Story Details

  • RK3588 – Implementing a Vectorscope for processing video in real time

    Posted: 2025-05-02 16:05:30

    The blog post details the implementation of a real-time vectorscope on an RK3588 SoC for video processing. The author leverages the hardware capabilities of the RK3588's GPU to efficiently process video frames, convert them from YUV to RGB color space, and then plot the resulting color information on a vectorscope display. This allows for visualization of the color distribution within a video signal, aiding in tasks like color correction and ensuring broadcast compliance. The implementation utilizes OpenGL ES and involves custom shaders for color conversion and drawing the vectorscope visualization. The post highlights the performance benefits of using the GPU and provides snippets of the shader code used in the project.

    Summary of Comments ( 4 )
    https://news.ycombinator.com/item?id=43871601

    The Hacker News comments discuss the practicality and efficiency of the author's approach to implementing a vectorscope on an RK3588 SoC. Some users question the choice of using NEON intrinsics for SIMD processing, suggesting that higher-level libraries or compiler auto-vectorization might offer better performance and easier maintenance. Others praise the author's deep dive into hardware specifics and optimization, viewing it as a valuable learning resource. A recurring theme is the trade-off between performance gains from low-level optimization and the added complexity and potential for errors. There's also interest in whether the implemented vectorscope accurately reflects broadcast standards and the potential applications for real-time video analysis.