WhichYear.com presents a visual guessing game challenging users to identify the year a photograph was taken. The site displays a photo and provides four year choices as possible answers. After selecting an answer, the correct year is revealed along with a brief explanation of the visual clues that point to that era. The game spans a wide range of photographic subjects and historical periods, testing players' knowledge of fashion, technology, and cultural trends.
Time Portal is a simple online game that drops you into a random historical moment through a single image. Your task is to guess the year the image originates from. After guessing, you're given the correct year and some context about the image. It's designed as a fun, quick way to engage with history and test your knowledge.
HN users generally found the "Time Portal" concept interesting and fun, praising its educational potential and the clever use of Stable Diffusion to generate images. Several commenters pointed out its similarity to existing games like GeoGuessr, but appreciated the historical twist. Some expressed a desire for features like map integration, a scoring system, and the ability to narrow down guesses by time period or region. A few users noted issues with image quality and historical accuracy, suggesting improvements like using higher-resolution images and sourcing them from reputable historical archives. There was also some discussion on the challenges of generating historically accurate images with AI, and the potential for biases to creep in.
Summary of Comments ( 146 )
https://news.ycombinator.com/item?id=43715024
HN users generally found the "Which Year" game fun and well-executed, praising its simple yet engaging concept. Several commenters discussed the subtle cues they used to pinpoint the year, such as fashion trends, car models, image quality, and the presence or absence of digital artifacts. Some noted the difficulty increased with more recent years due to the faster pace of technological advancement and stylistic changes, while others appreciated the nostalgic trip through time. A few users shared their scores and playfully lamented their inability to distinguish between certain decades. The addictive nature of the game was a recurring theme, with some admitting they spent more time playing than intended. One commenter suggested adding a difficulty slider, while another expressed their enjoyment at being able to recognize specific cameras used in some photos.
The Hacker News post "Which year: guess which year each photo was taken" linking to whichyr.com generated a moderate number of comments, mostly discussing the difficulty of the game, strategies for guessing, and observations about societal and technological changes reflected in the photos.
Several commenters found the game surprisingly challenging. One noted the difficulty in distinguishing between certain decades, particularly the 70s, 80s, and 90s, highlighting how styles and technologies sometimes persisted or experienced revivals, making precise dating difficult. The subtle evolution of fashion and car designs were mentioned as particularly tricky aspects.
Some users shared strategies for narrowing down the year. Looking for specific technological clues like the presence of smartphones, the type of computers visible, or the style of headphones was a common tactic. Others mentioned focusing on fashion trends, car models, and background details like signage and store branding. One commenter specifically mentioned paying attention to the aspect ratio of photos as a potential clue.
A few comments touched on broader observations about societal and technological change. One user remarked on how quickly technology has evolved, referencing the rapid shift from bulky CRT monitors to sleek flat screens. Another pointed out the cyclical nature of fashion, noting how certain styles reappear over time. The game sparked reflections on the passage of time and the sometimes subtle but significant changes that occur from decade to decade.
Some commenters mentioned similar games or websites, suggesting alternatives or variations on the "guess the year" concept. There was some discussion of the user interface and potential improvements to the game's design.
While no single comment overwhelmingly dominated the discussion, the collection of comments provided a mix of perspectives on the game's difficulty, strategies for playing, and observations about the changing technological and cultural landscape reflected in the photographs. The overall sentiment seemed to be one of intrigued engagement with the challenge presented by the game.