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  • Bilinear down/upsampling, aligning pixel grids, and that infamous GPU half pixel (2021)

    Posted: 2025-01-27 15:42:02

    This post explores the common "half-pixel" offset encountered in bilinear image resizing, specifically downsampling and upsampling. It clarifies that the offset isn't a bug, but a natural consequence of aligning output pixel centers with the implicit centers of input pixel areas. During downsampling, the output grid sits "half a pixel" into the input grid because it samples the average of the areas represented by the input pixels, whose centers naturally lie half a pixel in. Upsampling, conversely, expands the image by averaging neighboring pixels, again leading to an apparent half-pixel shift when visualizing the resulting grid relative to the original. The author demonstrates that different libraries handle these offsets differently and suggests understanding these nuances is crucial for correct image manipulation, particularly when chaining resizing operations or performing pixel-perfect alignment tasks.

    Summary of Comments ( 14 )
    https://news.ycombinator.com/item?id=42842270

    Hacker News users discussed the nuances of image resizing and the "half-pixel offset" often used in bilinear interpolation. Several commenters appreciated the clear explanation of the underlying math and the visualization of how different resizing algorithms impact pixel grids. Some pointed out practical implications for machine learning and game development, where improper handling of these offsets can introduce subtle but noticeable artifacts. A few users offered alternative methods or resources for handling resizing, like area-averaging algorithms for downsampling, which they argued can produce better results in certain situations. Others debated the origins and historical context of the half-pixel offset, with some linking it to the shift theorem in signal processing. The general consensus was that the article provides a valuable clarification of a commonly misunderstood topic.