers of Palworld, to fight these patents. Some predict that Palworld will likely have to alter its gameplay significantly to avoid infringement. A few users speculate about the motivation behind Nintendo's actions, questioning whether it's genuine concern for intellectual property protection or a strategic move to suppress a potential competitor.
The popular 3D printer benchmark and test model, #3DBenchy, designed by Creative Tools, is now in the public domain. After ten years of copyright protection, anyone can freely use, modify, and distribute the Benchy model without restriction. This change opens up new possibilities for its use in education, research, and commercial projects. Creative Tools encourages continued community involvement and development around the Benchy model.
Hacker News users discussed the implications of 3DBenchy entering the public domain, mostly focusing on its continued relevance. Some questioned its usefulness as a benchmark given advancements in 3D printing technology, suggesting it's more of a nostalgic icon than a practical tool. Others argued it remains a valuable quick print for testing new filaments or printer tweaks due to its familiarity and readily available troubleshooting information. A few comments highlighted the smart move by the original creators to release it publicly, ensuring its longevity and preventing others from profiting off of slightly modified versions. Several users expressed their appreciation for its simple yet effective design and its contribution to the 3D printing community.
A US judge ruled in favor of Thomson Reuters, establishing a significant precedent in AI copyright law. The ruling affirmed that Westlaw, Reuters' legal research platform, doesn't infringe copyright by using data from rival legal databases like Casetext to train its generative AI models. The judge found the copied material constituted fair use because the AI uses the data differently than the original databases, transforming the information into new formats and features. This decision indicates that using copyrighted data for AI training might be permissible if the resulting AI product offers a distinct and transformative function compared to the original source material.
HN commenters generally agree that Westlaw's terms of service likely prohibit scraping, regardless of copyright implications. Several point out that training data is generally considered fair use, and question whether the judge's decision will hold up on appeal. Some suggest the ruling might create a chilling effect on open-source LLMs, while others argue that large companies will simply absorb the licensing costs. A few commenters see this as a positive outcome, forcing AI companies to pay for the data they use. The discussion also touches upon the potential for increased competition and innovation if smaller players can access data more affordably than licensing Westlaw's content.
Warner Bros. Discovery is releasing full-length, classic movies on their free, ad-supported YouTube channels like "WB Movies" and genre-specific hubs. This strategy aims to monetize their vast film library content that isn't performing well on streaming services. By utilizing YouTube's existing audience and ad infrastructure, they can generate revenue from these older films without the costs associated with maintaining their own streaming platform or licensing deals. This also allows them to experiment with different ad formats and potentially drive traffic to their Max streaming service by showcasing their library's depth.
Hacker News commenters discuss several potential reasons for Warner Bros. Discovery's strategy of releasing free, ad-supported movies on YouTube. Some suggest it's a way to monetize their back catalog of less popular films that aren't performing well on streaming services. Others posit it's an experiment in alternative distribution models, given the ongoing challenges and costs associated with maintaining their own streaming platform. The possibility of YouTube offering better revenue sharing than other platforms is also raised. Several commenters express skepticism about the long-term viability of this strategy, questioning whether ad revenue alone can be substantial enough. Finally, some speculate that this move might be a precursor to shutting down their existing streaming services altogether.
Transport for London (TfL) issued a trademark complaint, forcing the removal of live London Underground and bus maps hosted on traintimes.org.uk. The site owner, frustrated by TfL's own subpar map offerings, had created these real-time maps as a personal project, intending them for personal use and a small group of friends. While acknowledging TfL's right to protect its trademark, the author expressed disappointment, especially given the lack of comparable functionality in TfL's official maps and their stated intention to avoid competing with the official offerings.
Hacker News users discussed TfL's trademark complaint leading to the takedown of the independent live tube map. Several commenters expressed frustration with TfL's perceived heavy-handedness and lack of an official, equally good alternative. Some suggested the creator could have avoided the takedown by simply rebranding or subtly altering the design. Others debated the merits of trademark law and the fairness of TfL's actions, considering whether the map constituted fair use. A few users questioned the project's long-term viability due to the reliance on scraping potentially unstable data sources. The prevalent sentiment was disappointment at the loss of a useful tool due to what many considered an overzealous application of trademark law.
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https://news.ycombinator.com/item?id=43507404
Hacker News users discuss the ubiquity and impact of The Real Book, a collection of illegal jazz lead sheets. Commenters share anecdotes of its use in learning, performing, and teaching jazz, highlighting its role as a shared resource and common language among musicians. Some debate the ethics of its copyright-infringing nature, acknowledging the creators' lost revenue but also the book's contribution to jazz accessibility. The discussion also touches on the evolution of "fake books," the challenges of transcribing complex improvisations, and the book's occasional inaccuracies, with some commenters recommending newer, legal alternatives. Others share specific memories associated with The Real Book and its importance in their musical journeys. The practicality of the book, particularly its portability and spiral binding, is also praised.
The Hacker News post titled "The Book (2021)" linking to a 99% Invisible podcast episode about "The Real Book" has generated several comments. Many discuss their personal experiences and perspectives related to the Real Book.
Several commenters reminisce about their own usage of the Real Book. One shares a story about using a spiral-bound version during their high school jazz band days, highlighting its prevalence and importance for learning jazz standards. Another recounts using a legal-sized version, noting the inconvenience but acknowledging its comprehensive nature. Others mention their experiences with different editions and formats of the book, showcasing its evolving nature over the years. The difficulties of sight-reading complex arrangements are also touched upon.
The legality and copyright issues surrounding the Real Book are a recurring theme. Some commenters discuss the ethical implications of using unauthorized copies and the challenges musicians faced before legal versions became available. The transition from hand-copied versions to printed and later digital copies is also mentioned, reflecting the book's evolution alongside technological advancements. One user points out the irony of musicians relying on an illegal resource while simultaneously advocating for stronger copyright protections for their own work. The discussion touches upon the complexities of copyright in the context of jazz, where improvisation and interpretation are key elements.
A few commenters delve into the musical aspects of the Real Book, discussing specific tunes and the challenges they present. The importance of transcribing solos and the role of the Real Book in learning jazz harmony and improvisation are highlighted. The curated nature of the collection and the inclusion of different styles and composers are also mentioned.
The conversation extends to alternative resources for learning jazz standards, including other fake books, online databases, and legal sheet music sources. The availability and accessibility of these resources are discussed, contrasting them with the Real Book's historical significance and continued popularity. One commenter specifically suggests the iReal Pro app as a modern, legal, and highly functional alternative.
The lack of composer royalties is mentioned again, with one commenter pondering on the potential lost earnings for composers due to the widespread unauthorized use of the Real Book. The discussion touches upon the balance between accessibility for musicians and fair compensation for creators.
Overall, the comments section provides a rich tapestry of personal experiences, ethical considerations, and musical insights related to the Real Book, reflecting its enduring influence on the jazz community.