Story Details

  • MTerrain: Optimized terrain system and editor for Godot

    Posted: 2025-05-06 13:26:21

    MTerrain is a Godot Engine plugin offering a highly optimized terrain system with a dedicated editor. It uses a chunked LOD approach for efficient rendering of large terrains, supporting features like splatmaps (texture blending) and customizable shaders. The editor provides tools for sculpting, painting, and object placement, enabling detailed terrain creation within the Godot environment. Performance is a key focus, leveraging multi-threading and optimized mesh generation for smooth gameplay even with complex terrains. The plugin aims to be user-friendly and integrates seamlessly with Godot's existing workflows.

    Summary of Comments ( 4 )
    https://news.ycombinator.com/item?id=43904865

    The Hacker News comments express general enthusiasm for the MTerrain Godot plugin, praising its performance improvements over Godot's built-in terrain system. Several commenters highlight the value of open-source contributions like this, especially for game engines like Godot. Some discuss the desire for improved terrain tools in Godot and express hope for this project's continued development and potential integration into the core engine. A few users raise questions about specific features, like LOD implementation and performance comparisons with other engines like Unity, while others offer suggestions for future enhancements such as better integration with Godot's built-in systems and the addition of features like holes and caves. One commenter mentions having used the plugin successfully in a personal project, offering a positive firsthand account of its capabilities.