Story Details

  • RNG and Cosine in Nix

    Posted: 2025-04-13 00:30:22

    This post explores the challenges of generating deterministic random numbers and using cosine within Nix expressions. It highlights that Nix's purity, while beneficial for reproducibility, makes tasks like generating unique identifiers difficult without resorting to external dependencies or impure functions. The author demonstrates various approaches, including using the derivation name as a seed for a pseudo-random number generator (PRNG) and leveraging builtins.currentTime as a less deterministic but readily available alternative. The post also delves into the lack of a built-in cosine function in Nix and presents workarounds, like writing a custom implementation or relying on a pre-built library, showcasing the trade-offs between self-sufficiency and convenience.

    Summary of Comments ( 0 )
    https://news.ycombinator.com/item?id=43669057

    Hacker News users discussed the blog post about reproducible random number generation in Nix. Several commenters appreciated the clear explanation of the problem and the proposed solution using a cosine function to distribute builds across build machines. Some questioned the practicality and efficiency of the cosine approach, suggesting alternatives like hashing or simpler modulo operations, especially given potential performance implications and the inherent limitations of pseudo-random number generators. Others pointed out the complexities of truly distributed builds in Nix and the need to consider factors like caching and rebuild triggers. A few commenters expressed interest in exploring the cosine method further, acknowledging its novelty and potential benefits in certain scenarios. The discussion also touched upon the broader challenges of achieving determinism in build systems and the trade-offs involved.