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  • Shenmue (1999) Reverse Engineering Reveals Possible Sun Position Oversight

    Posted: 2025-03-12 17:00:28

    Reverse engineering of Shenmue's source code revealed that the sun's position in the game is calculated using a simplified formula that doesn't account for axial tilt or the equation of time. This results in the sun rising and setting slightly earlier than it should in the game's real-world counterpart of Yokosuka, Japan, across all in-game dates. While noticeable, this discrepancy doesn't significantly impact gameplay and may have been a deliberate simplification for performance reasons on the Dreamcast. The author speculates whether it qualifies as a "bug" given its likely intentional nature and minimal effect on the overall experience.

    Summary of Comments ( 16 )
    https://news.ycombinator.com/item?id=43345285

    Hacker News users discuss whether the perceived sun position error in Shenmue is actually a bug or a deliberate design choice. Some commenters suggest it's a performance optimization, avoiding complex calculations for marginally improved visuals. Others argue it's simply a bug, pointing to inconsistencies with the in-game clock and world design. Several discuss the challenges of reverse engineering older games, particularly with limited documentation, and the difficulty of definitively labeling something a bug without access to the original source code and developer intentions. The discussion also touches on the nostalgic appeal of Shenmue and the dedication of its fan community in dissecting the game's intricacies.