Story Details

  • Show HN: Making AR experiences is still painful – had to make my own editor

    Posted: 2025-01-27 07:32:43

    Creating Augmented Reality (AR) experiences remains a complex and challenging process. The author, frustrated with the limitations of existing AR development tools, built their own visual editor called Ordinary. It aims to simplify the workflow for building location-based AR experiences by offering an intuitive interface for managing assets, defining interactions, and previewing the final product in real-time. Ordinary emphasizes collaborative editing, cloud-based project management, and a focus on location-anchored AR. The author believes this approach addresses the current pain points in AR development, making it more accessible and streamlined.

    Summary of Comments ( 22 )
    https://news.ycombinator.com/item?id=42838355

    HN users generally praised the author's effort and agreed that AR development remains challenging, particularly with existing tools like Unity and RealityKit being cumbersome or limited. Several commenters highlighted the difficulty of previewing AR experiences during development, echoing the author's frustration. Some suggested exploring alternative libraries and frameworks like Godot or WebXR. The discussion also touched on the niche nature of specialized AR hardware and the potential benefits of web-based AR solutions. A few users questioned the project's long-term viability, citing the potential for Apple or another large player to release similar tools. Despite the challenges, the overall sentiment leaned towards encouragement for the author and acknowledgement of the need for better AR development tools.