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  • Grim Fandango Puzzle Document (1996) [pdf]

    Posted: 2025-02-16 19:13:15

    This 1996 document outlines the puzzle design for the adventure game Grim Fandango. It details the game's four-year structure, dividing the story into distinct acts and locations. Each act's puzzles are meticulously charted, specifying the required items, character interactions, and logical steps players must take. The document emphasizes a focus on logical, inventory-based puzzles that arise naturally from the narrative, aiming to avoid "moon logic" and ensure solutions feel fair and intuitive. It also tracks the player's inventory throughout the game, highlighting key items and their uses. This detailed planning aimed to create a tightly-woven and engaging player experience.

    Summary of Comments ( 26 )
    https://news.ycombinator.com/item?id=43070744

    Hacker News users discussing the Grim Fandango puzzle document generally express appreciation for its insight into game design, particularly the iterative process and the challenges of balancing difficulty. Several commenters note the document's demonstration of how seemingly minor details can significantly impact puzzle solutions, highlighting the complexity of creating a cohesive and enjoyable player experience. The document's focus on avoiding "moon logic" and ensuring puzzles feel fair is also praised. Some commenters draw parallels to other adventure games, like Monkey Island, and discuss the evolution of puzzle design in the genre. A few users also reminisce about their personal experiences playing Grim Fandango, reinforcing its status as a classic.