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  • Running GPT-2 in WebGL: Rediscovering the Lost Art of GPU Shader Programming

    Posted: 2025-05-27 18:02:51

    Nathan Reed successfully ran a scaled-down version of the GPT-2 language model entirely within a web browser using WebGL shaders. By leveraging the parallel processing power of the GPU, he achieved impressive performance, generating text at a reasonable speed without any server-side computation. This involved creatively encoding model parameters as textures and implementing the transformer architecture's intricate operations using custom shader code, demonstrating the potential of WebGL for complex computations beyond traditional graphics rendering. The project highlights the power and flexibility of shader programming for tasks beyond its typical domain, offering a fascinating glimpse into using readily available hardware for machine learning inference.

    Summary of Comments ( 20 )
    https://news.ycombinator.com/item?id=44109257

    HN commenters largely praised the author's approach to running GPT-2 in WebGL shaders, admiring the ingenuity and "hacky" nature of the project. Several highlighted the clever use of texture memory for storing model weights and intermediate activations. Some questioned the practical applications, given performance limitations, but acknowledged the educational value and potential for other, less demanding models. A few commenters discussed WebGL's suitability for this type of computation, with some suggesting WebGPU as a more appropriate future direction. There was also discussion around optimizing the implementation further, including using half-precision floats and different texture formats. A few users shared their own experiences and resources related to shader programming and on-device inference.