Whatsit.today is a new word guessing game where players try to decipher a hidden five-letter word by submitting guesses. Feedback is provided after each guess, revealing which letters are correct and if they are in the correct position within the word. The game offers a daily puzzle and the opportunity for unlimited practice. The creator is seeking feedback on their project.
Feudle is a daily word puzzle game inspired by Family Feud. Players guess the most popular answers to a given prompt, with an AI model providing the top responses based on survey data. The goal is to find all the hidden answers within six guesses, earning more points for uncovering the most popular responses. Each day brings a fresh prompt and a new challenge.
HN commenters discuss Feudle, a daily word puzzle game using AI. Some express skepticism about the claimed AI integration, questioning its actual impact on gameplay and suggesting it's primarily a marketing buzzword. Others find the game enjoyable, praising its simple but engaging mechanics. A few commenters offer constructive criticism, suggesting improvements like allowing multiple guesses and providing clearer feedback on incorrect answers. Several note the similarity to other word games, particularly Wordle, with some debating the merits of Feudle's unique "feud" theme. The lack of open-source code is also mentioned, raising questions about the transparency of the AI implementation.
Bracket City is a daily online word puzzle that deconstructs the traditional crossword format. Instead of a grid, clues are presented in a bracket-style tournament, where players choose the correct answer from two options to advance. Each correct answer reveals letters that eventually combine to form the final solution word. This unique presentation adds a layer of strategy and deductive reasoning, as incorrect choices don't just leave a gap, but actively lead down the wrong path. The daily puzzle offers a fresh take on wordplay, challenging players to not just know the answers, but also to understand the relationships between them.
Hacker News users discussed the unusual format and difficulty of Bracket City. Several commenters found the puzzle too challenging, describing it as "obtuse" and expressing frustration with the lack of clear instructions or feedback. The unconventional grid and scoring system also drew criticism. Some users questioned the puzzle's description as a crossword, suggesting alternative classifications like a logic puzzle or code-breaking challenge. Despite the difficulty, some commenters expressed intrigue and a desire to understand the solving process better, with one suggesting a walkthrough or tutorial would be helpful. Others appreciated the novelty and different approach to puzzling, even if they found it personally too hard. The puzzle's creator responded to some comments, clarifying certain mechanics and acknowledging the steep learning curve.
Summary of Comments ( 216 )
https://news.ycombinator.com/item?id=43593789
HN users generally praised the simple, clean design and addictive gameplay of the word game. Several suggested improvements, such as a dark mode, a way to see definitions, and a larger word list. Some questioned the scoring system and offered alternative methods. A few pointed out similar existing games, and others offered encouragement for further development and monetization strategies. One commenter appreciated the creator's humility in presenting the game and mentioned their own mother's enjoyment of simple word games, creating a sense of camaraderie. The overall sentiment was positive and supportive.
The Hacker News post, "Show HN: I built a word game. My mom thinks it's great. What do you think?", generated several comments offering feedback and discussion.
Many commenters were supportive and encouraging of the creator, praising the game's simplicity and addictive nature. Some shared their personal experiences playing the game, noting how quickly time passed while engaged with it. A few users offered specific suggestions for improvements, like adding a timer or a competitive element with leaderboards. The "mom thinks it's great" part of the title also resonated with several commenters, who found it endearing and relatable.
Some commenters provided constructive criticism, such as addressing the mobile experience (specifically mentioning the keyboard popping up and covering the game). Others discussed the game's similarity to existing word games like Boggle and suggested ways to differentiate it further. There was also a technical discussion about the implementation details, including suggestions for using different frameworks or optimizing the code. One commenter even delved into the algorithm used for word validation, offering potential enhancements.
A recurring theme in the comments was the importance of finding the right balance between simplicity and complexity. Some users appreciated the game's minimalist design, while others suggested adding features to enhance replayability. This sparked a conversation about the target audience and the potential for appealing to different player preferences.
Overall, the comments were a mix of positive feedback, constructive criticism, and technical discussions. The creator actively engaged with the commenters, responding to questions and acknowledging the suggestions. This interaction fostered a sense of community and contributed to a productive discussion about the game's potential.