Story Details

  • Roto: A Compiled Scripting Language for Rust

    Posted: 2025-05-21 11:10:29

    NLnet Labs introduces Roto, a compiled scripting language designed specifically for extending Rust applications. Aiming to bridge the gap between embedded scripting (with languages like Lua) and native Rust extensions, Roto offers performance closer to native code while maintaining the flexibility and rapid iteration of a scripting language. It compiles to native code via LLVM, leverages Rust's type system and memory safety, and allows seamless interoperability with existing Rust code. Roto is still under active development but shows promise as a performant and safe way to script and extend Rust programs.

    Summary of Comments ( 82 )
    https://news.ycombinator.com/item?id=44050222

    HN commenters discuss Roto's potential, particularly for embedded systems and scenarios requiring quick iteration. Some express interest in its ability to potentially replace Lua while offering better performance and tighter Rust integration. Concerns arise about Roto's early stage of development and limited documentation. Several commenters question its practical advantages over existing scripting solutions or using Rust directly, particularly given the existence of similar projects. Others raise points about garbage collection, debugging, and the trade-offs between scripting and compiled languages. Finally, some discuss the difficulty of achieving the "holy grail" of a truly performant, easy-to-use scripting language embedded within a systems language.