PlanetScale's Vitess project, which uses a Go-based MySQL interpreter, historically lagged behind C++ in performance. Through focused optimization efforts targeting function call overhead, memory allocation, and string conversion, they significantly improved Vitess's speed. By leveraging Go's built-in profiling tools and making targeted changes like using custom map implementations and byte buffers, they achieved performance comparable to, and in some cases exceeding, a similar C++ interpreter. These improvements demonstrate that with careful optimization, Go can be a competitive choice for performance-sensitive applications like database interpreters.
MilliForth-6502 is a minimalist Forth implementation for the 6502 processor, designed to be incredibly small while remaining a practical programming language. It features a 1 KB dictionary, a 256-byte parameter stack, and implements core Forth words including arithmetic, logic, stack manipulation, and I/O. Despite its size, MilliForth allows for defining new words and includes a simple interactive interpreter. Its compactness makes it suitable for resource-constrained 6502 systems, and the project provides source code and documentation for building and using it.
Hacker News users discussed the practicality and minimalism of MilliForth, a Forth implementation for the 6502 processor. Some questioned its usefulness beyond educational purposes, citing limited memory and awkward programming style compared to assembly language. Others appreciated its cleverness and the challenge of creating such a compact system, viewing it as a testament to Forth's flexibility. Several comments highlighted the historical context of Forth on resource-constrained systems and drew parallels to other small language implementations. The maintainability of generated code and the debugging experience were also mentioned as potential drawbacks. A few commenters expressed interest in exploring MilliForth further and potentially using it for small embedded projects.
Autology is a Lisp dialect designed for self-modifying code and introspection. It exposes its own interpreter and data structures, allowing programs to analyze and manipulate their own source code, execution state, and even the interpreter itself during runtime. This capability enables dynamic code generation, on-the-fly modifications, and powerful metaprogramming techniques. It aims to provide a flexible environment for exploring novel programming paradigms and building self-aware, adaptive systems.
HN users generally expressed interest in Autology, a Lisp dialect with access to its own interpreter. Several commenters compared it favorably to Rebol in terms of metaprogramming capabilities. Some discussion focused on its potential use cases, including live coding and creating interactive development environments. Concerns were raised regarding its apparent early stage of development, the lack of documentation beyond the README, and the potential performance implications of its design. A few users questioned the practicality of such a language, while others were excited by the possibilities it presented for self-modifying code and advanced debugging tools. The reliance on Python for its implementation also sparked some debate.
Hillel Wayne presents a seemingly straightforward JavaScript code snippet involving a variable assignment within a conditional statement containing a regular expression match. The unexpected behavior arises from how JavaScript's RegExp
object handles global flags. Because the global flag is enabled, subsequent calls to test()
within the same regex object continue matching from the previous match's position. This leads to the conditional evaluating differently on subsequent runs, resulting in the variable assignment only happening once even though the conditional appears to be true multiple times. Effectively, the regex remembers its position between calls, causing confusion for those expecting each call to test()
to start from the beginning of the string. The post highlights the subtle yet crucial difference between using a regex literal each time versus using a regex object, which retains state.
Hacker News users discuss various aspects of the perplexing JavaScript parsing puzzle. Several commenters analyze the specific grammar rules and automatic semicolon insertion (ASI) behavior that lead to the unexpected result, highlighting the complexities of JavaScript's parsing logic. Some point out that the ++
operator binds more tightly than the optional chaining operator (?.
), explaining why the increment applies to the property access result rather than the object itself. Others mention the importance of tools like ESLint and linters for catching such potential issues and suggest that relying on ASI can be problematic. A few users share personal anecdotes of encountering similar unexpected JavaScript behavior, emphasizing the need for careful consideration of these parsing quirks. One commenter suggests the puzzle demonstrates why "simple" languages can be more difficult to master than initially perceived.
This 1987 paper by Dybvig explores three distinct implementation models for Scheme: compilation to machine code, abstract machine interpretation, and direct interpretation of source code. It argues that while compilation offers the best performance for finished programs, the flexibility and debugging capabilities of interpreters are crucial for interactive development environments. The paper details the trade-offs between these models, emphasizing the advantages of a mixed approach that leverages both compilation and interpretation techniques. It concludes that an ideal Scheme system would utilize compilation for optimized execution and interpretation for interactive use, debugging, and dynamic code loading, hinting at a system where the boundaries between compiled and interpreted code are blurred.
HN commenters discuss the historical significance of the paper in establishing Scheme's minimalist design and portability. They highlight the cleverness of the three implementations, particularly the threaded code interpreter, and its influence on later languages like Lua. Some note the paper's accessibility and clarity, even for those unfamiliar with Scheme, while others reminisce about using the techniques described. A few comments delve into technical details like register allocation and garbage collection, comparing the approaches to modern techniques. The overall sentiment is one of appreciation for the paper's contribution to computer science and programming language design.
Python 3.14 introduces an experimental, limited form of tail-call optimization. While not true tail-call elimination as seen in functional languages, it optimizes specific tail calls within the same frame, significantly reducing stack frame allocation overhead and improving performance in certain scenarios like deeply recursive functions using accumulators. The optimization specifically targets calls where the last operation is a call to the same function and local variables aren't modified after the call. While promising for specific use cases, this optimization does not support mutual recursion or calls in nested functions, and it is currently hidden behind a flag. Performance benchmarks reveal substantial speed improvements, sometimes exceeding 2x, and memory usage benefits, particularly for tail-recursive functions previously prone to exceeding recursion depth limits.
HN commenters largely discuss the practical limitations of Python's new tail-call optimization. While acknowledging it's a positive step, many point out that the restriction to self-recursive calls severely limits its usefulness. Some suggest this limitation stems from Python's frame introspection features, while others question the overall performance impact given the existing bytecode overhead. A few commenters express hope for broader tail-call optimization in the future, but skepticism prevails about its wide adoption due to the language's design. The discussion also touches on alternative approaches like trampolining and the cultural preference for iterative code in Python. Some users highlight specific use cases where tail-call optimization could be beneficial, such as recursive descent parsing and certain algorithm implementations, though the consensus remains that the current implementation's impact is minimal.
Neut is a statically-typed, compiled programming language designed for building reliable and maintainable systems software. It emphasizes simplicity and explicitness through its C-like syntax, minimal built-in features, and focus on compile-time evaluation. Key features include a powerful macro system enabling metaprogramming and code generation, algebraic data types for representing data structures, and built-in support for pattern matching. Neut aims to empower developers to write efficient and predictable code by offering fine-grained control over memory management and avoiding hidden runtime behavior. Its explicit design choices and limited standard library encourage developers to build reusable components tailored to their specific needs, promoting code clarity and long-term maintainability.
HN commenters generally express interest in Neut, praising its focus on simplicity, safety, and explicitness. Several highlight the appealing aspects of linear types and the borrow checker, noting similarities to Rust but with a seemingly gentler learning curve. Some question the practical applicability of linear types for larger projects, while others anticipate its usefulness in specific domains like game development or embedded systems. A few commenters express skepticism about the limited standard library and the overall maturity of the project, but the overall tone is positive and curious about the language's potential. Performance, particularly relating to garbage collection or its lack thereof, is a recurring point of discussion, with some wondering about the potential for optimizations given the linear type system.
The author is developing a Scheme implementation in async Rust to explore the synergy between the two. They believe Rust's robust tooling, performance, and memory safety, combined with its burgeoning async ecosystem, provide an ideal foundation for a modern Lisp dialect. Async capabilities offer exciting potential for concurrent Scheme programming, especially with features like lightweight tasks and channels. The project aims to leverage Rust's strengths while preserving the elegance and flexibility of Scheme, potentially offering a compelling alternative for both Lisp enthusiasts and Rust developers interested in functional programming.
HN commenters generally expressed interest in the project, finding the combination of Scheme and async Rust intriguing. Several questioned the choice of Rust for performance reasons, arguing that garbage collection makes it a poor fit for truly high-performance async workloads, and suggesting alternatives like C, C++, or even Zig. Some suggested exploring other approaches within the Rust ecosystem, like using a different garbage collector or a stack-allocated scheme. Others praised the project's focus on developer experience and the potential of combining Scheme's expressiveness with Rust's safety features. A few commenters also discussed the challenges of integrating garbage collection with async runtimes and the potential trade-offs involved. The author's responses clarified some of the design choices and acknowledged the performance concerns, indicating they're open to exploring different strategies.
This post explores optimizing Ruby's Foreign Function Interface (FFI) performance by using tiny Just-In-Time (JIT) compilers. The author demonstrates how generating specialized machine code for specific FFI calls can drastically reduce overhead compared to the generic FFI invocation process. They present a proof-of-concept implementation using Rust and inline assembly, showcasing significant speed improvements, especially for repeated calls with the same argument types. While acknowledging limitations and areas for future development, like handling different calling conventions and more complex types, the post concludes that tiny JITs offer a promising path toward a much faster Ruby FFI.
The Hacker News comments on "Tiny JITs for a Faster FFI" express skepticism about the practicality of tiny JITs in real-world scenarios. Several commenters question the performance gains, citing the overhead of the JIT itself and the potential for optimization by the host language's runtime. They argue that a well-optimized native library, or even careful use of the host language's FFI, could often outperform a tiny JIT. One commenter notes the difficulties of debugging and maintaining such a system, and another raises security concerns related to executing untrusted code. The overall sentiment leans towards established optimization techniques rather than introducing a new layer of complexity with a tiny JIT.
The author details their process of creating a WebAssembly (Wasm) virtual machine (VM) written entirely in C. Driven by a desire for a lightweight, embeddable Wasm runtime for resource-constrained environments, they built the VM from scratch, implementing core features like the stack-based execution model, linear memory, and basic WebAssembly System Interface (WASI) support. The project focused on simplicity and understandability over performance, serving primarily as a learning exercise and a platform for experimentation with Wasm. The post walks through key aspects of the VM's design and implementation, including parsing the Wasm binary format, handling function calls, and managing memory. It also highlights the challenges faced and lessons learned during the development process.
Hacker News users generally praised the author's clear writing style and the educational value of the post. Several commenters discussed the project's performance, noting that it's not optimized for speed and suggesting potential improvements like just-in-time compilation. Some shared their own experiences with WASM interpreters and related projects, including comparisons to other implementations and alternative approaches like using a stack machine. Others appreciated the detailed explanation of the parsing and execution process, finding it helpful for understanding WASM internals. A few users pointed out minor corrections or areas for potential enhancement in the code, demonstrating active engagement with the technical details.
Par is a new programming language designed for exploring and understanding concurrency. It features a built-in interactive playground that visualizes program execution, making it easier to grasp complex concurrent behavior. Par's syntax is inspired by Go, emphasizing simplicity and readability. The language utilizes goroutines and channels for concurrency, offering a practical way to learn and experiment with these concepts. While currently focused on concurrency education and experimentation, the project aims to eventually expand into a general-purpose language.
Hacker News users discussed Par's simplicity and suitability for teaching concurrency concepts. Several praised the interactive playground as a valuable tool for visualization and experimentation. Some questioned its practical applications beyond educational purposes, citing limitations compared to established languages like Go. The creator responded to some comments, clarifying design choices and acknowledging potential areas for improvement, such as error handling. There was also a brief discussion about the language's syntax and comparisons to other visual programming tools.
Mukul Rathi details his journey of creating a custom programming language, focusing on the compiler construction process. He explains the key stages involved, from lexing (converting source code into tokens) and parsing (creating an Abstract Syntax Tree) to code generation and optimization. Rathi uses his language, which he implements in OCaml, to illustrate these concepts, providing code examples and explanations of how each component works together to transform high-level code into executable machine instructions. He emphasizes the importance of understanding these foundational principles for anyone interested in building their own language or gaining a deeper appreciation for how programming languages function.
Hacker News users generally praised the article for its clarity and accessibility in explaining compiler construction. Several commenters appreciated the author's approach of building a complete, albeit simple, language instead of just a toy example. Some pointed out the project's similarity to the "Let's Build a Compiler" series, while others suggested alternative or supplementary resources like Crafting Interpreters and the LLVM tutorial. A few users discussed the tradeoffs between hand-written lexers/parsers and using parser generator tools, and the challenges of garbage collection implementation. One commenter shared their personal experience of writing a language and the surprising complexity of seemingly simple features.
This paper introduces a new fuzzing technique called Dataflow Fusion (DFusion) specifically designed for complex interpreters like PHP. DFusion addresses the challenge of efficiently exploring deep execution paths within interpreters by strategically combining coverage-guided fuzzing with taint analysis. It identifies critical dataflow paths and generates inputs that maximize the exploration of these paths, leading to the discovery of more bugs. The researchers evaluated DFusion against existing PHP fuzzers and demonstrated its effectiveness in uncovering previously unknown vulnerabilities, including crashes and memory safety issues, within the PHP interpreter. Their results highlight the potential of DFusion for improving the security and reliability of interpreted languages.
Hacker News users discussed the potential impact and novelty of the PHP fuzzer described in the linked paper. Several commenters expressed skepticism about the significance of the discovered vulnerabilities, pointing out that many seemed related to edge cases or functionalities rarely used in real-world PHP applications. Others questioned the fuzzer's ability to uncover truly impactful bugs compared to existing methods. Some discussion revolved around the technical details of the fuzzing technique, "dataflow fusion," with users inquiring about its specific advantages and limitations. There was also debate about the general state of PHP security and whether this research represents a meaningful advancement in securing the language.
Zyme is a new programming language designed for evolvability. It features a simple, homoiconic syntax and a small core language, making it easy to modify and extend. The language is designed to be used for genetic programming and other evolutionary computation techniques, allowing programs to be mutated and crossed over to generate new, potentially improved versions. Zyme is implemented in Rust and currently offers basic arithmetic, list manipulation, and conditional logic. It aims to provide a platform for exploring new ideas in program evolution and to facilitate the creation of self-modifying and adaptable software.
HN commenters generally expressed skepticism about Zyme's practical applications. Several questioned the evolutionary approach's efficiency compared to traditional programming paradigms, particularly for complex tasks. Some doubted the ability of evolution to produce readable and maintainable code. Others pointed out the challenges in defining fitness functions and controlling the evolutionary process. A few commenters expressed interest in the project's potential, particularly for tasks where traditional approaches struggle, such as program synthesis or automatic bug fixing. However, the overall sentiment leaned towards cautious curiosity rather than enthusiastic endorsement, with many calling for more concrete examples and comparisons to established techniques.
Summary of Comments ( 42 )
https://news.ycombinator.com/item?id=43595283
Hacker News users discussed the benchmarks presented in the PlanetScale blog post, expressing skepticism about their real-world applicability. Several commenters pointed out that the microbenchmarks might not reflect typical database workload performance, and questioned the choice of C++ implementation used for comparison. Some suggested that the Go interpreter's performance improvements, while impressive, might not translate to significant gains in a production environment. Others highlighted the importance of considering factors beyond raw execution speed, such as memory usage and garbage collection overhead. The lack of details about the specific benchmarks and the C++ implementation used made it difficult for some to fully assess the validity of the claims. A few commenters praised the progress Go has made, but emphasized the need for more comprehensive and realistic benchmarks to accurately compare interpreter performance.
The Hacker News post titled "Faster interpreters in Go: Catching up with C++" (linking to a PlanetScale blog post about optimizing their Vitess database's VTGate component) generated a moderate amount of discussion, with a number of commenters focusing on the nuances of benchmarking and optimization in Go and C++.
Several commenters expressed skepticism about the methodology used in the benchmarks presented in the blog post. One commenter questioned whether the benchmarks accurately reflected real-world usage, pointing out that microbenchmarks often don't translate to performance gains in production systems. Another highlighted the importance of considering the specific workload when evaluating performance, suggesting that different workloads might yield different results. There was a general sentiment that while the demonstrated performance improvements were impressive, more context was needed to fully understand their implications.
The discussion also touched upon the complexities of garbage collection in Go and its impact on performance. One commenter noted that Go's garbage collector can introduce variability in benchmark results, making it challenging to obtain consistent measurements. Another discussed the trade-offs between performance and ease of development when using Go, acknowledging that while Go might not always match C++ in raw speed, its developer-friendly features can often outweigh the performance difference.
Some commenters shared their own experiences with optimizing Go code, offering insights into techniques for improving performance. One suggested using profiling tools to identify bottlenecks and focusing optimization efforts on the most critical sections of code. Another mentioned the importance of careful memory management in Go to minimize the overhead of the garbage collector.
A few commenters also delved into the technical details of the optimizations described in the blog post, discussing the benefits of using techniques like code generation and avoiding unnecessary allocations. They pointed out that while these optimizations can be effective, they can also increase code complexity and make it harder to maintain.
Finally, some comments shifted the focus from performance to other aspects of software development, such as code readability and maintainability. One commenter argued that while performance is important, it shouldn't come at the cost of code clarity and maintainability. Another suggested that choosing the right tool for the job is crucial and that Go's advantages in terms of developer productivity can often outweigh its potential performance limitations compared to C++.
In summary, the comments on the Hacker News post offer a range of perspectives on the topic of Go performance optimization, highlighting the importance of careful benchmarking, considering real-world workloads, and balancing performance with other software development considerations. While the blog post itself focuses on specific optimizations in a particular project, the comments broaden the discussion to encompass broader themes related to performance, optimization strategies, and the trade-offs between performance and other software development goals.