NTATV is a project aiming to port Windows NT 4, along with later versions like Windows XP and Windows Server 2003, to the first-generation Apple TV. This involves creating custom drivers and leveraging the existing PowerPC architecture of the device. The goal is to achieve a functional Windows installation on the Apple TV, providing a unique and retro computing experience. The project is still under development, but progress is being documented, including details on hardware compatibility and the challenges encountered.
This project aims to port Windows NT 4.0 to the Nintendo GameCube and Wii. It utilizes a custom HAL (Hardware Abstraction Layer) built upon the already existing Wii and GameCube homebrew scene and leverages existing open-source drivers where possible. While still in its early stages, the project has achieved booting to the NT kernel and displaying the blue screen. Significant challenges remain, including implementing proper drivers for the consoles' unique hardware and optimizing performance. The goal is to eventually create a fully functional NT 4.0 environment on these platforms, showcasing the operating system's adaptability and offering a unique retro-computing experience.
Hacker News users discuss the "entii-for-workcubes" project, expressing fascination with the technical challenge and achievement of porting Windows NT 4 to the GameCube and Wii. Several commenters reminisce about the era of NT 4 and its perceived robustness. Some discuss the limitations of the port, like slow performance and lack of sound, acknowledging the hardware constraints. Others speculate about potential uses, such as retro gaming or running period-specific software. The practicality is questioned, with many recognizing it more as a fun technical exercise than a genuinely useful tool. There's also discussion of the legal implications of using copyrighted BIOS files. The project's clever name, a play on "Nintendo" and "entities," receives positive remarks.
Summary of Comments ( 10 )
https://news.ycombinator.com/item?id=43628500
Hacker News users discussed the practicality and legality of running Windows NT on the original Apple TV, expressing skepticism about its usefulness given the hardware limitations. Some questioned the legality of distributing modified Apple firmware and using copyrighted Windows components. Others were curious about the technical challenges involved, particularly regarding driver support and performance. There was some interest in the project as a nostalgic exploration of older operating systems, but overall the comments were more focused on the project's limitations and potential legal issues than its potential benefits. A few users speculated about alternative approaches, such as using a virtual machine, which might offer a more efficient way to achieve similar results.
The Hacker News post titled "NTATV: Bringing Windows NT (Windows XP, Windows 2003) to the Original Apple TV" has generated a modest number of comments, mostly focusing on the technical challenges and novelty of the project.
Several commenters expressed fascination with the ingenuity involved in porting Windows NT to such a unique and resource-constrained device. They discussed the intricacies of dealing with the Apple TV's PowerPC architecture and limited resources, highlighting the developer's skill in overcoming these obstacles. One commenter specifically praised the effort required to get the graphics working, acknowledging the complexities of different graphics subsystems and the developer's success in making it functional.
There was a discussion about the practical uses of such a project. Some commenters questioned the utility of running Windows NT on an original Apple TV, while others speculated on potential applications like retro gaming or using period-correct software. One commenter mused about the possibility of running old PC games, while another suggested it could be useful for preserving and interacting with older software that might not run well on modern systems.
A few comments delved into the technical details of the porting process. One commenter inquired about the specifics of the USB support implementation, prompting a response from the project creator (DistroHopper39B) explaining the method used and the limitations encountered. Another comment touched on the challenges of storage limitations, with suggestions for using external storage solutions.
The overall sentiment is one of appreciation for the technical achievement. While the practical applications might be niche, the project is recognized as a demonstration of skill and a testament to the enduring fascination with retro computing and pushing the boundaries of what's possible with older hardware. The comments don't reflect widespread interest, but rather a focused discussion amongst technically-minded individuals intrigued by the project's unique nature.