Feudle is a daily word puzzle game inspired by Family Feud. Players guess the most popular answers to a given prompt, with an AI model providing the top responses based on survey data. The goal is to find all the hidden answers within six guesses, earning more points for uncovering the most popular responses. Each day brings a fresh prompt and a new challenge.
A software developer has unveiled a novel word-guessing game called Feudle, presented to the Hacker News community. This daily puzzle game distinguishes itself through its integration of artificial intelligence. Unlike traditional word-guessing games that rely on pre-selected word lists, Feudle leverages AI to dynamically generate a target word based on what it perceives as currently trending topics or popular subjects. This means the solution word each day is not fixed but rather reflects the zeitgeist, changing with the flow of public discourse and online trends. The gameplay itself retains familiar elements of the word-guessing genre. Players are provided with a limited number of attempts to decipher the AI-selected word. After each guess, the game provides feedback, indicating which letters are correctly placed, which letters are present in the word but in the wrong position, and which letters are absent altogether. This feedback mechanism assists players in strategically refining their subsequent guesses. The dynamic nature of the target word, powered by AI, introduces a unique element of unpredictability and contemporary relevance, setting Feudle apart from static word-guessing games. The developer's intent is to offer a daily mental challenge that connects players with the current cultural landscape, making the puzzle both entertaining and a reflection of ongoing conversations and popular interests. The game is accessible online, inviting players to engage with this new form of AI-driven wordplay.
Summary of Comments ( 17 )
https://news.ycombinator.com/item?id=43471939
HN commenters discuss Feudle, a daily word puzzle game using AI. Some express skepticism about the claimed AI integration, questioning its actual impact on gameplay and suggesting it's primarily a marketing buzzword. Others find the game enjoyable, praising its simple but engaging mechanics. A few commenters offer constructive criticism, suggesting improvements like allowing multiple guesses and providing clearer feedback on incorrect answers. Several note the similarity to other word games, particularly Wordle, with some debating the merits of Feudle's unique "feud" theme. The lack of open-source code is also mentioned, raising questions about the transparency of the AI implementation.
The Hacker News post for "Show HN: Feudle – a daily puzzle game built with AI" has generated several comments, offering a mixed bag of reactions, critiques, and suggestions.
Some commenters expressed skepticism about the use of AI, questioning its necessity and impact on gameplay. One commenter wondered if the AI truly adds value or simply serves as a marketing buzzword, suggesting the game could function similarly without it. Another echoed this sentiment, pointing out that existing word games operate effectively without AI, implying its inclusion might be superfluous.
Several comments focused on the game's mechanics and difficulty. Some users found the puzzles too easy, while others described them as frustratingly difficult. This disparity in experience led to discussions about the game's balancing and target audience. One commenter specifically suggested that adjusting the difficulty curve could improve the overall player experience.
The limited number of daily puzzles was also a recurring point of discussion. Several commenters expressed a desire for more frequent puzzles, suggesting it would increase engagement and replayability. This limitation was viewed as a potential barrier to long-term enjoyment.
Some commenters offered constructive feedback on the game's interface and user experience. Suggestions included improvements to the visual presentation, as well as adding features like a "dark mode" and better mobile support.
Finally, a few commenters drew comparisons to other popular word games, like Wordle, noting similarities and differences in gameplay. One commenter mentioned Wordle specifically, questioning Feudle's differentiation and unique selling points.
Overall, the comments reflect a cautious curiosity about Feudle. While some users expressed enthusiasm for the game's concept and potential, others voiced concerns about its execution and longevity. The prevailing sentiment appears to be one of wait-and-see, with many commenters suggesting improvements and further development could significantly enhance the game's appeal.