Story Details

  • NESFab – A new programming language for creating NES games

    Posted: 2025-02-10 12:39:43

    NESFab is a new, experimental programming language specifically designed for creating NES games. It aims to simplify NES development by providing a higher-level abstraction than assembly while still allowing fine-grained control over hardware. The language features a simplified syntax, built-in support for NES hardware features like sprites and scrolling, and a compiler that outputs optimized 6502 assembly code. NESFab also includes a suite of tools for building, running, and debugging games directly on original NES hardware or emulators. The project is actively being developed and welcomes community contributions.

    Summary of Comments ( 8 )
    https://news.ycombinator.com/item?id=42999566

    HN users generally expressed excitement about NESFab, praising its simplicity and the ease with which it allows creation of NES ROMs. Several commenters drew comparisons to Pico-8, highlighting NESFab's similar approachable nature. Some discussed the limitations of the language, like its current lack of support for scrolling or metatiles, but acknowledged its early stage of development. Others appreciated the technical details shared about the compiler's implementation, including its use of Lua and assembly language. There was also interest in the potential for targeting other retro consoles. Overall, the comments reflected a positive reception to NESFab as a promising tool for aspiring NES game developers.