This blog post chronicles the restoration of a rare Galaxian³ Theatre 6 arcade machine from 1992. The author details the challenges faced, including sourcing obsolete parts like laserdiscs and CRT projectors, troubleshooting faulty components, and navigating the complex wiring and control systems. The restoration involved meticulous cleaning, repair, and calibration to bring the six-player, panoramic experience back to life. The project highlights the dedication required to preserve these unique pieces of gaming history and the satisfaction of experiencing a fully functional Galaxian³ Theatre 6 once again.
This video demonstrates building a "faux infinity mirror" effect around a TV screen using recycled materials. The creator utilizes a broken LCD monitor, extracting its backlight and diffuser panel. These are then combined with a one-way mirror film applied to a picture frame and strategically placed LED strips to create the illusion of depth and infinite reflections behind the TV. The project highlights a resourceful way to enhance a standard television's aesthetic using readily available, discarded electronics.
HN commenters largely praised the ingenuity and DIY spirit of the project, with several expressing admiration for the creator's resourcefulness in using recycled materials. Some discussed the technical aspects, questioning the actual contrast ratio achieved and pointing out that "infinity contrast" is a misnomer as true black is impossible without individually controllable pixels like OLED. Others debated the practicality and image quality compared to commercially available projectors, noting potential issues with brightness and resolution. A few users shared similar DIY projection projects they had undertaken or considered. Overall, the sentiment was positive, viewing the project as a fun experiment even if not a practical replacement for a standard TV.
Berlin Swapfest is an electronics flea market held multiple times a year near Alexanderplatz, Berlin. It's a place for hobbyists, tinkerers, and professionals to buy, sell, and swap electronic components, tools, and gadgets, ranging from vintage computers and oscilloscopes to resistors and capacitors. Entrance is free for visitors. Vendors can rent tables to sell their wares, creating a vibrant marketplace for all things electronic.
Hacker News users reacted positively to the Berlin Swapfest announcement. Several expressed interest in attending or wished they could, with some lamenting the lack of similar events in their own locations (particularly in the US). Some users reminisced about past swap meets and the unique atmosphere and finds they offered. One commenter pointed out the potential benefits for hobbyists and repair enthusiasts seeking specific parts, contrasting it with the often limited and expensive options available online. The overall sentiment was one of nostalgia and appreciation for the opportunity to engage with a community of like-minded electronics enthusiasts.
Right to Repair legislation has now been introduced in all 50 US states, marking a significant milestone for the movement. While no state has yet passed a comprehensive law covering all product categories, the widespread introduction of bills signifies growing momentum. These bills aim to compel manufacturers to provide consumers and independent repair shops with the necessary information, tools, and parts to fix their own devices, from electronics and appliances to agricultural equipment. This push for repairability aims to reduce electronic waste, empower consumers, and foster competition in the repair market. Though the fight is far from over, with various industries lobbying against the bills, the nationwide reach of these legislative efforts represents substantial progress.
Hacker News commenters generally expressed support for Right to Repair legislation, viewing it as a win for consumers, small businesses, and the environment. Some highlighted the absurdity of manufacturers restricting access to repair information and parts, forcing consumers into expensive authorized repairs or planned obsolescence. Several pointed out the automotive industry's existing right to repair as a successful precedent. Concerns were raised about the potential for watered-down legislation through lobbying efforts and the need for continued vigilance. A few commenters discussed the potential impact on security and safety if unqualified individuals attempt repairs, but the overall sentiment leaned heavily in favor of the right to repair movement's progress.
Summary of Comments ( 18 )
https://news.ycombinator.com/item?id=43735239
Commenters on Hacker News expressed excitement and nostalgia for the Galaxian 3 Project Revival, with several sharing personal memories of playing the massive arcade game. Some discussed the technical challenges involved in the restoration, particularly sourcing obsolete parts and recreating the complex projection system. Others praised the dedication and effort required for such an undertaking, comparing it to restoring a classic car or other piece of significant historical technology. A few commenters also lamented the decline of large-scale arcade gaming experiences and hoped this project would inspire similar restorations. The practicalities of maintaining such a large machine were also a topic of discussion, with some wondering about the long-term feasibility of keeping it operational.
The Hacker News comments section for the Galaxian 3 Project Revival post contains a lively discussion with several interesting points raised.
Several commenters express excitement and nostalgia for the original Galaxian 3 experience. One user recounts their memory of playing the game at a Six Flags park, highlighting the immersive nature of the large, curved screen and the thrill of cooperative gameplay. Another commenter mentions seeing it at a Trocadero center in London, further demonstrating the game's geographical reach and impact. This nostalgia fuels a significant portion of the discussion and contributes to the overall positive reception of the restoration project.
Technical aspects of the game and its restoration are also discussed. One commenter questions the feasibility of emulating the game due to its reliance on specialized hardware, specifically mentioning the DSPs used and the challenges in replicating their behavior accurately. Another user responds, suggesting that while cycle-accurate emulation might be difficult, achieving a playable experience through emulation could still be possible. This exchange highlights the technical complexities involved in preserving such arcade experiences.
There's a discussion around the differences between the various versions of Galaxian 3. Commenters clarify the distinctions between the "Theater 6" version (the subject of the restoration project), the "Theater 5" version, and the console port for the Bandai Playdia. This helps to clarify the specific focus of the restoration effort and acknowledges the existence of other iterations of the Galaxian 3 experience.
One commenter mentions a completely separate project aiming to recreate the Galaxian 3 experience using modern technology, including VR headsets. This introduces the idea of not just preserving the original game but also reimagining it for contemporary platforms, opening up new possibilities for how future generations might interact with this classic arcade title.
Finally, the high cost of the original Galaxian 3 cabinets is discussed, with one commenter suggesting a price tag in the hundreds of thousands of dollars. This underscores the significant investment involved in undertaking such a restoration project and explains the rarity of these machines.
In summary, the comments section reveals a mix of nostalgia, technical discussion, and appreciation for the challenges involved in preserving this unique piece of arcade history. The commenters collectively paint a picture of a beloved, technically impressive, and rare arcade experience that holds a special place in the memories of those who encountered it.