The New Yorker profiles game designer Jason Rohrer, exploring his intensely personal approach to game creation. Rohrer's games, often minimalist and emotionally resonant, act as a form of self-exploration, delving into his anxieties about death, legacy, and human connection. The article highlights his unique design philosophy, which prioritizes profound experiences over traditional gameplay mechanics, exemplified by projects like "One Hour One Life" and "Sandspiel." It portrays Rohrer as a restless innovator constantly seeking new ways to express complex emotions through interactive media, pushing the boundaries of what games can be.
The blog post contrasts the creative approaches of "Bluey" and "Cocomelon." "Bluey" emphasizes nuanced storytelling, drawing from real-life parenting experiences and fostering imaginative play with minimal reliance on dialogue. This allows for deeper emotional connection and encourages children to engage creatively with the narratives. Conversely, "Cocomelon" is criticized for its simplistic, repetitive songs and overstimulating visuals, designed to capture attention rather than foster meaningful engagement. The author argues "Cocomelon" prioritizes algorithmic appeal over educational value, resulting in passive consumption rather than active learning and imaginative development.
HN commenters largely agree with the article's premise that Bluey is superior to Cocomelon due to its nuanced portrayal of family dynamics, realistic parenting, and engaging storylines. Several highlighted Bluey's focus on imaginative play and emotional intelligence, contrasting it with Cocomelon's perceived simplistic and repetitive nature. Some discussed the business models behind each show, attributing Cocomelon's formulaic approach to its algorithm-driven creation process. A few questioned the article's negativity towards Cocomelon, suggesting it serves a different purpose for a younger audience and can be a valuable tool for parents. Others pointed out the cultural differences in Australian vs. American children's programming. A recurring theme was the importance of quality children's media and its impact on development.
Frustrated with noisy neighbors, the author embarked on a quest to identify and mitigate the bothersome sounds. This involved experimenting with various soundproofing methods, including strategically placed acoustic panels, weather stripping, and mass-loaded vinyl. Through trial and error, and using tools like a decibel meter and spectrum analyzer, they pinpointed the noise sources as plumbing and HVAC systems within their building. Although not entirely successful in eliminating the noise, the author significantly reduced it and learned valuable lessons about sound transmission and mitigation techniques. They document their process, expenses, and results, offering a practical guide for others facing similar noise issues.
Hacker News users generally praised the author's clear writing style and relatable experience with noise reduction. Several commenters shared similar struggles and offered additional tips, like using earplugs with varying noise reduction ratings for different situations, and exploring active noise cancellation headphones with specific features like transparency mode. Some highlighted the importance of addressing the underlying causes of noise sensitivity, while others discussed the psychological benefits of silence. A few pointed out potential downsides of noise cancellation, such as a feeling of isolation or difficulty perceiving crucial environmental sounds. The overall sentiment was positive, with many appreciating the author's vulnerability and practical advice.
The blog post "Narrative and the Structure of Art" explores how narrative structure, typically associated with storytelling, also underpins various art forms like music, visual art, and even abstract works. It argues that art relies on creating and resolving tension, mirroring the rising action, climax, and resolution found in traditional narratives. This structure provides a framework for engaging the audience emotionally and intellectually, guiding them through a journey of anticipation and satisfaction. While the narrative might not be a literal story, it manifests as a progression of elements, whether melodic phrases in music, brushstrokes in a painting, or shifting forms in a sculpture, ultimately creating a cohesive and meaningful experience for the observer.
HN users generally found the linked article thought-provoking, though somewhat meandering and lacking in concrete examples. Several commenters appreciated the exploration of narrative structure in different art forms beyond traditional storytelling. One compelling comment highlighted the idea of "nested narratives" and how this concept applies to music, visual art, and even architecture. Another interesting point raised was the distinction between narrative and "narrativity," with the suggestion that even abstract art can possess a sense of unfolding or progression that resembles a narrative. Some users also debated the role of intent versus interpretation in determining the "narrative" of a piece, and whether the artist's intended narrative is ultimately more important than the meaning a viewer derives. A few commenters expressed skepticism about the overall premise, finding the concept of narrative in abstract art to be a stretch.
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https://news.ycombinator.com/item?id=43459361
HN commenters generally found the article interesting and appreciated the designer's vulnerability in exploring his mental health through game development. Some discussed the potential of games for self-discovery and therapeutic applications, while others drew parallels to other introspective games and creators. A few questioned the efficacy of this approach, expressing skepticism about the ultimate value of turning personal struggles into a game. The most compelling comments focused on the blurring lines between game design, art, and therapy, debating the extent to which such deeply personal games can resonate with a wider audience and whether the process itself is inherently therapeutic for the creator. Several commenters also appreciated the article's nuanced portrayal of mental health struggles, moving beyond simple narratives of recovery.
The Hacker News post titled "The Game Designer Playing Through His Own Psyche" (linking to a New Yorker article about game designer Jason Rohrer) has generated a moderate number of comments, mostly discussing Rohrer's work, his philosophical approach to game design, and the nature of art and creativity.
Several commenters express admiration for Rohrer's unique approach to game design, highlighting his focus on exploring complex themes and emotions through minimalist mechanics. They appreciate his willingness to experiment and push the boundaries of the medium, creating games that are thought-provoking and emotionally resonant. Some mention specific games like "Passage" and "One Hour One Life" as examples of his innovative work.
A recurring theme in the comments is the discussion of Rohrer's apparent shift in focus from traditional game design to more philosophical and artistic pursuits. Some commenters speculate on the reasons for this shift, suggesting that it might stem from a desire to explore deeper questions about life, meaning, and the human condition. There's a sense of respect for his artistic evolution, even if some express a preference for his earlier, more game-focused work.
Some commenters delve into the specific philosophies mentioned in the article, such as existentialism and absurdism, and how these philosophies manifest in Rohrer's games. They discuss the idea of using games as a medium for exploring complex philosophical concepts and the potential of interactive art to engage players on an emotional and intellectual level.
A few commenters express skepticism about Rohrer's approach, questioning the depth and meaning of his work. They argue that some of his games might be overly simplistic or pretentious, and that the philosophical themes might be superficial or underdeveloped. However, even these critical comments contribute to a nuanced discussion about the nature of art, the role of the artist, and the subjective interpretation of creative works.
There's also a thread discussing the challenges of making a living as an independent game developer, particularly one who focuses on experimental and unconventional projects. Commenters acknowledge the financial pressures that can influence artistic choices and the difficulties of balancing creative vision with commercial viability.
Overall, the comments on the Hacker News post provide a thoughtful and engaging discussion about Jason Rohrer's work, his philosophical influences, and the broader context of art, game design, and the creative process. While there's a mix of perspectives and opinions, the overall tone is respectful and demonstrates a genuine interest in Rohrer's unique approach to his craft.