Story Details

  • Exploring Polymorphism in C: Lessons from Linux and FFmpeg's Code Design (2019)

    Posted: 2025-03-06 14:23:24

    The blog post explores how C, despite lacking built-in object-oriented features like polymorphism, achieves similar functionality through clever struct design and function pointers. It uses examples from the Linux kernel and FFmpeg to demonstrate this. Specifically, it showcases how defining structs with common initial members (akin to base classes) and using function pointers within these structs allows different "derived" structs to implement their own versions of specific operations, effectively mimicking virtual methods. This enables flexible and extensible code that can handle various data types or operations without needing to know the specific concrete type at compile time, achieving runtime polymorphism.

    Summary of Comments ( 67 )
    https://news.ycombinator.com/item?id=43280517

    Hacker News users generally praised the article for its clear explanation of polymorphism in C, particularly how FFmpeg and the Linux kernel utilize function pointers and structs to achieve object-oriented-like designs. Several commenters pointed out the trade-offs of this approach, highlighting the increased complexity for debugging and the potential performance overhead compared to simpler C code or using C++. One commenter shared personal experience working with FFmpeg's codebase, confirming the article's description of its design. Another noted the value in understanding these techniques even if using higher-level languages, as it helps with interacting with C libraries and understanding lower-level system design. Some discussion focused on the benefits and drawbacks of C++'s object model compared to C's approach, with some suggesting modern C++ offers a more manageable way to achieve polymorphism. A few commenters mentioned other examples of similar techniques in different C projects, broadening the context of the article.