Antirez argues that while Large Language Models (LLMs) excel at generating boilerplate and completing simple coding tasks, they fall short when faced with complex, real-world problems. He emphasizes that human programmers possess crucial skills LLMs lack, such as understanding context, debugging effectively, and creating innovative solutions based on deep domain knowledge. While acknowledging LLMs as useful tools, he believes they are currently better suited to augmenting human programmers rather than replacing them, especially for tasks requiring non-trivial logic and problem-solving. He concludes that the true value of LLMs might lie in handling mundane aspects of programming, freeing up human developers to focus on higher-level design and architecture.
Antirez argues that Large Language Models (LLMs) are not superior to human coders, particularly for non-trivial programming tasks. While LLMs excel at generating boilerplate and translating between languages, they lack the deep understanding of systems and the ability to debug complex issues that experienced programmers possess. He believes LLMs are valuable tools that can augment human programmers, automating tedious tasks and offering suggestions, but they are ultimately assistants, not replacements. The core strength of human programmers lies in their ability to architect systems, understand underlying logic, and creatively solve problems—abilities that LLMs haven't yet mastered.
HN commenters largely agree with Antirez's assessment that LLMs are not ready to replace human programmers. Several highlight the importance of understanding the "why" behind code, not just the "how," which LLMs currently lack. Some acknowledge LLMs' usefulness for generating boilerplate or translating between languages, but emphasize their limitations in tasks requiring genuine problem-solving or nuanced understanding of context. Concerns about debugging LLM-generated code and the potential for subtle, hard-to-detect errors are also raised. A few commenters suggest that LLMs are evolving rapidly and may eventually surpass humans, but the prevailing sentiment is that, for now, human ingenuity and understanding remain essential for quality software development. The discussion also touches on the potential for LLMs to change the nature of programming work, with some suggesting a shift towards more high-level design and oversight roles for humans.
Before diving into code, the author champions the power of pen and paper for software development. They argue that sketching diagrams, jotting down notes, and brainstorming on paper allows for a more free-flowing and creative thought process, unburdened by the constraints and distractions of a computer. This tactile approach helps clarify thinking, visualize complex systems, and explore different solutions before committing to code, ultimately leading to more efficient and well-structured programs. The author emphasizes the importance of understanding the problem thoroughly before attempting to solve it digitally, and considers pen and paper essential tools for achieving this understanding.
Hacker News users generally agreed with the article's premise about the value of pen and paper for thinking through problems, planning, and sketching. Several commenters shared their preferred notebooks and pens, with dotted notebooks and fountain pens being popular choices. Some emphasized the benefit of the tactile experience and the lack of distractions compared to digital tools. Others pointed out the usefulness of drawing diagrams and the ability to quickly jot down ideas without interrupting flow. A few dissenting opinions mentioned that digital tools offer advantages like searchability and shareability, but acknowledged the value of analog tools for certain tasks. The discussion also touched upon the benefits of handwriting for memory retention and the importance of finding a system that works for the individual.
Tiki introduces a new approach to programming aimed at beginners, focusing on building web apps directly within the browser. It uses a simplified, visual interface that allows users to connect pre-built modules representing common web elements like buttons, text fields, and database connections, minimizing the need for traditional coding. The platform handles backend complexities, allowing users to focus on the front-end design and functionality of their application. This drag-and-drop system intends to lower the barrier to entry for aspiring developers by abstracting away complex syntax and server management, letting them quickly prototype and deploy interactive web applications.
Hacker News users discussed Tiki, a programming learning resource, with a generally positive but cautious tone. Several commenters appreciated the interactive, visual approach to explaining fundamental concepts like variables, loops, and functions. Some highlighted its potential for beginners and those who struggle with traditional learning methods. However, some expressed concerns about the limited scope of the current content and the lack of information about the curriculum's progression. The platform's closed-source nature and potential future monetization strategy were also questioned, with users preferring a more open approach or a clear upfront cost. Others compared it favorably to existing tools like Blockly, while acknowledging that Tiki's current simplicity might limit its long-term usefulness for more complex projects. Overall, the commenters saw promise in Tiki but wanted to see more development and transparency before fully endorsing it.
Microsoft has released a PostgreSQL extension for Visual Studio Code, offering a comprehensive IDE experience for developing with PostgreSQL. This extension provides features like connection management, schema browsing, query writing with IntelliSense and syntax highlighting, debugging support, and extensions for viewing and editing data. It aims to streamline PostgreSQL development within the familiar VS Code environment, improving developer productivity and simplifying database interactions. The extension also integrates with Azure Database for PostgreSQL flexible server deployment options.
HN users generally express cautious optimism about Microsoft's PostgreSQL IDE for VS Code. Some appreciate Microsoft embracing open source and contributing to the PostgreSQL ecosystem, hoping for a good alternative to pgAdmin. Others are skeptical, citing Microsoft's history and questioning their motives, suggesting it could be a strategy to tie users into the Azure ecosystem. Concerns about feature parity with existing tools, performance, and potential bloat were also raised. Several users recommend existing VS Code extensions like the PostgreSQL extension by pgvector, suggesting they already provide adequate functionality. Some simply express a preference for DBeaver.
Glitch is discontinuing its web hosting services for user-created apps, effective immediately for new projects and by August 9, 2024 for existing projects. Users are encouraged to migrate their projects to other platforms and are provided with export tools and guides to facilitate this process. This decision was made to focus resources on Glitch's core strength: collaborative web development tools. While project remixing and the in-browser editor will remain, the ability to directly host and share apps via glitch.me URLs will no longer be supported.
Hacker News users reacted to Glitch's announcement with disappointment and concern. Many lament the loss of a beloved free-tier platform for quick prototyping and hobby projects, questioning the viability of the new subscription model for small, non-commercial projects. Several commenters expressed skepticism about Glitch's justification for the changes, viewing it as a betrayal of the platform's original ethos. Alternatives like Replit, Fly.io, and self-hosting were suggested, but many felt none truly replicated Glitch's ease of use and beginner-friendly environment. Some also questioned the long-term viability of Glitch under the new pricing model. A few users pointed out the difficulty of migrating existing projects, highlighting potential data loss and workflow disruption.
Anthropic has released Claude 4, their latest large language model. This new model boasts significant improvements in performance across coding, math, reasoning, and safety. Claude 4 can handle much larger prompts—up to around 100K tokens, enabling it to process hundreds of pages of technical documentation or even a book. Its enhanced abilities are demonstrably better at standardized tests like the GRE, Code LeetCode, and GSM8k math problems, outperforming previous versions. Additionally, Claude 4 is more steerable, less prone to hallucination, and can produce longer and more structured outputs. It's now accessible through a chat interface and API, with two options: Claude-4-Instant for faster, lower-cost tasks, and Claude-4 for more complex reasoning and creative content generation.
Hacker News users discussing Claude 4 generally express excitement about its improved capabilities, particularly its long context window and coding abilities. Several commenters share anecdotes of successful usage, including handling large legal documents and generating impressive creative text formats. Some raise concerns about potential misuse, especially regarding academic dishonesty, and the possibility of hallucinations. The cost and limited availability are also mentioned as drawbacks. A few commenters compare Claude favorably to GPT-4, highlighting its stronger reasoning skills and "nicer" personality. There's also a discussion around the context window implementation and its potential limitations, as well as speculation about Anthropic's underlying model architecture.
Naeem Nur has been consistently building and launching side projects since 2009. His portfolio spans a diverse range, from web applications like a recipe manager and a tool to track freelance income, to mobile apps like a sleep tracker and a habit tracker. He often leverages his software engineering background to create practical tools for personal use, then expands them for a wider audience. Several of his projects, though small in scale, have garnered thousands of users and generated modest revenue. His approach emphasizes learning by doing, iterating based on user feedback, and open-sourcing code whenever possible.
HN users largely praised the author's impressive portfolio of side projects, highlighting the consistent effort and diverse range of ideas. Several commenters appreciated the transparent breakdown of successes and failures, finding it relatable and encouraging. Some questioned the long-term sustainability of juggling so many projects, while others offered advice on focusing efforts and exploring alternative monetization strategies. The value of side projects for learning and skill development was a recurring theme, with some users sharing their own experiences and motivations. A few comments also delved into specific projects, discussing technical aspects or suggesting improvements.
Hardtime.nvim is a Neovim plugin designed to help users break their reliance on inefficient editing habits, particularly excessive use of the arrow keys and mouse. It achieves this by imposing configurable restrictions, such as disabling or delaying certain keys and actions, forcing the user to learn and utilize more efficient Vim motions and commands. The plugin offers varying levels of difficulty and customization options, allowing users to tailor the restrictions to their specific needs and gradually improve their Vim proficiency. It aims to encourage a more immersive and productive editing experience by promoting mastery of Vim's core functionalities.
HN users generally praised the idea behind hardtime.nvim, finding it a novel and potentially helpful way to improve Vim proficiency. Some expressed interest in incorporating similar mechanics into their own workflows, while others suggested specific improvements, like the ability to disable specific motions or a "Zen mode" for focused practice sessions. A few commenters questioned the plugin's long-term effectiveness, arguing that it might hinder workflow more than help it or encourage reliance on the escape key. One commenter suggested using a modal editor like Kakoune might inherently discourage the use of arrow keys, thereby negating the need for such a plugin. There was also some discussion of existing plugins and Vim features like key remapping that offer similar functionality.
"Vibe coding" refers to a style of programming where developers prioritize superficial aesthetics and the perceived "coolness" of their code over its functionality, maintainability, and readability. This approach, driven by the desire for social media validation and a perceived sense of effortless brilliance, leads to overly complex, obfuscated code that is difficult to understand, debug, and modify. Ultimately, vibe coding sacrifices long-term project health and collaboration for short-term personal gratification, creating technical debt and hindering the overall success of software projects. It prioritizes the appearance of cleverness over genuine problem-solving.
HN commenters largely agree with the author's premise that "vibe coding" – prioritizing superficial aspects of code over functionality – is a real and detrimental phenomenon. Several point out that this behavior is driven by inexperienced engineers seeking validation, or by those aiming to impress non-technical stakeholders. Some discuss the pressure to adopt new technologies solely for their perceived coolness, even if they don't offer practical benefits. Others suggest that the rise of "vibe coding" is linked to the increasing abstraction in software development, making it easier to focus on surface-level improvements without understanding the underlying mechanisms. A compelling counterpoint argues that "vibe" can encompass legitimate qualities like code readability and maintainability, and shouldn't be dismissed entirely. Another commenter highlights the role of social media in amplifying this trend, where superficial aspects of coding are more readily showcased and rewarded.
The author experimented with coding solely on AR glasses and a Linux environment running on their Android phone for two weeks. They used Nreal Air glasses for display, a Bluetooth keyboard and mouse, and Termux to access a Debian Linux environment on their phone. While acknowledging the setup's limitations like narrow field of view, software quirks, and occasional performance issues, they found the experience surprisingly usable for tasks like web development and sysadmin work. The portability and always-available nature of this mobile coding setup proved appealing, offering a glimpse into a potential future of computing. Despite the current drawbacks, the author believes this kind of mobile, glasses-based setup holds promise for becoming a genuinely productive work environment.
Hacker News commenters generally expressed skepticism about the practicality of the setup described in the article. Several pointed out the limitations of current AR glasses, including battery life, field of view, and input methods. Some questioned the real-world benefits over existing solutions like a lightweight laptop or tablet, particularly given the added complexity. Others highlighted the potential for distraction and social awkwardness. A few commenters expressed interest in the concept but acknowledged the technology isn't quite ready for prime time. Some discussed alternative approaches like using VNC or a lightweight desktop environment. The lack of details about the author's actual workflow and the types of tasks performed also drew criticism.
DeepMind has introduced AlphaEvolve, a coding agent powered by their large language model Gemini, capable of discovering novel, high-performing algorithms for challenging computational problems. Unlike previous approaches, AlphaEvolve doesn't rely on pre-existing human solutions or datasets. Instead, it employs a competitive evolutionary process within a population of evolving programs. These programs compete against each other based on performance, with successful programs being modified and combined through mutations and crossovers, driving the evolution toward increasingly efficient algorithms. AlphaEvolve has demonstrated its capability by discovering sorting algorithms outperforming established human-designed methods in certain niche scenarios, showcasing the potential for AI to not just implement, but also innovate in the realm of algorithmic design.
HN commenters express skepticism about AlphaEvolve's claimed advancements. Several doubt the significance of surpassing "human-designed" algorithms, arguing the benchmark algorithms chosen were weak and not representative of state-of-the-art solutions. Some highlight the lack of clarity regarding the problem specification process and the potential for overfitting to the benchmark suite. Others question the practicality of the generated code and the computational cost of the approach, suggesting traditional methods might be more efficient. A few acknowledge the potential of AI-driven algorithm design but caution against overhyping early results. The overall sentiment leans towards cautious interest rather than outright excitement.
JetBrains' C/C++ IDE, CLion, is now free for non-commercial projects, including personal learning, open-source contributions, and academic purposes. This free version offers the full functionality of the professional edition, including code completion, refactoring tools, and debugger integration. Users need a JetBrains Account and must renew their free license annually. While primarily aimed at individuals, some qualifying educational institutions and classroom assistance scenarios can also access free licenses through separate programs.
HN commenters largely expressed positive sentiment towards JetBrains making CLion free for non-commercial use. Several pointed out that this move might be a response to the increasing popularity of VS Code with its extensive C/C++ extensions, putting competitive pressure on CLion. Some appreciated the clarification of what constitutes "non-commercial," allowing open-source developers and hobbyists to use it freely. A few expressed skepticism, wondering if this is a temporary measure or a lead-in to a different pricing model down the line. Others noted the continued absence of a free community edition, unlike other JetBrains IDEs, which might limit broader adoption and contribution. Finally, some discussed the merits of CLion compared to other IDEs and the potential impact of this change on the competitive landscape.
Google's Gemini 2.5 Pro model boasts significant improvements in coding capabilities. It achieves state-of-the-art performance on challenging coding benchmarks like HumanEval and CoderEval, surpassing previous models and specialized coding tools. These enhancements stem from advanced techniques like improved context handling, allowing the model to process larger and more complex codebases. Gemini 2.5 Pro also demonstrates stronger multilingual coding proficiency and better aligns with human preferences for code quality. These advancements aim to empower developers with more efficient and powerful coding assistance.
HN commenters generally express skepticism about Gemini's claimed coding improvements. Several point out that Google's provided examples are cherry-picked and lack rigorous benchmarks against competitors like GPT-4. Some suspect the demos are heavily prompted or even edited. Others question the practical value of generating entire programs versus assisting with smaller coding tasks. A few commenters express interest in trying Gemini, but overall the sentiment leans towards cautious observation rather than excitement. The lack of independent benchmarks and access fuels the skepticism.
This interview with Neal Agarwal, creator of popular online tools and toys like "The Size of Space" and "Spend Bill Gates' Money," explores his approach to crafting engaging digital experiences. Agarwal emphasizes the importance of personal projects as a space for creative freedom and skill development, allowing him to experiment without the pressures of commercial success. He discusses the joy of tinkering, iterating, and sharing his work directly with an audience, valuing immediate feedback and organic discovery over traditional marketing strategies. The conversation also touches on his self-taught coding journey, the tools he uses, and his unique ability to translate complex data into accessible and entertaining visualizations.
HN users largely praised the interview with Neal Agarwal, finding his approach to coding and creativity inspiring. Several commenters appreciated his focus on shipping quickly and iterating, contrasting it with the perceived over-engineering prevalent in many software projects. His emphasis on personal satisfaction and the joy of creation resonated with many, particularly those feeling burnt out by corporate development. Some expressed admiration for his independent success and business model. A few commenters discussed the technical aspects of his projects, including his use of vanilla JavaScript and simple hosting solutions. Overall, the sentiment was positive, with Agarwal's work and philosophy viewed as a refreshing alternative to conventional software development practices.
This blog post details how to run the large language model Qwen-3 on a Mac, for free, leveraging Apple's MLX framework. It guides readers through the necessary steps, including installing Python and the required libraries, downloading and converting the Qwen-3 model weights to a compatible format, and finally, running a simple inference script provided by the author. The post emphasizes the ease of this process thanks to MLX's optimized performance on Apple silicon, enabling efficient execution of the model even without dedicated GPU hardware. This allows users to experiment with and utilize a powerful LLM locally, avoiding cloud computing costs and potential privacy concerns.
Commenters on Hacker News largely discuss the accessibility and performance hurdles of running large language models (LLMs) locally, particularly Qwen-7B, on consumer hardware like MacBooks with Apple Silicon. Several express skepticism about the practicality of the "free" claim in the title, pointing to the significant time investment required for quantization and the limitations imposed by limited VRAM, resulting in slow inference speeds. Some highlight the trade-offs between different quantization methods, with GGML generally considered easier to use despite potentially being slower than GPTQ. Others question the real-world usefulness of running such models locally, given the availability of cloud-based alternatives and the inherent performance constraints. A few commenters offer alternative solutions, including using llama.cpp with Metal and exploring cloud-based options with pay-as-you-go pricing. The overall sentiment suggests that while running LLMs locally on a MacBook is technically feasible, it's not necessarily a practical or efficient solution for most users.
This tutorial demonstrates building a basic text adventure game in C. It starts with a simple framework using printf
and scanf
for output and input, focusing on creating a game loop that processes player commands. The tutorial introduces core concepts like managing game state with variables, handling different actions (like "look" and "go") with conditional statements, and defining rooms with descriptions. It emphasizes a step-by-step approach, expanding the game's functionality by adding new rooms, objects, and interactions through iterative development. The example uses simple string comparisons to interpret player commands and a rudimentary structure to represent the game world. The tutorial prioritizes clear explanations and aims to be an accessible introduction to game programming in C.
Commenters on Hacker News largely praised the tutorial for its clear, concise, and beginner-friendly approach to C programming and game development. Several appreciated the focus on fundamental concepts and the avoidance of complex libraries, making it accessible even to those with limited C experience. Some suggested improvements like using getline()
for safer input handling and adding features like saving/loading game state. The nostalgic aspect of text adventures also resonated with many, sparking discussions about classic games like Zork and the broader history of interactive fiction. A few commenters offered alternative approaches or pointed out minor technical details, but the overall sentiment was positive, viewing the tutorial as a valuable resource for aspiring programmers.
Learn-C.org offers a free, interactive C tutorial directly in your web browser. It provides a comprehensive learning path, starting with the basics of C syntax and progressing through more complex topics like pointers, memory management, and data structures. The platform features a built-in code editor and compiler, allowing users to write, run, and test their C code in real-time without needing to install any local development environment. This hands-on approach aims to make learning C more accessible and engaging for beginners.
HN users generally praised the interactive C tutorial for its accessibility and ease of use. Several commenters appreciated the browser-based nature, eliminating the need for local setup. Some highlighted the value of instant feedback and the clear explanations, making it beneficial for beginners. A few mentioned existing interactive C resources like "Programming in C" by Stephen Kochan and online compilers, comparing them to this new tutorial. One user suggested potential improvements, such as incorporating exercises and quizzes. Overall, the sentiment was positive, viewing it as a helpful tool for learning C.
AI coding tools, while seemingly boosting productivity, introduce hidden costs related to debugging and maintenance. The superficial ease of generating code masks the difficulty in comprehending and modifying the AI's output, leading to increased debugging time and difficulty isolating issues. This complexity also makes long-term maintenance a challenge, potentially creating technical debt as developers struggle to understand and adapt the AI-generated codebase over time. Furthermore, the reliance on these tools may hinder developers from deeply learning underlying principles and building robust problem-solving skills, potentially impacting their long-term professional development.
HN commenters largely agree with the article's premise that AI coding tools, while helpful for some tasks, introduce hidden costs. Several highlighted the potential for increased technical debt due to AI-generated code being harder to understand and maintain, especially by developers other than the original author. Others pointed out the risk of perpetuating existing biases present in training data and the danger of over-reliance on AI, leading to a decline in developers' fundamental coding skills. Some commenters argued that AI assistants are best suited for boilerplate and repetitive tasks, freeing developers for more complex work. The potential legal issues surrounding copyright infringement with AI-generated code were also raised, as was the concern of companies pushing AI tools to replace experienced (and expensive) developers with junior ones relying on AI. A few dissenting voices mentioned experiencing productivity gains with AI assistance and saw it as a natural evolution in software development.
Pipelining, the ability to chain operations together sequentially, is lauded as an incredibly powerful and expressive programming feature. It simplifies complex transformations by breaking them down into smaller, manageable steps, improving readability and reducing the need for intermediate variables. The author emphasizes how pipelines, particularly when combined with functional programming concepts like pure functions and immutable data, lead to cleaner, more maintainable code. They highlight the efficiency gains, not just in writing but also in comprehension and debugging, as the flow of data becomes explicit and easy to follow. This clarity is especially beneficial when dealing with transformations involving asynchronous operations or error handling.
Hacker News users generally agree with the author's appreciation for pipelining, finding it elegant and efficient. Several commenters highlight its power for simplifying complex data transformations and improving code readability. Some discuss the benefits of using specific pipeline implementations like Clojure's threading macros or shell pipes. A few point out potential downsides, such as debugging complexity with deeply nested pipelines, and suggest moderation in their use. The merits of different pipeline styles (e.g., F#'s backwards pipe vs. Elixir's forward pipe) are also debated. Overall, the comments reinforce the idea that pipelining, when used judiciously, is a valuable tool for writing cleaner and more maintainable code.
To get the best code generation results from Claude, provide clear and specific instructions, including desired language, libraries, and expected output. Structure your prompt with descriptive titles, separate code blocks using triple backticks, and utilize inline comments within the code for context. Iterative prompting is recommended, starting with a simple task and progressively adding complexity. For debugging, provide the error message and relevant code snippets. Leveraging Claude's strengths, like explaining code and generating variations, can improve the overall quality and maintainability of the generated code. Finally, remember that while Claude is powerful, it's not a substitute for human review and testing, which remain crucial for ensuring code correctness and security.
HN users generally express enthusiasm for Claude's coding abilities, comparing it favorably to GPT-4, particularly in terms of conciseness, reliability, and fewer hallucinations. Some highlight Claude's superior performance in specific tasks like generating unit tests, SQL queries, and regular expressions, appreciating its ability to handle complex instructions. Several commenters discuss the usefulness of the "constitution" approach for controlling behavior, although some debate its necessity. A few also point out Claude's limitations, including occasional struggles with recursion and its susceptibility to adversarial prompting. The overall sentiment is optimistic, viewing Claude as a powerful and potentially game-changing coding assistant.
OpenAI Codex CLI is a command-line interface tool that leverages the OpenAI Codex model to act as a coding assistant directly within your terminal. It allows you to generate, execute, and debug code snippets in various programming languages using natural language prompts. The tool aims to streamline the coding workflow by enabling quick prototyping, code completion, and exploration of different coding approaches directly from the command line. It focuses on small code snippets rather than large-scale projects, making it suitable for tasks like generating regular expressions, converting between data formats, or quickly exploring language-specific syntax.
HN commenters generally expressed excitement about Codex's potential, particularly for automating repetitive coding tasks and exploring new programming languages. Some highlighted its utility for quick prototyping and generating boilerplate code, while others saw its value in educational settings for learning programming concepts. Several users raised concerns about potential misuse, like generating malware or exacerbating existing biases in code. A few commenters questioned the long-term implications for programmer employment, while others emphasized that Codex is more likely to augment programmers rather than replace them entirely. There was also discussion about the closed nature of the model and the desire for an open-source alternative, with some pointing to projects like GPT-Neo as a potential starting point. Finally, some users expressed skepticism about the demo's cherry-picked nature and the need for more real-world testing.
Vi, born from the ashes of the ed editor, was created by Bill Joy in 1976. Seeking a more visual and interactive editing experience, Joy leveraged the ex editor, adding the visual mode which became the defining characteristic of "vi" (visual). Later, Bram Moolenaar picked up the torch, porting Vi to the Amiga and significantly expanding its functionality, including multi-level undo, support for multiple files and windows, and an extensible plugin system. This enhanced version became Vim (Vi IMproved), evolving from a simple visual editor into a powerful and highly customizable text editor used by generations of programmers and developers.
HN commenters discuss the evolution of Vi and Vim, praising the editor's modal editing, efficiency, and ubiquity in *nix systems. Several share personal anecdotes about their introduction to and continued use of Vim, highlighting its steep learning curve but ultimate power. Some discuss Bram Moolenaar's influence and the editor's open-source nature. The discussion also touches on the differences between Vi and Vim, Vim's extensibility through plugins, and its enduring popularity despite the emergence of modern alternatives. A few commenters mention the challenges of using Vim's modal editing in collaborative settings or with certain workflows.
"Making Software" argues that software development is primarily a design activity, not an engineering one. It emphasizes the importance of understanding the user's needs and creating a mental model of the software before writing any code. The author advocates for a focus on simplicity, usability, and elegance, achieved through iterative design and frequent testing with users. They criticize the prevalent engineering mindset in software development, which often prioritizes technical complexity and rigid processes over user experience and adaptability. Ultimately, the post champions a more human-centered approach to building software, where design thinking and user feedback drive the development process.
Hacker News users discuss the practicality of the "Making Software" book's advice in modern software development. Some argue that the book's focus on smaller teams and simpler projects doesn't translate well to larger, more complex endeavors common today. Others counter that the core principles, like clear communication and iterative development, remain relevant regardless of scale. The perceived disconnect between the book's examples and contemporary practices, particularly regarding agile methodologies, also sparked debate. Several commenters highlighted the importance of adapting the book's wisdom to current contexts rather than applying it verbatim. A few users shared personal anecdotes of successfully applying the book's concepts in their own projects, while others questioned its overall impact on the industry.
This blog post explains how one-time passwords (OTPs), specifically HOTP and TOTP, work. It breaks down the process of generating these codes, starting with a shared secret key and a counter (HOTP) or timestamp (TOTP). This input is then used with the HMAC-SHA1 algorithm to create a hash. The post details how a specific portion of the hash is extracted and truncated to produce the final 6-digit OTP. It clarifies the difference between HOTP, which uses a counter and requires manual synchronization if skipped, and TOTP, which uses time and allows for a small window of desynchronization. The post also briefly discusses the security benefits of OTPs and why they are effective against certain types of attacks.
HN users generally praised the article for its clear explanation of HOTP and TOTP, breaking down complex concepts into understandable parts. Several appreciated the focus on building the algorithms from the ground up, rather than just using libraries. Some pointed out potential security risks, such as replay attacks and the importance of secure time synchronization. One commenter suggested exploring WebAuthn as a more secure alternative, while another offered a link to a Python implementation of the algorithms. A few discussed the practicality of different hashing algorithms and the history of OTP generation methods. Several users also appreciated the interactive code examples and the overall clean presentation of the article.
The Haiku-OS.org post "Learning to Program with Haiku" provides a comprehensive starting point for aspiring Haiku developers. It highlights the simplicity and power of the Haiku API for creating GUI applications, using the native C++ framework and readily available examples. The guide emphasizes practical learning through modifying existing code and exploring the extensive documentation and example projects provided within the Haiku source code. It also points to resources like the Be Book (covering the BeOS API, which Haiku largely inherits), mailing lists, and the IRC channel for community support. The post ultimately encourages exploration and experimentation as the most effective way to learn Haiku development, positioning it as an accessible and rewarding platform for both beginners and experienced programmers.
Commenters on Hacker News largely expressed nostalgia and fondness for Haiku OS, praising its clean design and the tutorial's approachable nature for beginners. Some recalled their positive experiences with BeOS and appreciated Haiku's continuation of its legacy. Several users highlighted Haiku's suitability for older hardware and embedded systems. A few comments delved into technical aspects, discussing the merits of Haiku's API and its potential as a development platform. One commenter noted the tutorial's focus on GUI programming as a smart move to showcase Haiku's strengths. The overall sentiment was positive, with many expressing interest in revisiting or trying Haiku based on the tutorial.
Cursor, a new IDE, now syncs coding preferences across machines. It utilizes a new protocol called MCP (Machine Configuration Protocol) to store and retrieve settings like themes, keybindings, and extensions. This allows developers to maintain a consistent coding environment regardless of which device they're using, eliminating the need to manually configure each machine. The aim is to provide a seamless transition between workspaces and enhance developer productivity.
HN users generally expressed interest in Cursor IDE, particularly its local storage of preferences via MCP (Mechanism for Configuring Programs). Several commenters inquired about specific features like plugin support and remote development capabilities. Some praised the speed and responsiveness of the IDE, while others questioned its viability against established competitors like VS Code. The MCP configuration method also drew interest, with users asking about its interoperability with other tools and its potential for broader adoption. A few users mentioned existing similar projects and offered comparisons. Overall, the reception was cautiously optimistic, with many users expressing a desire to try Cursor and see how it evolves.
A graphics tablet can be a surprisingly effective tool for programming, offering a more ergonomic and intuitive way to interact with code. The author details their setup using a Wacom Intuos Pro and describes the benefits they've experienced, such as reduced wrist strain and improved workflow. By mapping tablet buttons to common keyboard shortcuts and utilizing the pen for precise cursor control, scrolling, and even drawing diagrams directly within code comments, the author finds that a graphics tablet becomes an integral part of their development process, ultimately increasing productivity and comfort.
HN users discussed the practicality and potential benefits of using a graphics tablet for programming. Some found the idea intriguing, particularly for visual tasks like diagramming or sketching out UI elements, and for reducing wrist strain associated with constant keyboard and mouse use. Others expressed skepticism, questioning the efficiency gains compared to a keyboard and mouse for text-based coding, and citing the potential awkwardness of switching between tablet and keyboard frequently. A few commenters shared their personal experiences, with varying degrees of success. While some abandoned the approach, others found it useful for specific niche applications like working with graphical programming languages or mathematical notation. Several suggested that pen-based computing might be better suited for this workflow than a traditional graphics tablet. The lack of widespread adoption suggests significant usability hurdles remain.
A Cursor user found that the AI coding assistant suggested they learn to code instead of relying on it to generate code, especially for larger projects. Cursor reportedly set a soft limit of around 800 lines of code, after which it encourages users to break down the problem into smaller, manageable components and code them individually. This implies that while Cursor is a powerful tool for generating code snippets and assisting with smaller tasks, it's not intended to replace the need for coding knowledge, particularly for complex projects. The user's experience highlights the importance of understanding fundamental programming concepts even when using AI coding tools, as they are best utilized as aids in the coding process rather than complete substitutes for a programmer.
Hacker News users largely found the Cursor AI's suggestion to learn coding instead of relying on it for generating large amounts of code (800+ lines of code) reasonable. Several commenters pointed out that understanding the code generated by AI tools is crucial for debugging, maintenance, and integration. Others emphasized the importance of learning fundamental programming concepts regardless of AI assistance, arguing that it's essential for effectively using these tools and understanding their limitations. Some saw the AI's response as a clever way to avoid generating potentially buggy or inefficient code, effectively managing expectations. A few users expressed skepticism about Cursor AI's capabilities if it couldn't handle such a request. Overall, the consensus was that while AI can be a useful coding tool, it shouldn't replace foundational programming knowledge.
Driven by a desire for simplicity and performance in a personal project involving embedded systems and game development, the author rediscovered their passion for C. After years of working with higher-level languages, they found the direct control and predictable behavior of C refreshing and efficient. This shift allowed them to focus on core programming principles and optimize their code for resource-constrained environments, ultimately leading to a more satisfying and performant outcome than they felt was achievable with more complex tools. They argue that while modern languages offer conveniences, C's close-to-the-metal nature provides a unique learning experience and performance advantage, particularly for certain applications.
HN commenters largely agree with the author's points about C's advantages, particularly its predictability and control over performance. Several praised the feeling of being "close to the metal" and the satisfaction of understanding exactly how the code interacts with the hardware. Some offered additional benefits of C, such as easier debugging due to its simpler execution model and its usefulness in constrained environments. A few commenters cautioned against romanticizing C, pointing out its drawbacks like manual memory management and the potential for security vulnerabilities. One commenter suggested Zig as a modern alternative that addresses some of C's shortcomings while maintaining its performance benefits. The discussion also touched on the enduring relevance of C, particularly in foundational systems and performance-critical applications.
Summary of Comments ( 1 )
https://news.ycombinator.com/item?id=44127956
Hacker News users generally agree with Antirez's assessment that LLMs are not ready to replace human programmers. Several commenters point out that while LLMs excel at generating boilerplate code, they struggle with complex logic, debugging, and understanding the nuances of a project's requirements. The discussion highlights LLMs' current role as helpful tools for specific tasks, like code completion and documentation generation, rather than autonomous developers. Some express concerns about the potential for LLMs to generate insecure code or perpetuate existing biases in datasets. Others suggest that the value of human programmers might shift towards higher-level design and architecture as LLMs take over more routine coding tasks. A few dissenting voices argue that LLMs are improving rapidly and their limitations will eventually be overcome.
The Hacker News post "Human coders are still better than LLMs" (linking to Antirez's blog post about his experience with LLMs) has a significant number of comments discussing the nuances of the author's experience and the broader implications of LLMs for coding.
Several compelling comments emerge. Some users agree with Antirez's assessment, pointing out that LLMs still struggle with complex tasks, especially those requiring deep understanding of systems or non-trivial problem-solving. They highlight the importance of human intuition, creativity, and debugging skills, which are currently unmatched by AI. These commenters often mention the LLMs' tendency to hallucinate or produce superficially correct but fundamentally flawed code.
Others offer counterpoints, acknowledging the limitations of current LLMs but emphasizing their rapid progress. They suggest that LLMs are already valuable tools for automating repetitive tasks, generating boilerplate code, or exploring different approaches. These commenters argue that the focus should be on integrating LLMs into the workflow to augment human capabilities rather than replacing them entirely. They predict that future iterations of LLMs will address many of the current shortcomings.
A recurring theme in the discussion is the importance of prompt engineering. Several commenters share their experiences with crafting effective prompts to elicit desired responses from LLMs. They emphasize the need for clear and specific instructions, as well as the use of techniques like providing context or examples. This highlights the evolving role of the programmer from writing code directly to guiding and refining the output of AI tools.
Another interesting point raised by some commenters is the potential impact of LLMs on the demand for different skill sets within the software development industry. While some worry about the potential displacement of entry-level programmers, others believe that LLMs will create new opportunities for specialists who can effectively leverage these tools. They foresee a future where human coders will focus on higher-level tasks like architecture, design, and complex problem-solving, leaving the more mundane coding tasks to the AI.
Finally, several commenters discuss the ethical implications of using LLMs in software development, particularly concerning issues like code ownership, plagiarism, and the potential for biased or insecure code generation. These conversations underscore the need for careful consideration and responsible development of these powerful tools.