Story Details

  • Four Years of Jai (2024)

    Posted: 2025-04-15 23:17:13

    This blog post reflects on four years of using Jai, a programming language designed for game development. The author, satisfied with their choice, highlights Jai's strengths: speed, ease of use for complex tasks, and a powerful compile-time execution feature called comptime. They acknowledge some drawbacks, such as the language's relative immaturity, limited documentation, and single-person development team. Despite these challenges, the author emphasizes the productivity gains and enjoyment experienced while using Jai, concluding it's the right tool for their specific needs and expressing excitement for its future.

    Summary of Comments ( 65 )
    https://news.ycombinator.com/item?id=43699564

    Commenters on Hacker News largely praised Jai's progress and Jonathan Blow's commitment to the project. Several expressed excitement about the language's potential, particularly its speed and focus on data-oriented design. Some questioned the long-term viability given the lack of a 1.0 release and the small community, while others pointed out that Blow's independent funding allows him to develop at his own pace. The discussion also touched on Jai's compile times (which are reportedly quite fast), its custom tooling, and comparisons to other languages like C++ and Zig. A few users shared their own experiences experimenting with Jai, highlighting both its strengths and areas needing improvement, such as documentation. There was also some debate around the language's syntax and overall readability.