The original BBC Micro Elite source code, written in 6502 assembly, has been released and extensively commented by its author, Ian Bell. This release provides a fascinating look into the technical ingenuity behind the classic space trading game, revealing how Bell managed to cram a complex universe simulation, including 3D wireframe graphics and combat, into the limited resources of the 8-bit machine. The heavily commented code offers valuable insights into the optimization techniques employed, such as clever use of lookup tables and bit manipulation, making it a great resource for those interested in retro game development and 6502 programming.
This GitHub repository contains the fully documented and annotated source code for the classic game Elite, specifically the BBC Micro version adapted for the Commodore 64. The code, originally written in 6502 assembly language, has been meticulously commented and explained to make it easier to understand. The project aims to provide a comprehensive resource for anyone interested in learning about the game's inner workings, from 3D graphics and ship control to trading mechanics and mission generation. This includes explanations of the game's algorithms, data structures, and overall architecture. The repository also offers resources like a cross-reference and memory map, further aiding in comprehension.
Hacker News commenters on the Elite C64 source code release express enthusiasm and nostalgia for the game. Several discuss the ingenuity of the original developers in overcoming the C64's limitations, particularly its memory constraints and slow floating-point math. Commenters highlight the clever use of lookup tables, integer math, and bitwise operations to achieve impressive 3D graphics and gameplay. Some analyze specific code snippets, showcasing the elegant solutions employed. There's also discussion about the game's impact on the industry and its influence on subsequent space trading and combat simulations. A few users share personal anecdotes about playing Elite in their youth, emphasizing its groundbreaking nature at the time.
Summary of Comments ( 42 )
https://news.ycombinator.com/item?id=42891200
Hacker News users discuss the newly released and heavily commented source code for the 8-bit game Elite. Many express excitement and nostalgia, praising the code's clarity and the detailed comments which provide insights into the game's development process. Several commenters highlight the impressive feats accomplished on such limited hardware, like the use of clever algorithms for 3D graphics and procedural generation. Some discuss the historical significance of Elite and its influence on subsequent games. A few users share personal anecdotes about playing Elite in their youth, while others analyze specific coding techniques used. There's also discussion about the challenges of working with 6502 assembly and the ingenuity required to overcome hardware limitations. The overall sentiment is one of appreciation for the release of this historical artifact and the opportunity it provides to learn from the pioneers of game development.
The Hacker News post "Elite on the 6502: The original 6502 assembly source, heavily commented" attracted a number of comments discussing various aspects of the game, its code, and the historical context surrounding it.
Several commenters expressed appreciation for the release of the commented source code, viewing it as a valuable resource for learning and understanding the intricacies of 6502 assembly programming and game development techniques of the era. The detailed comments within the code were highlighted as particularly helpful.
Some comments delved into specific technical aspects of the game's implementation, such as the clever use of fixed-point arithmetic, the algorithms used for 3D graphics and rotation, and the memory management strategies employed given the limited resources of the BBC Micro. These discussions often involved comparing the original techniques to modern approaches.
The game's historical significance was also a recurring theme. Commenters reminisced about playing Elite in their youth, sharing anecdotes about its impact and the sense of wonder it evoked. The challenges faced by the original developers, such as working with limited hardware and tight deadlines, were also acknowledged and admired.
Some users discussed the influence of Elite on subsequent games, noting its role as a pioneering title in the space trading and combat simulation genre. The procedural generation of the game world, a revolutionary feature at the time, was also mentioned as a key contribution.
A few comments touched upon the legal aspects of releasing the source code and the potential implications for derivative works or future projects based on Elite.
While there wasn't a single overwhelmingly "compelling" comment that dominated the discussion, the overall sentiment reflected a strong appreciation for the historical and technical significance of the released source code, combined with a sense of nostalgia among those who experienced the game in its early days. The thread provided a valuable platform for sharing knowledge, insights, and personal experiences related to Elite and its development.