Story Details

  • Pretty State Machine Patterns in Rust (2016)

    Posted: 2025-04-20 02:14:40

    This blog post explores elegant ways to implement state machines in Rust, leveraging the type system for safety and clarity. It demonstrates how enums, structs, and pattern matching can represent states and transitions, ensuring compile-time verification of valid state changes. The author showcases a pattern using nested enums to model hierarchical states and transitions, enhancing organization and reducing boilerplate. This approach allows for clear, concise, and type-safe state machine implementations, preventing invalid state transitions at compile time rather than runtime. The post concludes by suggesting further explorations involving generics and traits for more complex state machine scenarios.

    Summary of Comments ( 40 )
    https://news.ycombinator.com/item?id=43741051

    Hacker News users generally praised the article's clear explanation of state machine patterns in Rust. Several commenters highlighted the elegance and type safety offered by the approach, particularly appreciating the compile-time enforcement of valid state transitions. Some discussed alternative approaches, including the use of enums and the typetag crate for dynamic dispatch. A few pointed out potential drawbacks, like increased boilerplate and complexity for simpler state machines. One commenter noted the evolution of Rust's type system since the article was written in 2016, suggesting newer features like const generics could further improve the implementation. Others shared similar implementations in other languages or linked to related resources on state machine design.