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  • Native visionOS platform support

    Posted: 2025-04-23 03:37:05

    This pull request introduces initial support for Apple's visionOS platform in the Godot Engine. It adds a new build target enabling developers to create and export Godot projects specifically for visionOS headsets. The implementation leverages the existing xr interface and builds upon the macOS platform support, allowing developers to reuse existing XR projects and code with minimal modifications. This preliminary support focuses on enabling core functionality and rendering on the device, paving the way for more comprehensive visionOS features in future updates.

    Summary of Comments ( 206 )
    https://news.ycombinator.com/item?id=43768421

    Hacker News users generally expressed excitement about Godot's upcoming native visionOS support, viewing it as a significant step forward for the engine and potentially a game-changer for VR/AR development. Several commenters praised Godot's open-source nature and its commitment to cross-platform compatibility. Some discussed the potential for new types of games and experiences enabled by visionOS and the ease with which existing Godot projects could be ported. A few users raised questions about Apple's closed ecosystem and its potential impact on the openness of Godot's implementation. The implications of Apple's developer fees and App Store policies were also briefly touched upon.