Kicksmash32 is a dual Kickstart ROM replacement for Amiga computers, offering a streamlined way to switch between different Kickstart versions (1.2, 1.3, 2.04, 3.1, 3.2.1). It uses a compact menu activated by holding both mouse buttons during startup, allowing users to select their desired Kickstart ROM without physical hardware modifications. The project is open-source and supports various Amiga models including A500, A600, A1200, and A4000. This simplifies the process of booting into different AmigaOS versions for compatibility with various software and games.
The Jupiter Ace, a British home computer from the early 1980s, stood out due to its use of Forth as its primary programming language instead of the more common BASIC. While Forth offered advantages in speed and efficiency, its steeper learning curve likely contributed to the Ace's commercial failure. Despite its innovative use of a then-obscure language and compact, minimalist design, the Jupiter Ace ultimately lost out in the competitive home computer market, becoming a curious footnote in computing history.
HN commenters discuss the Jupiter Ace's unique use of Forth, some appreciating its educational value and elegance while others find it esoteric and limiting. Several recall fond memories of using the machine, praising its speed and compact design. The limited software library and RAM are mentioned as drawbacks, alongside the challenges of garbage collection in Forth. The unconventional keyboard layout and the machine's overall fragility are also discussed. One commenter notes the irony of its Sinclair connection, being designed by former Sinclair employees yet failing where Sinclair succeeded. A few comments delve into the technicalities of Forth and its implementation on the Ace, while others lament its ultimate commercial failure despite its innovative aspects.
The blog post explores the recently released and surprisingly readable Macintosh QuickDraw and MacPaint 1.3 source code. The author dives into the inner workings of the software, highlighting the efficient use of assembly language and clever programming techniques employed to achieve impressive performance on limited hardware. Specific examples discussed include the rectangle drawing algorithm, region handling for complex shapes, and the "FatBits" zoomed editing mode, illustrating how these features were implemented with minimal resources. The post celebrates the code's clarity and elegance, demonstrating how the original Macintosh developers managed to create a powerful and user-friendly application within the constraints of early 1980s technology.
Hacker News commenters on the MacPaint source code release generally expressed fascination with the code's simplicity, small size, and cleverness, especially given the hardware limitations of the time. Several pointed out interesting details like the use of hand-unrolled loops for performance and the efficient drawing algorithms. Some discussed the historical context, marveling at Bill Atkinson's programming skill and the impact of MacPaint on the graphical user interface. A few users shared personal anecdotes about using early Macintosh computers and the excitement surrounding MacPaint's innovative features. There was also some discussion of the licensing and copyright status of the code, and how it compared to modern software development practices.
A JavaScript-based Transputer emulator has been developed and is performant enough for practical use. It emulates a T425 Transputer, including its 32-bit processor, on-chip RAM, and link interfaces for connecting multiple virtual Transputers. The emulator aims for accuracy and speed, leveraging WebAssembly and other optimizations. While still under development, it can already run various programs, offering a readily accessible way to explore and experiment with this parallel computing architecture within a web browser. The project's website provides interactive demos and source code.
Hacker News users discussed the surprising speed and cleverness of a JavaScript-based Transputer emulator. Several praised the author's ingenuity in optimizing the emulator, making it performant enough for practical uses like running old Transputer demos. Some commenters reminisced about their past experiences with Transputers, highlighting their unique architecture and the challenges of parallel programming. Others expressed interest in exploring the emulator further, with suggestions for potential applications like running old games or educational purposes. A few users discussed the technical aspects of the emulator, including the use of Web Workers and the limitations of JavaScript for emulating parallel architectures. The overall sentiment was positive, with many impressed by the project's technical achievement and nostalgic value.
Bill Gates reflects on the recently released Altair BASIC source code, a pivotal moment in Microsoft's history. He reminisces about the challenges and excitement of developing this early software for the Altair 8800 with Paul Allen, including the limited memory constraints and the thrill of seeing it run successfully for the first time. Gates emphasizes the importance of this foundational work, highlighting how it propelled both Microsoft and the broader personal computer revolution forward. He also notes the collaborative nature of early software development and encourages exploration of the code as a window into the past.
HN commenters discuss the historical significance of Microsoft's early source code release, noting its impact on the industry and the evolution of programming practices. Several commenters reminisce about using these early versions of BASIC and DOS, sharing personal anecdotes about their first experiences with computing. Some express interest in examining the code for educational purposes, to learn from the simple yet effective design choices. A few discuss the legal implications of releasing decades-old code, and the potential for discovering hidden vulnerabilities. The challenges of understanding code written with now-obsolete practices are also mentioned. Finally, some commenters speculate on the motivations behind Microsoft's decision to open-source this historical artifact.
Sweden has nominated its demoscene for consideration as part of UNESCO's intangible cultural heritage. The demoscene, flourishing particularly in the 80s and 90s, is a computer art subculture focused on creating real-time audiovisual presentations called demos, pushing the boundaries of coding and hardware. This nomination recognizes the demoscene's unique blend of programming, music, and graphics as a distinct cultural expression worth preserving and celebrating, acknowledging its historical significance and ongoing community in Sweden.
HN commenters discuss the challenges and potential benefits of recognizing the demoscene as a UNESCO heritage item. Some express skepticism about whether it fits UNESCO's criteria, noting the difficulty of preserving ephemeral digital art and the scene's inherently subversive, counter-cultural nature. Others are more enthusiastic, emphasizing the demoscene's historical significance, technical artistry, and cultural impact, particularly in Sweden. A few commenters suggest alternative preservation strategies, like community-driven archives and emulation, rather than relying on UNESCO. Several also highlight the potential tension between formal recognition and the demoscene's underground ethos.
The blog post details the author's journey in reverse-engineering the System ROM (SROM) of their AlphaStation 255/300. Driven by curiosity and the desire to understand the boot process, they meticulously documented the SROM's contents, including memory maps, initialization routines, and interactions with various hardware components. This involved using a logic analyzer to capture bus activity and painstakingly decoding the assembly code. Ultimately, they were able to create a disassembled listing of the SROM and gain a deep understanding of its functionality, including the system's initial boot sequence and setup of key hardware like the interrupt controller and memory controller. This effort allows for greater understanding and potential modification of the early boot process on this vintage Alpha system.
Hacker News users discuss the blog post about an AlphaStation's SROM, focusing primarily on the intricacies and nostalgia of older hardware. Several commenters reminisce about working with AlphaStations and DEC hardware, sharing personal anecdotes about their experiences with these systems. Some delve into the technical details of the SROM, including its functionality and the challenges involved in working with it. Others appreciate the author's dedication to preserving and documenting these older machines. A few commenters express interest in similar exploration of other vintage hardware. The general sentiment is one of appreciation for the blog post and its contribution to preserving computer history.
RPCEmu emulates Risc PC systems, including the A7000 and various StrongARM-based machines. It accurately recreates the hardware of these Acorn computers, allowing users to run original RISC OS software, including applications, games, and the desktop environment itself. The emulator boasts high compatibility and performance, supporting features like ARMv3, ARMv4, and StrongARM CPUs, FPA math co-processor, VIDC1 and VIDC20 graphics, and various sound and networking devices. RPCEmu aims for complete hardware accuracy, making it a valuable tool for preserving and experiencing these classic Acorn systems.
Hacker News users expressed significant enthusiasm for RPCEmu, praising its accuracy and the developer's dedication. Several commenters reminisced about using Acorn machines, particularly the Archimedes, sharing personal anecdotes and highlighting the platform's unique RISC OS. Some discussed the technical challenges of emulating older hardware and software, while others inquired about specific features like networking and sound support. The positive feedback underscores the impact of RPCEmu in preserving the legacy of Acorn computers and making them accessible to a wider audience. A few users also expressed interest in contributing to the project or exploring the emulated systems for the first time.
Paged Out #6 explores the growing complexity in software, focusing on the challenges of debugging. It argues that traditional debugging methods are becoming inadequate for modern systems, which often involve distributed architectures, asynchronous operations, and numerous interacting components. The zine dives into various advanced debugging techniques like reverse debugging, using eBPF for observability, and applying chaos engineering principles to uncover vulnerabilities. It highlights the importance of understanding system behavior as a whole, rather than just individual components, advocating for tools and approaches that provide a more holistic view of execution flow and state. Finally, it touches on the psychological aspects of debugging, emphasizing the need for patience, persistence, and a structured approach to problem-solving in complex environments.
HN users generally praised the issue of Paged Out, finding the articles well-written and insightful. Several commenters highlighted specific pieces, such as the one on "The Spectre of Infinite Retry" and another discussing the challenges of building a database on top of a distributed consensus system. The article on the Unix philosophy also generated positive feedback. Some users appreciated the magazine's focus on systems programming and lower-level topics. There was some light discussion of the practicality of formal methods in software development, prompted by one of the articles. Overall, the reception was very positive with many expressing anticipation for future issues.
In the 1980s, computer enthusiasts, particularly in Europe, could download games and other software from radio broadcasts. Shows like the UK's "Microdrive" transmitted audio data that could be captured using cassette recorders and then loaded onto computers like the Sinclair ZX Spectrum. This method, while slow and prone to errors, provided access to a wealth of software, often bypassing the cost of commercial cassettes. These broadcasts typically included instructions, checksums for error verification, and even musical interludes while longer programs loaded. The practice demonstrates an early form of digital distribution, leveraging readily available technology to share software within a community.
Hacker News commenters on the article about downloading games from the radio in the 1980s largely reminisce about their own experiences. Several users recalled using cassette recorders to capture data from radio broadcasts, mentioning specific shows like "Bits & Bytes" in the UK. Some shared technical details about the process, including the use of different audio frequencies representing 0s and 1s, and the challenges of getting a clean recording. A few commenters also pointed out the historical context, highlighting the prevalence of BBSs and the slow speeds of early modems as factors contributing to the popularity of radio broadcasts as a distribution method for games and software. Others discussed the variety of content available, including games, utilities, and even early forms of digital art. The discussion also touched upon regional variations in these practices, with some noting that the phenomenon was more common in Europe than in the US.
MilliForth-6502 is a minimalist Forth implementation for the 6502 processor, designed to be incredibly small while remaining a practical programming language. It features a 1 KB dictionary, a 256-byte parameter stack, and implements core Forth words including arithmetic, logic, stack manipulation, and I/O. Despite its size, MilliForth allows for defining new words and includes a simple interactive interpreter. Its compactness makes it suitable for resource-constrained 6502 systems, and the project provides source code and documentation for building and using it.
Hacker News users discussed the practicality and minimalism of MilliForth, a Forth implementation for the 6502 processor. Some questioned its usefulness beyond educational purposes, citing limited memory and awkward programming style compared to assembly language. Others appreciated its cleverness and the challenge of creating such a compact system, viewing it as a testament to Forth's flexibility. Several comments highlighted the historical context of Forth on resource-constrained systems and drew parallels to other small language implementations. The maintainability of generated code and the debugging experience were also mentioned as potential drawbacks. A few commenters expressed interest in exploring MilliForth further and potentially using it for small embedded projects.
Collapse OS is a minimal, highly adaptable operating system designed for a post-apocalyptic scenario where global supply chains have broken down. It aims to be runnable on minimal and easily scavenged hardware, using widely available Z80 processors. Its functionality focuses on essential tasks like bootstrapping other, more complex systems, creating and running simple programs, and interfacing with rudimentary hardware like text terminals and floppy drives. The project anticipates a future where readily available modern hardware and software are no longer accessible, and seeks to provide a digital life raft by relying on robust, easily reproduced technologies.
Hacker News users discussing Collapse OS express skepticism about its practicality and usefulness. Many question the likelihood of a societal collapse severe enough to render existing technology useless, while others point out the difficulty of bootstrapping complex technology from salvaged parts in a post-apocalyptic scenario. Some find the project interesting as a thought experiment or a hobby, but doubt its real-world applicability. A few commenters express concerns about the project's potential to attract a "doomer" mentality. The overall sentiment is one of cautious curiosity mixed with significant doubt about the project's premise and viability.
Ken Shirriff created a USB interface for a replica of the iconic "keyset" used in Douglas Engelbart's 1968 "Mother of All Demos." This keyset, originally designed for chordal input, now sends USB keystrokes corresponding to the original chord combinations. Shirriff's project involved reverse-engineering the keyset's wiring, designing a custom circuit board to read the key combinations, and programming an ATmega32U4 microcontroller to translate the chords into USB HID keyboard signals. This allows the replica keyset, originally built by Bill Degnan, to be used with modern computers, preserving a piece of computing history.
Commenters on Hacker News largely expressed fascination with the project, connecting it to a shared nostalgia for early computing and the "Mother of All Demos." Several praised the creator's dedication and the ingenuity of using a Teensy microcontroller to emulate the historical keyset. Some discussed the technical aspects, including the challenges of replicating the original chord keyboard's behavior and the choice of using a USB interface. A few commenters reminisced about their own experiences with similar historical hardware, highlighting the significance of preserving and interacting with these pieces of computing history. There was also some discussion about the possibility of using this interface with modern emulators or virtual machines.
This GitHub repository preserves incredibly early versions of Dennis Ritchie's Portable C Compiler, including pre-1.0 snapshots dating back to the late 1970s. These versions offer a fascinating glimpse into the evolution of C, showcasing its transition from a research language to the widespread programming powerhouse it became. The repository aims to archive these historically significant artifacts, making them available for study and exploration by those interested in the origins and development of C. It includes various versions for different architectures, providing valuable insights into early compiler design and the challenges of portability in the nascent days of Unix.
Hacker News users discussed the historical significance of the rediscovered C compiler source code, noting its use of PDP-11 assembly and the challenges of porting it to modern systems due to its tight coupling with the original hardware. Several commenters expressed interest in its educational value for understanding early compiler design and the evolution of C. Some debated the compiler's true "firstness," acknowledging earlier, possibly lost, versions, while others focused on the practical difficulties of building and running such old code. A few users shared personal anecdotes about their experiences with early C compilers and PDP-11 machines, adding a personal touch to the historical discussion. The overall sentiment was one of appreciation for the preservation and sharing of this piece of computing history.
The author details the process of creating a ZX Spectrum game from scratch, starting with C code for core game logic. This C code was then manually translated into Z80 assembly, a challenging process requiring careful consideration of memory management and hardware limitations. After the assembly code was complete, they created a loading screen and integrated everything into a working .tap
file, the standard format for Spectrum games. This involved understanding the intricacies of the Spectrum's tape loading system and manipulating audio frequencies to encode the game data for reliable loading on original hardware. The result was a playable game demonstrating a complete pipeline from high-level language to a functional retro game program.
Hacker News users discuss the impressive feat of converting C code to Z80 assembly and then to a working ZX Spectrum tape. Several commenters praise the author's clear explanation of the process and the clever tricks used to optimize for the Z80's limited resources. Some share nostalgic memories of working with the ZX Spectrum and Z80 assembly, while others delve into technical details like memory management and the challenges of cross-development. A few highlight the educational value of the project, showing the direct connection between high-level languages and the underlying hardware. One compelling comment thread discusses the efficiency of the generated Z80 code compared to hand-written assembly, with differing opinions on whether the compiler's output could be further improved. Another interesting exchange revolves around the practical applications of such a technique today, ranging from embedded systems to retro game development.
The Amiga 600, initially met with disappointment due to its perceived regression from the Amiga 500 Plus – lacking a numeric keypad, expansion options, and a real floppy drive – has become a retro favorite. Its compact size, built-in PCMCIA slot (offering exciting expansion possibilities despite initial limitations), and affordability contributed to its eventual popularity. While initially overshadowed by the more powerful Amiga 1200, the A600's simplicity and ease of use, along with a growing community developing software and hardware enhancements, solidified its place as a beloved and accessible entry point into the Amiga world. Its small footprint also makes it a convenient and portable retro gaming option today.
Hacker News users discussed the Amiga 600's initial lukewarm reception and its current retro appeal. Several commenters pointed to its awkward positioning in the Amiga lineup, being more expensive yet less expandable than the Amiga 500 while also lacking the power of the Amiga 1200. Some felt its small size was a drawback, making upgrades difficult. However, others appreciated its compact form factor and built-in floppy drive. The lack of a numeric keypad was also a frequent complaint. The overall sentiment reflected a re-evaluation of the Amiga 600, acknowledging its initial flaws while also recognizing its strengths as a compact and affordable entry point into the Amiga ecosystem for modern retro enthusiasts. The discussion also touched upon the broader context of Commodore's mismanagement and the Amiga's ultimate demise.
SheepShaver is a free and open-source emulator that allows you to run classic PowerPC Mac OS versions (from 7.5.2 up to 9.0.4) on modern macOS, Windows, and Linux systems. It requires a ROM image from a compatible Mac model to function and offers good performance for many older Mac applications and games. While support for newer macOS versions relies on community patches, SheepShaver remains a viable option for revisiting classic Mac software.
Commenters on Hacker News express nostalgia for classic Mac OS and discuss their experiences using SheepShaver. Some highlight its speed and compatibility, even on low-powered hardware like the Raspberry Pi. Others reminisce about specific games and software that ran well on the emulator. A few users mention the limitations of emulating older systems and suggest alternative emulators like Basilisk II for 68k Macs. Some discuss the legal gray area of ROM acquisition, essential for running SheepShaver. The thread also touches on the challenges of preserving old software and hardware, as well as the ongoing interest in retro computing.
The blog post highlights the DEC Professional 380's strengths as a retrocomputing platform, specifically its ability to run the PRO/VENIX operating system. The author successfully installed and showcases PRO/VENIX 2.0 on the 380, demonstrating its impressive speed and functionality compared to the standard P/OS. The post emphasizes the sleek and responsive nature of PRO/VENIX, particularly its windowing system and overall performance improvements, making the 380 feel like a more modern machine. The author concludes that PRO/VENIX significantly enhances the user experience and opens up new possibilities for the DEC Professional 380.
Hacker News users discuss the DEC Professional 380, primarily focusing on its historical significance and the PRO/VENIX operating system. Several commenters reminisce about using the machine, praising its then-advanced features and performance. Some highlight its role in bridging the gap between minicomputers and personal computers. The robustness of the hardware and the positive experience with PRO/VENIX are recurring themes. There's also mention of its connection to the VT100 terminal and how the 380 compared to other systems like the IBM PC and the Apple II. A few commenters express surprise at the system's relative obscurity, given its capabilities.
A hidden recovery partition, dating back to 1994 and designed for Apple's Quadra 630, has been discovered. This partition, previously unknown, contains a mini operating system and tools intended to help users recover their system in case of corruption. Located on a small sliver of the hard drive, it was found by a user who meticulously examined disk images and realized its purpose. This "mini OS" is bootable and provides utilities for repairing directory damage and other system issues, offering a fascinating glimpse into early Apple recovery methods.
Hacker News users discuss the practicality and historical significance of the discovered System 7.5 recovery partition. Several commenters note the small size of the partition (20MB) reflects the much smaller software of the time, with one pointing out a full System 7.5 install was only 50MB. Others delve into the technical aspects, discussing how the partition was hidden and the methods used to access it. Some express skepticism about the "lost" nature of the partition, suggesting it was simply undocumented rather than unknown. The overall sentiment is one of mild interest in this piece of Apple history, with a touch of nostalgia and some technical curiosity about retro computing.
The author recounts their teenage experience developing a rudimentary operating system for the Inmos Transputer. Fascinated by parallel processing, they created a system capable of multitasking and inter-process communication using the Transputer's unique link architecture. The OS, written in Occam, featured a kernel, device drivers, and a command-line interface, demonstrating a surprisingly sophisticated understanding of OS principles for a young programmer. Despite its limitations, like a lack of memory protection and a simple scheduler, the project provided valuable learning experiences in systems programming and showcased the potential of the Transputer's parallel processing capabilities.
Hacker News users discussed the blog post about a teen's experience developing a Transputer OS, largely focusing on the impressive nature of the project for someone so young. Several commenters reminisced about their own early programming experiences, often involving simpler systems like the Z80 or 6502. Some discussed the specific challenges of the Transputer architecture, like the difficulty of debugging and the limitations of the Occam language. A few users questioned the true complexity of the OS, suggesting it might be more accurately described as a kernel. Others shared links to resources for learning more about Transputers and Occam. The overall sentiment was one of admiration for the author's initiative and technical skills at a young age.
This 1989 Xerox PARC paper argues that Unix, despite its strengths, suffers from a fragmented environment hindering programmer productivity. It lacks a unifying framework integrating tools and information, forcing developers to grapple with disparate interfaces and manually manage dependencies. The paper proposes an integrated environment, similar to Smalltalk or Interlisp, built upon a shared repository and incorporating features like browsing, version control, configuration management, and debugging within a consistent user interface. This would streamline the software development process by automating tedious tasks, improving code reuse, and fostering better communication among developers. The authors advocate for moving beyond the Unix philosophy of small, independent tools towards a more cohesive and interactive system that supports the entire software lifecycle.
Hacker News users discussing the Xerox PARC paper lament the lack of a truly integrated computing environment, even decades later. Several commenters highlight the continued relevance of the paper's criticisms of Unix's fragmented toolset and the persistent challenges in achieving seamless interoperability. Some point to Smalltalk as an example of a more integrated system, while others mention Lisp Machines and Oberon. The discussion also touches upon the trade-offs between integration and modularity, with some arguing that Unix's modularity, while contributing to its fragmentation, is also a key strength. Others note the influence of the internet and the web, suggesting that these technologies shifted the focus away from tightly integrated desktop environments. There's a general sense of nostalgia for the vision presented in the paper and a recognition of the ongoing struggle to achieve a truly unified computing experience.
Acorn Computers, born from a Cambridge-based electronics shop, evolved from early microcomputers like the System 1 to the iconic BBC Micro, fueled by a partnership with the British Broadcasting Corporation. This success spurred further development, including the ARM architecture, born from the Acorn RISC Machine project, and the Archimedes range utilizing this new processor. Despite innovative designs like the Acorn RISC PC and the Network Computer, Acorn struggled against the growing dominance of the PC market. Ultimately, Acorn transitioned into ARM Ltd, focusing solely on the increasingly successful ARM processor design, leaving behind its legacy of influential computers and its profound impact on the UK computing landscape.
Hacker News users discuss the linked history of Acorn Computers, praising its comprehensiveness and detailed technical information. Several commenters reminisce about their experiences with Acorn machines, particularly the BBC Micro and Archimedes, highlighting their role in the UK's computing history and education. Some discuss the innovative features of Acorn's RISC architecture and its influence on ARM processors. Others mention Acorn's business struggles and the eventual dominance of x86, while acknowledging the company's lasting legacy through ARM. A few users also share personal anecdotes about using Acorn machines for programming, gaming, and even running small businesses. The overall sentiment is one of nostalgia and appreciation for Acorn's contributions to the computing world.
This video showcases a young, energetic Steve Ballmer enthusiastically pitching the then-new Microsoft Windows 1.0. He highlights key features like the graphical user interface, multitasking capabilities (running multiple programs simultaneously), and the use of a mouse for easier navigation, contrasting it with the command-line interface prevalent at the time. Ballmer emphasizes the user-friendliness and productivity gains of Windows, demonstrating basic operations like opening and closing windows, switching between applications, and using paint software. He positions Windows as a revolutionary advancement in personal computing, promising a more intuitive and efficient working experience.
Commenters on Hacker News reacted to the Windows 1.0 video with a mix of nostalgia and amusement. Several noted the awkwardness of early software demos, particularly Ballmer's forced enthusiasm and the clunky interface. Some reminisced about their own experiences with early versions of Windows, while others pointed out the historical significance of the moment and how far personal computing has come. A few highlighted the surprisingly high system requirements for the time, and the relative affordability compared to other graphical interfaces like the Macintosh. There was some debate about the actual usefulness of Windows 1.0 and whether it was truly a "killer app." Overall, the comments reflected a sense of appreciation for the historical context of the video and the progress made since then.
1984 saw the rise of networked filesystems like NFS, which offered performance comparable to local filesystems, and the introduction of the Andrew File System (AFS), designed for large-scale distributed environments with client-side caching and whole-file serving. Research focused on improving performance and reliability, with log-structured filesystems like LFS emerging to optimize write operations. Additionally, the standardization of file systems continued, with work on the ISO 9660 standard for CD-ROMs solidifying the format's widespread adoption. This year highlighted the increasing importance of networking and the evolving demands placed upon file systems for both performance and portability.
The Hacker News comments discuss the blog post's focus on the early days of networked filesystems, particularly NFS. Several commenters share their own experiences with early NFS, highlighting its initial slow performance and eventual improvements. Some discuss the influence of Sun Microsystems and the rise of distributed systems. Others delve into technical details like caching, consistency models, and the challenges of implementing distributed locks. A few comments compare NFS to other contemporary filesystems and contemplate the enduring relevance of some of the challenges faced in the 1980s. There's a general appreciation for the historical perspective offered by the blog post.
The author investigates strange, rhythmic noises emanating from a US Robotics Courier V.Everything 1670 external modem. Initially suspecting a failing capacitor, they systematically eliminated various hardware components as the source, including the power supply, cable, and phone line. Ultimately, the culprit turned out to be a loose metal plate inside the modem vibrating against the plastic casing at specific frequencies, likely due to the interplay of electrical signals and component vibrations within the device. Tightening the screws securing the plate resolved the issue. The author reflects on the challenge of diagnosing such elusive hardware problems and the satisfaction of finally pinning down the root cause.
HN commenters discuss the nostalgic appeal of the 1670 modem's sounds, with some sharing memories of troubleshooting connection problems based on the audio cues. Several delve into the technical aspects, explaining the meaning of the different handshake sounds, the negotiation process between modems, and the reasons behind the specific frequencies used. The infamous "Concord jet taking off" sound is mentioned, along with explanations for its occurrence. A few lament the loss of this auditory experience in the age of silent, high-speed internet, while others express relief at its demise. There's also discussion of specific modem brands and their characteristic sound profiles, alongside some speculation about the article author's connection issues.
The post details the author's successful, albeit challenging, experience installing NetBSD 9.0 on a Sun JavaStation Network Computer (NC). The JavaStation's limited resources and unusual architecture, including its use of a microSPARC IIep processor and a small amount of RAM, presented various hurdles. These included needing to create custom boot floppies and finding compatible network drivers. Despite these difficulties, the author achieved a functional NetBSD installation, showcasing the operating system's portability and the author's persistence. The experience also highlighted the resourcefulness required to repurpose older hardware and the satisfaction of breathing new life into vintage computing platforms.
Commenters on Hacker News largely expressed nostalgia for JavaStations and Sun hardware, reminiscing about their quirks and limitations. Several appreciated the author's dedication to getting NetBSD running on such an unusual and constrained platform. Some discussed the challenges of working with the JavaStation's architecture, including its small amount of RAM and unusual graphics setup. Others shared their own experiences using JavaStations and similar thin clients, with some mentioning their use in educational settings. A few commenters also delved into technical details, discussing the specifics of NetBSD's compatibility and the process of getting X11 functioning.
Donald Knuth's 1986 reflection on the IBM 650 celebrates its profound impact on his formative years as a programmer and computer scientist. He fondly details the machine's quirks, from its rotating magnetic drum memory and bi-quinary arithmetic to its unique assembly language, SOAP. Knuth emphasizes the 650's educational value, arguing that its limitations encouraged creative problem-solving and a deep understanding of computational processes. He contrasts this with the relative "black box" nature of later machines, lamenting the lost art of optimizing code for specific hardware characteristics. Ultimately, the essay is a tribute to the 650's role in fostering a generation of programmers who learned to think deeply about computation at a fundamental level.
HN commenters generally express appreciation for Knuth's historical perspective and the glimpse into early computing. Several share personal anecdotes of using the IBM 650, recalling its quirks like the rotating drum memory and the challenges of programming with SOAP (Symbolic Optimum Assembly Program). Some discuss the significant impact the 650 had despite its limitations, highlighting its role in educating a generation of programmers and paving the way for future advancements. One commenter points out the machine's influence on Knuth's later work, specifically The Art of Computer Programming. Others compare and contrast the 650 with other early computers and discuss the evolution of programming languages and techniques. A few commenters express interest in emulating the 650.
ACCESS.bus, developed by ACCESS Co., Ltd., was a short-lived attempt to create a low-cost, low-power alternative to USB in the late 1990s, primarily for connecting peripherals like keyboards and mice. Leveraging the already established I²C protocol, it aimed for simplicity and minimal hardware requirements. Despite backing from major Japanese manufacturers and some limited adoption in devices like digital cameras and PDAs, ACCESS.bus ultimately failed to gain significant traction against the rapidly growing dominance of USB, fading into obscurity by the early 2000s. Its failure was largely due to USB's broader industry support, superior performance for higher-bandwidth devices, and its eventual standardization and adoption across diverse platforms.
Several Hacker News commenters discussed ACCESS.bus's technical merits compared to USB. Some argued that while ACCESS.bus offered advantages like cheaper connectors and isochronous data transfer crucial for audio, its downfall was due to poorer marketing and industry support compared to the Intel-backed USB. Others pointed out that ACCESS.bus's use of a 7-bit addressing scheme limited it to 127 devices, a significant constraint compared to USB's much larger capacity. The conversation also touched upon the complexity of ACCESS.bus drivers and its apparent susceptibility to noise, alongside its prevalence in specific niches like high-end audio equipment in Japan. A few commenters reminisced about using ACCESS.bus devices and noted the lack of readily available information about the technology today, contributing to its "forgotten" status.
A plasticizer called B2E, used in dampeners within vintage hard drives, is degrading and turning into a gooey substance. This "goo" can contaminate the platters and heads of the drive, rendering it unusable. While impacting mostly older Seagate SCSI drives from the late 90s and early 2000s, other manufacturers like Maxtor and Quantum also used similar dampeners, though failure rates seem lower. The degradation appears unavoidable due to B2E's chemical instability, posing a preservation risk for data stored on these drives.
Several Hacker News commenters corroborate the article's claims about degrading dampers in older hard drives, sharing personal experiences of encountering the issue and its resulting drive failures. Some discuss the chemical composition of the deteriorating material, suggesting it's likely a silicone-based polymer. Others offer potential solutions, like replacing the affected dampers, or using freezing temperatures to temporarily harden the material and allow data recovery. A few commenters note the planned obsolescence aspect, with manufacturers potentially using materials with known degradation timelines. There's also debate on the effectiveness of storing drives vertically versus horizontally, and the role of temperature and humidity in accelerating the decay. Finally, some users express frustration with the lack of readily available replacement dampers and the difficulty of the repair process.
LWN.net's "The early days of Linux (2023)" revisits Linux's origins through the lens of newly rediscovered email archives from 1992. These emails reveal the collaborative, yet sometimes contentious, environment surrounding the project's infancy. They highlight Linus Torvalds's central role, the rapid evolution of the kernel, and early discussions about licensing, portability, and features. The article underscores how open collaboration, despite its challenges, fueled Linux's early growth and laid the groundwork for its future success. The rediscovered archive offers valuable historical insight into the project's formative period and provides a more complete understanding of its development.
HN commenters discuss Linus Torvalds' early approach to Linux development, contrasting it with the more structured, corporate-driven development of today. Several highlight his initial dismissal of formal specifications, preferring a "code first, ask questions later" method guided by user feedback and rapid iteration. This organic approach, some argue, fostered innovation and rapid growth in Linux's early stages, while others note its limitations as the project matured. The discussion also touches on Torvalds' personality, described as both brilliant and abrasive, and how his strong opinions shaped the project's direction. A few comments express nostalgia for the simpler times of early open-source development, contrasting it with the complexities of modern software engineering.
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https://news.ycombinator.com/item?id=43666341
Commenters on Hacker News largely expressed excitement and nostalgia for the Amiga, praising the Kicksmash project for its ingenuity and potential. Several users shared their personal experiences with Amiga kickstart ROMs, highlighting the challenges of managing multiple versions for different software and configurations. The convenience of switching between ROMs using a selector was lauded as a major benefit. Some questioned the legality of distributing ROMs, even modified ones, and discussed the nuances of copyright law concerning abandonware. Others delved into technical details, speculating about the possibility of running Kickstart 3.1.4 from RAM and exploring the intricacies of Amiga hardware. A few users also inquired about compatibility with various Amiga models and expansions. The overall sentiment was one of positive interest and appreciation for the project's contribution to the Amiga community.
The Hacker News post titled "Dual Kickstart ROM Replacement for Amiga" sparked a discussion with several interesting comments.
Several users expressed appreciation for the project and its potential. One commenter highlighted the elegance of using a single flash chip to store multiple Kickstart ROMs, eliminating the need for physical switches. They also praised the project's integration with the original Amiga hardware, allowing for a clean installation without significant modifications.
Another user reminisced about their experience with older Amiga models and the challenges of managing multiple Kickstart ROMs. They lauded the project for solving this long-standing issue and simplifying the process of switching between different Kickstart versions. They further inquired about the possibility of including more ROMs beyond the two currently supported.
The project's creator, cdhooper, actively engaged in the comments section, responding to questions and providing additional details. They clarified the compatibility of the project with different Amiga models, confirming support for the A500, A600, and A1200. They also addressed the limitations of using a single flash chip, explaining the trade-offs involved in terms of storage capacity and cost. Furthermore, they discussed the potential for future enhancements, such as adding support for more Kickstart ROMs and improving the user interface.
One commenter raised a concern about the licensing of the Kickstart ROMs, questioning the legality of distributing them as part of the project. The project creator clarified that the project only provides the hardware and software for switching between ROMs, and users are responsible for obtaining their own Kickstart ROM files. They emphasized the importance of respecting copyright laws and encouraged users to acquire the ROMs through legitimate channels.
Another discussion thread focused on the technical aspects of the project. Users inquired about the specifics of the flash chip used, the programming process, and the method for switching between ROMs. The project creator patiently answered these questions, providing detailed explanations and links to relevant documentation. They also discussed the challenges they encountered during development and the solutions they implemented.
Finally, several users expressed interest in purchasing the finished product, inquiring about availability and pricing. The creator indicated that the project is still in development but plans to make it available for purchase in the future. They invited interested users to follow the project on GitHub for updates.